Search found 30 matches

by Triaxx2
Fri Jul 27, 2018 2:04 pm
Forum: News
Topic: Friday Facts #253 - Fans & Fun
Replies: 74
Views: 32066

Re: Friday Facts #253 - Fans & Fun

Nice on the new walls. Not sure I'm a fan of the gates, but I'll learn to live with it.
by Triaxx2
Mon Jul 02, 2018 1:00 pm
Forum: General discussion
Topic: [Poll] Battery design that stabilizes 0.16.51
Replies: 53
Views: 19112

Re: [Poll] Battery design that stabilizes 0.16.51

Should probably look like a car battery instead.
by Triaxx2
Sat Jun 30, 2018 11:00 am
Forum: News
Topic: Friday Facts #249 - Dead end exploration
Replies: 206
Views: 69753

Re: Friday Facts #249 - Dead end exploration

Alternative. Add a new bar up by the minimap, which expands to the left and has 6 slots. This is the only inventory place Blueprints/Books are allowed. They can still be placed as items, but if you pick them up and the slots are full they go back into your library instead of continuing to exist as a...
by Triaxx2
Fri Jun 29, 2018 12:20 pm
Forum: General discussion
Topic: Remove Blueprint Importing?
Replies: 27
Views: 12587

Re: Remove Blueprint Importing?

In my case, I almost never play the same game of Factorio. Between mods, and ore distribution, and simply wanting to use differing and not purely optimal designs, I rarely play the game the same way twice. The only things I use blueprints for are the train system, defensive emplacements, and in the ...
by Triaxx2
Thu Jun 07, 2018 12:33 pm
Forum: News
Topic: Friday Facts #245 - Campaign concept
Replies: 167
Views: 60344

Re: Friday Facts #245 - Campaign concept

What we really need is to have the option from the auto-research mod (the name escapes me) which lets you filter by the available science packs. So you can have it show you red sciences, which shows all the researches that only use red. Green would show those as well, and so you can see. Okay, one o...
by Triaxx2
Wed Jan 24, 2018 8:21 pm
Forum: General discussion
Topic: So... Let's talk about bots, and how to fix them properly...
Replies: 160
Views: 55791

Re: So... Let's talk about bots, and how to fix them properly...

The problem as explained to me, is that when feeding into a chest, belts max out at being able to feed into three sides, and one out, while bots have no limits at all in their ability to access the chests. So you can have an infinite number of bots interacting with the chests.
by Triaxx2
Fri Jan 12, 2018 8:13 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 370948

Re: Friday Facts #225 - Bots versus belts (part 2)

My suggestion of two types of bots still stands. One Cargo Type that has much higher carry capacity, say 8-24 items, but is very slow. And then a second Logistics type that carries 2-4 items, but is much faster. That one that can catch up with the player, but doesn't carry a huge amount. Alternately...
by Triaxx2
Tue Jan 09, 2018 11:34 pm
Forum: General discussion
Topic: Cliffs :(
Replies: 21
Views: 12108

Re: Cliffs :(

I love cliffs, but I wish we didn't have Cliff Explosives. Deal with it, or go around it, problem solved. But again, some people are unpleasable.
by Triaxx2
Sat Jan 06, 2018 12:22 pm
Forum: General discussion
Topic: Defending your base is just to easy!
Replies: 123
Views: 35755

Re: Defending your base is just to easy!

Maybe a burrowing Spitter that can dive under the ground and be immune to guns, but still gets stopped by walls, it just means it gets closer before getting killed. But get's stopped by land mines. Finally a use for them.
by Triaxx2
Sat Jan 06, 2018 4:20 am
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 344242

Re: Friday Facts #224 - Bots versus belts

The reason not to have a Truck over the cargo bots I suggested, is that bots fly, and doing so means they can get places where belts simply can't. Getting a belt in requires 3 tiles in an L shape, while a requester chest only requires 2. A truck doesn't really help that, and it's place is mostly alr...
by Triaxx2
Fri Jan 05, 2018 11:32 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 344242

Re: Friday Facts #224 - Bots versus belts

Why not break up Logistics bots into two separate types? Logistics Delivery Bots, which are much faster than belts but only hold 1-4 items, and have a very short range before needing to recharge. These would be the bots that could catch up to the player and deliver them items, but could also move ar...
by Triaxx2
Thu Jan 04, 2018 10:39 pm
Forum: General discussion
Topic: Defending your base is just to easy!
Replies: 123
Views: 35755

Re: Defending your base is just to easy!

