Pick axe removal is good.
Now just put manual crafting speed and manual mining speed upgrades into the research tech-tree, so that the speed can be increased through the main game loop progression (science) and it's perfectly conclusive.
(Unless it's already in there, haven't checked).
Search found 71 matches
- Fri Apr 12, 2019 6:48 pm
- Forum: General discussion
- Topic: Why i will never play 0.17
- Replies: 45
- Views: 20005
- Sat Feb 16, 2019 3:19 am
- Forum: Gameplay Help
- Topic: Is there a way to start crafting from pipette?
- Replies: 5
- Views: 1918
Re: Is there a way to start crafting from pipette?
Without an item in the inventory, it just makes that buzzing sound and nothing happens.
- Fri Feb 15, 2019 3:06 pm
- Forum: Gameplay Help
- Topic: Is there a way to start crafting from pipette?
- Replies: 5
- Views: 1918
Is there a way to start crafting from pipette?
So I know you can pick up something you have in your inventory by pressing Q on the same object in the world.
Is there also a way to do this, but instead of getting it from the inventory, you automatically start crafting?
Thanks
Is there also a way to do this, but instead of getting it from the inventory, you automatically start crafting?
Thanks
- Fri Feb 15, 2019 12:45 am
- Forum: Resolved Problems and Bugs
- Topic: Stone ground looks very ugly on furthest zoom out
- Replies: 1
- Views: 830
Stone ground looks very ugly on furthest zoom out
I noticed that the game now looks awesome when close, but zooming all the way out some things don't really look good. But the stone in particular looks very bad, on the last 2 steps. Near max zoom out: https://cdn.pbrd.co/images/I1clnmh.png Fully zoomed out: https://cdn.pbrd.co/images/I1ckMGG.png It...
- Fri Oct 26, 2018 8:53 am
- Forum: Bob's mods
- Topic: Need some help with all the mods
- Replies: 11
- Views: 4719
Re: Need some help with all the mods
Mk2 needs MK1
So it seems that 5Dim and Bob's mod are not compatible with each other, right?
So it seems that 5Dim and Bob's mod are not compatible with each other, right?
- Thu Oct 25, 2018 12:03 pm
- Forum: Implemented Suggestions
- Topic: Search function for inventory - especially containers and chests
- Replies: 7
- Views: 3148
Re: Search function for inventory
Necro-bump for great justice.
I am sooooo missing a search function for my always crowded inventory.
I am sooooo missing a search function for my always crowded inventory.
- Wed Oct 24, 2018 11:16 am
- Forum: Bob's mods
- Topic: Need some help with all the mods
- Replies: 11
- Views: 4719
Re: Need some help with all the mods
Hey, thanks for the info. Might you also happen to know what I could have done to break this: https://pasteboard.co/HJVl07o.png I don't seem to have a "roboport antenna mk1" in my menue, though I have mk2. The rest of the components in mk1 tier are also shown correctly. Just antenna mk1 is...
- Tue Oct 23, 2018 1:22 pm
- Forum: Bob's mods
- Topic: Need some help with all the mods
- Replies: 11
- Views: 4719
Re: Need some help with all the mods
All right. I will continue and see what comes then :) Since this topic is done, I would like to deviate to another question I also have: I am struggling hard to deal with "icon only" information. When recipes are multi-output (like the whole ore content, or the refinery content) I only see...
- Tue Oct 23, 2018 10:20 am
- Forum: Bob's mods
- Topic: Need some help with all the mods
- Replies: 11
- Views: 4719
Re: Need some help with all the mods
Thanks for the replies. Yes, I am not unfamiliar with wood being a possible ingredient. I just do not think it fits the theme of building a mega factory. After all, there is lasers, radars, tanks, super complicated chemical refineries etc. So it feels a bit like being stuck in the stone age. What I ...
- Mon Oct 22, 2018 5:39 pm
- Forum: Ideas and Suggestions
- Topic: SHIFT+Q to craft from object would be nice
- Replies: 0
- Views: 915
SHIFT+Q to craft from object would be nice
Hey,
so Q to copy stuff is very awesome, as long as you have the thing you want to copy in your inventory.
Why not take it one step further with SHIFT+Q on an object starting the crafting process of that object?
Just a thought.
so Q to copy stuff is very awesome, as long as you have the thing you want to copy in your inventory.
Why not take it one step further with SHIFT+Q on an object starting the crafting process of that object?
Just a thought.
