Search found 17 matches

by Yakoot
Fri Dec 29, 2017 10:49 pm
Forum: News
Topic: Friday Facts #223 - Reflections on 2017
Replies: 116
Views: 44169

Re: Gource Video on Youtube?

Hello, would you like to present an Gource video according to your presented "factorio in numbers since 2012" ? http://gource.io/ Example: https://www.youtube.com/watch?v=zRjTyRly5WA Would be a fantastic for the community i think :) It feels more plastic like "something happens"...
by Yakoot
Fri Dec 29, 2017 10:06 pm
Forum: News
Topic: Friday Facts #223 - Reflections on 2017
Replies: 116
Views: 44169

Re: Friday Facts #223 - Reflections on 2017

Great work of great team!
by Yakoot
Fri Dec 22, 2017 7:19 pm
Forum: Duplicates
Topic: Map generates without water
Replies: 2
Views: 1196

Map generates without water

I generated the map many times to find a game convenient for starting, one of them was without water near the spawn. This is normal?
by Yakoot
Fri Dec 22, 2017 6:57 pm
Forum: Translations
Topic: [0.15.22][Ru]Long strings in the right description pane.
Replies: 2
Views: 2719

Re: [0.15.22][Ru]Long strings in the right description pane.

вот поэтому я стараюсь играть на английском, он компактнее) во многих играх такая проблема, что фактория, что стелларис
by Yakoot
Fri Dec 22, 2017 6:54 pm
Forum: Tools
Topic: Script to check outdated mods
Replies: 0
Views: 1821

Script to check outdated mods

Oh, I wrote this post in modding discussions, but now I found this forum =) Simple python script to check outdated mods. Running in mods folder https://gist.github.com/Yakoot/22cb010d2d87e62dca70fab621544f09 #!/usr/bin/python import json import time import urllib from urllib.request import urlopen m...
by Yakoot
Fri Dec 15, 2017 9:40 pm
Forum: Modding discussion
Topic: Are your modpack ready to update?
Replies: 4
Views: 1663

Are your modpack ready to update?

I'm not sure if I chose the topic correctly, sorry if it is not. I wrote a simple python script that will allow you to check which mods are not yet ready to be updated to 0.16 You should run it in your mods folder. This is my output yakoot@yakoot-pc ~/.factorio/mods % ./check_mods.py :( aai-vehicles...
by Yakoot
Thu Dec 14, 2017 12:43 pm
Forum: Modding help
Topic: Disable flying robots right-cllick catching
Replies: 2
Views: 1184

Re: Disable flying robots right-cllick catching

darkfrei wrote:LuaEntity.minable
thanks
by Yakoot
Wed Dec 13, 2017 11:43 pm
Forum: Modding help
Topic: Disable flying robots right-cllick catching
Replies: 2
Views: 1184

Disable flying robots right-cllick catching

Hi. I want to try to create my first mod to disable catching flying robots on right-click. Can everyone explain me, what should I do? I think, I should disable some property, like in concrete, maybe minable or other. Where can I find all game objects with all properies? UPD: this mod alredy exists, ...
by Yakoot
Wed Dec 13, 2017 11:22 pm
Forum: Ideas and Requests For Mods
Topic: Water turbines and underground rail tunnrls.
Replies: 9
Views: 3828

Re: Water turbines and underground rail tunnrls.

I thought about it, but what should happen if a train stops in underground tunnel? how can player go to them?
by Yakoot
Wed Dec 13, 2017 9:11 pm
Forum: Releases
Topic: Version 0.16.1
Replies: 15
Views: 16994

Re: Version 0.16.1

Yeeeeah!
by Yakoot
Wed Dec 13, 2017 8:47 pm
Forum: Releases
Topic: Version 0.16.0
Replies: 130
Views: 109055

Re: Version 0.16.0

I'm honestly not ready to work on updating my mods, however, after a few quick fixes, I'm yet to find a loading error that isn't "icon_size" not found. It's annoying, but if that's the only error I encounter, I'll be happy. Edit: I take it back, Autoplace controls complained to me about c...
by Yakoot
Wed Dec 13, 2017 7:56 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd][Linux] Freeze on start after "Loading mod core.."
Replies: 61
Views: 26126

Re: [Oxyd][Linux] Freeze on start after "Loading mod core.."

Moonheart08 wrote:Just to clean things up a little.

Guys. It's fixed. you can stop posting logs now :)
Is there a chance to play in the next 4 hours?)
by Yakoot
Wed Dec 13, 2017 12:53 pm
Forum: Releases
Topic: Version 0.16.0
Replies: 130
Views: 109055

Re: Version 0.16.0

Thanks!
by Yakoot
Fri Dec 08, 2017 11:42 pm
Forum: News
Topic: Friday Facts #220 - The best Friday Facts ever
Replies: 197
Views: 76788

Re: Friday Facts #220 - The best Friday Facts ever

What about belt optimization? Can I read about it in any ff? Will it improve UPS?
by Yakoot
Thu Nov 02, 2017 2:31 pm
Forum: Angels Mods
Topic: HF, Jivolite mining
Replies: 2
Views: 4412

HF, Jivolite mining

Hi. What is the easiest way to create HF now? I read some discussions and I am confused. Now my miners works without HF, but it's not for long, so I began to study the productivity modules to reduce the consumption of HF. And I still not sure, how will I produce HF - from jivolite ore, from thermal ...

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