Search found 4 matches
- Tue Mar 20, 2018 2:11 am
- Forum: News
- Topic: Friday Facts #234 - Office pictures
- Replies: 79
- Views: 34215
Re: Friday Facts #234 - Office pictures
Landmines should only trigger when tanks run over them. Keep them invisible, maybe make them slower to place, and a bit more expensive, but otherwise, allow players and maybe cars to run over them without triggering them.
- Fri Jan 19, 2018 7:54 pm
- Forum: News
- Topic: Friday Facts #226 - New mod portal & other news
- Replies: 93
- Views: 41049
Re: Friday Facts #226 - New mod portal & other news
I've been holding off a new play through until the compression matter is resolved and the new Splitters are added. Last I read on Splitters from FFF #225 is that they will be coming with the next version of 16.x. It's been more than a week now since a minor version release, I would have thought they...
- Sat Oct 28, 2017 1:24 pm
- Forum: Ideas and Suggestions
- Topic: Space Based Economy - Ore Delivery
- Replies: 9
- Views: 3243
Re: Space Based Economy - Ore Delivery
Editted the post to add an additional thought which I think is important: Instead of having ammo grouped in with the intermediate products, you could have Weapons (including ammo, guns, rockets, etc.), then the Infrastructure (buildings, inserters, belts, etc) and the Intermediate Products. Each wou...
- Tue Oct 17, 2017 12:52 am
- Forum: Ideas and Suggestions
- Topic: Space Based Economy - Ore Delivery
- Replies: 9
- Views: 3243
Space Based Economy - Ore Delivery
TL;DR Be able to "sell" large quantities of various items (ie: circuit boards, etc.) by launching them into space, in exchange for asteroids full of ore being directed to crash down to the planet, creating new ore patches. What A player should be able to send large quantities of produced ...