Search found 42 matches

by Grimshad
Sat Jan 20, 2024 3:34 am
Forum: News
Topic: Friday Facts #394 - Assembler flipping and circuit control
Replies: 133
Views: 20951

Re: Friday Facts #394 - Assembler flipping and circuit control

I've always thought it didn't make sense to have so many types of inserters instead of just adding additional functionality to existing inserters. Like why have inserter, long inserter, filter inserter, stack inserter, bulk inserter. Other than the difference in recipe it just makes more sense to ha...
by Grimshad
Fri Jul 01, 2022 9:44 pm
Forum: Ideas and Requests For Mods
Topic: [PAID REQUEST] Multiplayer Scoring
Replies: 1
Views: 843

[PAID REQUEST] Multiplayer Scoring

I am willing to pay for someone to create a very simple mod for me.

Create a gui with the games playerlist.
Add an additional column for player score.
Calculate score based on factorio stats that factorio already collects.

PM me if you're interested in taking this on.
by Grimshad
Sun Nov 21, 2021 11:43 am
Forum: Ideas and Requests For Mods
Topic: [REQUEST] Multiplayer Scoring
Replies: 0
Views: 702

[REQUEST] Multiplayer Scoring

Could someone create a small panel that sits on the left and displays a list of players that are part of the server along with a "score". This score would essentially track how much each player has contributed to the factory. Factorio already tracks stats so I would assume we can just do s...
by Grimshad
Fri Jan 15, 2021 1:49 am
Forum: Gameplay Help
Topic: [1.1.6] Shotgun warping
Replies: 12
Views: 4114

Re: [1.1.6] Shotgun warping

Is that a real-time gif? Because when i compare that to a clock you're shooting once every 3 seconds even though the shotgun should have a fire-rate of 1/s. Not sure what that implies... It's real time. Everything works great until i fire a shotgun. It's kind of like the annoyance of gates not open...
by Grimshad
Tue Jan 12, 2021 4:59 am
Forum: Gameplay Help
Topic: [1.1.6] Shotgun warping
Replies: 12
Views: 4114

Re: [1.1.6] Shotgun warping

Alright, I just recorded again in an unmodded game, with a lan server so there is no internet to contend with. Running in a straight line. I also tested the combat shotgun. it has the same issue. I'm not saying this can or should be prioritized to be fixed as i'm sure no one really cares. I feel lik...
by Grimshad
Mon Jan 11, 2021 9:50 pm
Forum: Gameplay Help
Topic: [1.1.6] Shotgun warping
Replies: 12
Views: 4114

Re: [1.1.6] Shotgun warping

Glad we had this chat, back to my original point. After further testing, it seems while holding the spacebar (fire key) with pretty much another other weapon the player character slows down while firing. It's a smooth transition in and out of firing so the warping is not noticable. However, with the...
by Grimshad
Sat Jan 09, 2021 3:23 am
Forum: Gameplay Help
Topic: [1.1.6] Shotgun warping
Replies: 12
Views: 4114

Re: [1.1.6] Shotgun warping

The server seems to do an authoritative correction to your location causing warp. There is no such thing as an "authorative" server in factory. In combat (and cars) you simply see the game as it actually is including all the latency (which is never 0 in mp). Out-of-combat the latency-hidi...
by Grimshad
Sat Jan 09, 2021 12:58 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1212943

Re: Bugs & FAQ

Game Crashing upon completion of Crawler Construction robots research with Factorio 1.1.8

The speicifc error doesn't seem to be popping up anymore, but the first time it did and It was something to the nature of setting an available hotkey.
by Grimshad
Tue Dec 22, 2020 6:31 pm
Forum: Gameplay Help
Topic: [1.1.6] Shotgun warping
Replies: 12
Views: 4114

Re: [1.1.6] Shotgun warping

no i'm on a gig line, connected to my dedicated server on a gig line, but you're right. It happens with all weapons when attempting to move at the same time as shooting. The server seems to do an authoritative correction to your location causing warp.
by Grimshad
Tue Dec 22, 2020 4:10 pm
Forum: Gameplay Help
Topic: [1.1.6] Shotgun warping
Replies: 12
Views: 4114

