Search found 14 matches

by drachma
Tue Sep 04, 2018 8:51 pm
Forum: Gameplay Help
Topic: Handling more Trains than Stations?
Replies: 4
Views: 1857

Re: Handling more Trains than Stations?

Thanks for the replies DaleStan. If a train's valid stops were disabled while mid route, they would just pick the nearest outpost stacker This is strictly true, but highly misleading. If you put stations in the outpost stacker, trains will always pick the nearest outpost stacker, regardless of which...
by drachma
Tue Sep 04, 2018 5:47 pm
Forum: Gameplay Help
Topic: Handling more Trains than Stations?
Replies: 4
Views: 1857

Handling more Trains than Stations?

I have several outposts but many of them are far away from my base. So in the time it takes a train to transit from base-outpost or outpost-base I could have filled up another train. To keep throughput up I would ideally be constantly loading / unloading trains. One potential solution I thought of i...
by drachma
Tue Sep 04, 2018 5:31 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1641
Views: 489245

Re: Simple Questions and Short Answers

Do trains repath if their target station is disabled mid-route? It seems like this is the case but I have also seen some trains seem to stop dead and get a No Path error if it's destination was disabled. I can't recall if they resolved themselves or how long it took. This can slow down traffic on a ...
by drachma
Wed Aug 29, 2018 3:27 pm
Forum: Show your Creations
Topic: Place and Forget Base Walls
Replies: 2
Views: 3542

Re: Place and Forget Base Walls

These look awesome! I like all the details. I never thought to put bumps in front of my flame turrets to keep biters in range of them. I am currently working on something similar for a Raining Bullets run and I will definitely try out that technique. A few questions: 1. I assume the belt is to feed ...
by drachma
Tue Aug 28, 2018 6:57 am
Forum: Show your Creations
Topic: Flame Turret Creeping with an Artillery Train
Replies: 2
Views: 3408

Flame Turret Creeping with an Artillery Train

https://i.imgur.com/04c0SEu.jpg Came up with a nice little defensive structure that fits between the tracks for when I am pushing into new territory. A train with 1 fluid wagon and 3 artillery wagons will fit 300 shots. It is enough ammunition to clear over half of the biter bases in the entire man...
by drachma
Thu Aug 23, 2018 8:46 pm
Forum: Ideas and Requests For Mods
Topic: More complex electricity?
Replies: 2
Views: 1111

More complex electricity?

Anyone know if it is even possible to mod the way the electrical network behaves in this game? I would be interested in making the electrical network a more complex simulation, with effects like transmission loss. I think it would make for some nice looking structures and force the player to actuall...
by drachma
Wed Aug 22, 2018 7:14 pm
Forum: Balancing
Topic: Artillery too powerful even for late game?
Replies: 12
Views: 7148

Re: Artillery too powerful even for late game?

Disagree. By the time I get artillery I have already spent tons of time grinding away the enemy bases using multiple different tactics and am quite sick of it - it becomes a chore really quickly. But I do like playing with biters on because they add some pressure to early and midgame, plus I enjoy d...
by drachma
Sun Aug 19, 2018 2:05 pm
Forum: Gameplay Help
Topic: Only half of steam engines in a line are working
Replies: 2
Views: 1730

Re: Only half of steam engines in a line are working

Oh jeez I had my ratios backwards in my memory. Sorry it's been a while since I played.
LOL spent a good while trying to debug this
by drachma
Sun Aug 19, 2018 1:56 pm
Forum: Gameplay Help
Topic: Only half of steam engines in a line are working
Replies: 2
Views: 1730

Only half of steam engines in a line are working

I have a row of boilers each with 4 steam engines. I know I should be able to have more than that but I am having this issue where only the first 2 steam engines on each boiler works... SOMETIMES. When I get very unlucky, multiple mining stations turn on at the same time and it increases the power d...
by drachma
Thu Aug 16, 2018 2:57 pm
Forum: General discussion
Topic: I Miss Alien Artifacts!
Replies: 27
Views: 9131

Re: I Miss Alien Artifacts!

I enjoy the biter aspect of this game, defending and clearing but the nice part about base defenses is that they are just another system that, at first is manual, but then you can automate (have bots/trains reload and repair your turrets, replace walls, etc). The point of the game is automation and ...
by drachma
Wed Aug 15, 2018 9:19 pm
Forum: General discussion
Topic: The Green Dilemma
Replies: 43
Views: 17680

Re: The Green Dilemma

But it misses the point of this thread (With which I don't entirely agree), which is, there is no point to go green. The reason is pollution is cheap and energy is free. Great point. The game imposes very little cost for obtaining energy. Therefore it makes sense to make use of as much of it as pos...
by drachma
Wed Aug 15, 2018 5:11 pm
Forum: General discussion
Topic: 0.16 Map generation Feedback
Replies: 210
Views: 101049

Re: 0.16 Map generation Feedback

just picked up 0.16 after not playing since 0.15 looks like there was some kind of minor fix introduced between the beginning of this thread and the latest version of 0.16, as I am not getting the ridiculous oil patches shown previously. they are still a lot bigger than 0.15. same issues... I used a...
by drachma
Tue Aug 14, 2018 10:59 pm
Forum: General discussion
Topic: The Green Dilemma
Replies: 43
Views: 17680

Re: The Green Dilemma

Simple test of the gameplay mechanic is this: For a factory with a given output (let's say 1 science per minute) Is the pollution cloud larger or smaller when using Efficiency modules + beacons, compared to using the standard prod/speed modules & beacons? Building efficiency modules will mean ea...
by drachma
Mon Nov 06, 2017 8:30 pm
Forum: General discussion
Topic: Thoughts on Factorio and how I would make it better...
Replies: 41
Views: 14657

Re: Thoughts on Factorio and how I would make it better...

In a game about automation I really didn't like the aspect of having to go out to collect resources from biters, since it's a process that can't be automated. I am glad that got removed. As it stands now you need to clear them to access more territory for mining, which is rewarding in itself. Fortun...

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