I have often exhausted myself attempting to explain mods as they relate to various games, and have come to the conclusion the best thing I can do is this: If the base game is a meal, then mods are the condiments. They are unnecessary to play the game, but are available to spice the game to your liki...
by Triaxx2
Wed Jan 03, 2018 6:18 pm
Forum: General discussion
Topic: Defending your base is just to easy!
Replies: 123
Views: 35755

Re: Defending your base is just to easy!

You might also want to combine Bob's Mods into the mix, because it does work well with Rampant, and gives more variety in the biters, including elemental ones as well as much tougher elemental spawners. @Koub: Think guns. Start your third research as turrets, and set them up so they cover each other...
by Triaxx2
Wed Jan 03, 2018 4:39 pm
Forum: Off topic
Topic: Intel CPU Design flaw
Replies: 17
Views: 6739

Re: Intel CPU Design flaw

On the one hand, it's not supposed to affect gaming at all. On the other... Go AMD.
by Triaxx2
Tue Jan 02, 2018 4:33 am
Forum: Gameplay Help
Topic: Train Pathing Question
Replies: 14
Views: 4076

Re: Train Pathing Question

I'm not seeing a second signal for the interior signals on the upper side to be chained off of. They're connecting to the signal on the far end past the incoming train. Which is why they're red, so the train is going through because it's already in the block.
by Triaxx2
Tue Jan 02, 2018 1:50 am
Forum: General discussion
Topic: So many barrels...
Replies: 7
Views: 3319

Re: So many barrels...

Yup, now that they hold 1/5th as much, they need to be moved around 5x as often. Glad I never bothered barreling anything.
by Triaxx2
Wed Dec 27, 2017 1:24 pm
Forum: Gameplay Help
Topic: What is Control-Left Click on Toolbar?
Replies: 7
Views: 2696

Re: What is Control-Left Click on Toolbar?

With the items in the slot, middle click and the blue background vanishes. Then move the items out. And to rapidly set a new filter, hover over the slot with the new item and middle-click and it'll set it straight to that. Alternately, try lifting your finger totally off the mouse before middle-clic...
by Triaxx2
Mon Dec 25, 2017 11:15 pm
Forum: News
Topic: Friday Facts #222 - Christmas avalanche
Replies: 130
Views: 54733

Re: Friday Facts #222 - Christmas avalanche

I find large trains are only useful for hauling ore because of it's small stack size. And even then it's only double the size of the plate trains. (2-4 and 1-2)Though I did end up with a 3<8<3 hauling iron from a bunch of far distant deposits.
by Triaxx2
Sun Dec 24, 2017 6:08 pm
Forum: News
Topic: Friday Facts #222 - Christmas avalanche
Replies: 130
Views: 54733

Re: Friday Facts #222 - Christmas avalanche

So, there's two things to consider: First, it's a lot faster to unload from a tanker, than from a cargo wagon. Not only do you have both inserters and belts moving to deal with, but then there's the time the factory takes to empty and eject the barrel. If you don't have enough space on the belt to g...
by Triaxx2
Tue Dec 19, 2017 9:18 pm
Forum: General discussion
Topic: 0.16 artillery and the biters
Replies: 10
Views: 5727

Re: 0.16 artillery and the biters

Best part about artillery, is the fact you can control where the biters are heading. Arty fires and they rush towards it, so you can make them come towards defenses that are waiting for them. Useful if you're using Train supplied Flamethrower turrets. Train arrives, offloads light oil and then the a...

Go to advanced search