[1.1.6] Shotgun warping

I noticed that this issue was still around and didn't see any other report for it. I'm running 1.1.6 right now, but it's been around forever. In multiplayer shooting the shotgun with standard shells causes player warping. When I fire my player warps around, when another player fires I see them warp ...
by Grimshad
Fri Aug 17, 2018 1:25 am
Forum: News
Topic: Friday Facts #254 - No research queue for you
Replies: 223
Views: 82443

Re: Friday Facts #254 - No research queue for you

FINALLY! Filter by version on the mod portal. *whatever music you imagine playing in the background*

Much appreciated.
by Grimshad
Mon Jan 22, 2018 10:34 pm
Forum: News
Topic: Friday Facts #226 - New mod portal & other news
Replies: 93
Views: 41235

Re: Friday Facts #226 - New mod portal & other news

I appreciate the work you guys have done getting the mod portal to an acceptable level of responsiveness. I assumed back when you announced that there would be a redesign it meant that new features were coming. One I've specifically been wanting is the ability to filter mods by factorio version as c...
by Grimshad
Sun Sep 17, 2017 1:27 am
Forum: Mods
Topic: [MOD 0.13] AutoPvP - automated PvP map and forces
Replies: 90
Views: 39887

Re: [MOD 0.13] AutoPvP - automated PvP map and forces

RSO actually does both of those things properly if you use it's features to have multiple starting locations. I'm not sure if they are used by anyone and bug free since I haven't had any comments about them. I did some testing there but nothing else... I think. Instructions on how to use them are h...
by Grimshad
Wed Sep 13, 2017 12:03 pm
Forum: Mods
Topic: [MOD 0.13] AutoPvP - automated PvP map and forces
Replies: 90
Views: 39887

Re: [MOD 0.13] AutoPvP - automated PvP map and forces

ok for me. Please post the change and I will update the mod. Did you test it without angel mod installed ? because not every player is using this angel mod. Yes, I tested it with and without angels mods and it works. If angels mods are installed it detects and generates starting resources from ange...
by Grimshad
Tue Sep 12, 2017 8:06 pm
Forum: Multiplayer
Topic: Looking for 3 dedicated players that know the game.
Replies: 10
Views: 5672

Re: Looking for 3 dedicated players that know the game.

I'm interested. I have a dedicated server on a 10Gbit line. I can host. Steam:Grimshad with picture of sheet over face.
by Grimshad
Tue Sep 12, 2017 6:28 pm
Forum: Mods
Topic: [MOD 0.13] AutoPvP - automated PvP map and forces
Replies: 90
Views: 39887

Re: [MOD 0.13] AutoPvP - automated PvP map and forces

I've made this mod compatible with Angels ores. I will post it here as soon as the mod author gives me permission to do so. The mod author also has my permission to include my changes in the core mod.
by Grimshad
Fri Jul 28, 2017 5:07 pm
Forum: News
Topic: Friday Facts #200 - Plans for 0.16
Replies: 129
Views: 64728

Re: Friday Facts #200 - Plans for 0.16

FFF is one of my favorite things to read every week. Don't stop.

Also please add the map preview in the game during game creation so I can stop reloading the game until I get one I like. Lol
by Grimshad
Tue Jan 03, 2017 12:09 am
Forum: Mods
Topic: [MOD 0.17.x] BeltSorter 0.6.3
Replies: 82
Views: 51911

Re: [MOD 0.14.x] BeltSorter 0.3.5

Every time something is searched for in the filter, or even loading the filter options the server causes everyone to lag and the game freezes for a second. Why not use the same pre-loaded filter view normal filter stuff uses?
by Grimshad
Thu Jul 07, 2016 3:32 am
Forum: Mods
Topic: [MOD 0.13] AutoPvP - automated PvP map and forces
Replies: 90
Views: 39887

Re: [MOD 0.13.X] AutoPvP - automated PvP map and forces

ive been waiting for this. thanks.

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