Search found 6 matches
- Sun Mar 10, 2019 4:55 pm
- Forum: Duplicates
- Topic: [0.17.9] The scenario level caused a non-recoverable error
- Replies: 2
- Views: 1048
Re: [0.17.9] The scenario level caused a non-recoverable error
The scenario level caused a non-recoverable error. Please report this error to the scenario author. Error while running event level::on_tick (ID 0) __base__/lualib/compi.lua:97: bad argument #1 to 'pairs' (table expected, got nil) stack traceback: [C]: in function 'pairs' __base__/lualib/compi.lua:9...
- Sat Nov 11, 2017 3:52 pm
- Forum: Gameplay Help
- Topic: Train signal help
- Replies: 7
- Views: 2744
Re: Train signal help
What is baffling me is why are all exit signals red.
On mini map, there seems to be no train that should block them.
So if I'm not missing something it may be more serious routing issue.
On mini map, there seems to be no train that should block them.
So if I'm not missing something it may be more serious routing issue.
- Sat Nov 11, 2017 3:17 pm
- Forum: Gameplay Help
- Topic: Advanced train routing
- Replies: 11
- Views: 7222
Re: Advanced train routing
Unfortunately that's not really possible - what most people do is have a station many of their trains go to (for example iron, copper, coal, oil, and uranium unload) and fuel trains there. That's obvious solution. But not as elegant as dedicated Depot station, imho. ;-) So basically answer to my or...
- Sat Nov 11, 2017 8:05 am
- Forum: Gameplay Help
- Topic: Advanced train routing
- Replies: 11
- Views: 7222
Re: Advanced train routing
1. Have trains go to iron pickup, wait until they are full, then go to iron unload. If you do this, trains will usually* go to the nearest empty station. 2. See above, but disable stations when they have below a certain amount of ore in chests at that station, so trains will never go to a station w...
- Fri Nov 10, 2017 4:45 pm
- Forum: Gameplay Help
- Topic: Advanced train routing
- Replies: 11
- Views: 7222
Advanced train routing
Hi. I'm just getting into "serious" use of trains and cannot figure out solution to one problem. Is there a way to "tell" train where to go depending on content of its cargo? I know, that there is discussion about these conditions to be added, but I was not able to find out a wor...
- Fri Nov 10, 2017 8:18 am
- Forum: News
- Topic: Friday Facts #214 - Concrete rendering
- Replies: 129
- Views: 66095
Re: Friday Facts #214 - Concrete rendering
I'm sorry, but I must agree with others, that new concrete graphic looks more like stone. When You pour concrete it is flat and smooth. You can keep it composed of small tiles, but don't make them look so bumpy. The old texture looked more clean and suitable for factory flooring use, when You really...