- Mon Oct 22, 2018 12:28 pm
- Forum: Bob's mods
- Topic: Need some help with all the mods
- Replies: 11
- Views: 4719
Need some help with all the mods
Hi, I have installed all the angels and bob's mods, and I like it so far. However, I just cannot get into liking that you make electronics out of wood. Maybe it is an interesting game design decision to use wood, but for me it just makes no sense and breaks my immersion :) (Yes, I am that kind of pe...
- Thu Oct 18, 2018 7:48 am
- Forum: Multiplayer
- Topic: Any easy way to share modpack?
- Replies: 6
- Views: 5504
Any easy way to share modpack?
Hi, so I wanted to play MP with some friends, but I have installed quite a lot of mods. Is there any easy way to share the pack with others? Like, Minecraft has the AT Launcher. How do you go about this in Factorio, without other player having to manually write down all mods and install them one by ...
- Wed Oct 17, 2018 9:32 am
- Forum: Ideas and Suggestions
- Topic: Important functionality missing: SpawnRelocation
- Replies: 6
- Views: 2880
Re: Important functionality missing: SpawnRelocation
Such a core function shouldn't really be outsourced to a mod... imho
- Mon Oct 15, 2018 3:11 pm
- Forum: Ideas and Suggestions
- Topic: Important functionality missing: SpawnRelocation
- Replies: 6
- Views: 2880
Important functionality missing: SpawnRelocation
In terms of game content there is one basic thing missing: Re-locate spawn point item. For example, in minecraft you use a bed to do this. In a game with procedurally generated terrain and huge playfield, something like this should be a must-have functionality. I know it can be done through console ...
- Wed Feb 07, 2018 10:52 am
- Forum: Off topic
- Topic: Any Settler fans here?
- Replies: 11
- Views: 9742
Any Settler fans here?
Hey, anyone here old enough to remember the Settlers games? It was kind of also a logistics game. Everytime I play Factorio I wish the developers would take all their knowledge and experience that they gained from making Factorio, and create a new Settlers in the same philosophy. A medieval logistic...
- Sat Dec 16, 2017 12:32 pm
- Forum: Ideas and Suggestions
- Topic: Option for trains to deal zero damage to players
- Replies: 55
- Views: 14187
Re: Option for trains to deal zero damage to players
In my last 3 months of playing I think I have died about 5 times. It's not like you are dying and respawning every 10 mins. (Although that could happen if you end up behind the biters evolution curve. I must also admit that I suck at combat, and tend to play railworlds. On deathworld settings I wou...
- Tue Dec 12, 2017 1:11 pm
- Forum: Ideas and Suggestions
- Topic: Option for trains to deal zero damage to players
- Replies: 55
- Views: 14187
Re: Option for trains to deal zero damage to players
I don't think your comparisons of the cost of death in Factorio and Diablo/MMOs are valid. In Factorio, most of what you have achieved in your playthrough is in the factory you have built. That factory is typically not at risk if you get hit by a train. The equipment you are wearing/the stuff you h...
- Tue Dec 12, 2017 12:34 pm
- Forum: Ideas and Suggestions
- Topic: Option for trains to deal zero damage to players
- Replies: 55
- Views: 14187
Re: Option for trains to deal zero damage to players
You can respawn in single player and multiplayer and go get all your stuff back from your body so all you ever lose is time. The corpse despawns after a (pretty short) while though. Crafting emergency equipment and then trying to get to and recover your unmarked corpse from a biter infested forest ...
- Thu Dec 07, 2017 7:05 pm
- Forum: General discussion
- Topic: Your most/least favorite unlocks
- Replies: 8
- Views: 3585
Your most/least favorite unlocks
Out of curiosity. I love opinions :) So, what 3 unlocks gave you the best feeling/experience/surprise/fun/whatever. And what 3 were the biggest disappointment? I start: Most favorite: Unlocking trains Unlocking flamethrower Unlocking Nuclear power Unlocks I never cared about: Shotgun upgrade Brakesp...
- Thu Dec 07, 2017 6:57 pm
- Forum: General discussion
- Topic: Having to repeat the first command bugs me.
- Replies: 21
- Views: 9039
Re: Having to repeat the first command bugs me.
Erm... Isn't it a simple CTRL+V ?
I do not understand the issue here. Are you really upset about having to do CTRL+V two times? Or what am I misunderstanding here...? oO
I do not understand the issue here. Are you really upset about having to do CTRL+V two times? Or what am I misunderstanding here...? oO