Search found 199 matches

by Cribbit
Thu Feb 02, 2023 6:58 pm
Forum: Gameplay Help
Topic: How is pollution vs energy consumption calculated?
Replies: 2
Views: 741

How is pollution vs energy consumption calculated?

Specifically when 'min consumption' or 'drain' is taken into account. For example, assembler 2 is 150kw base, 5kw drain, 3 pollution. In game UI shows this as 155kw active, 3 pollution. Factory planner shows this as 155kw for 3.1 pollution. These differences show up with the expected differences wit...
by Cribbit
Sun Jul 17, 2022 9:09 pm
Forum: Balancing
Topic: Move combat shotguns earlier in the tech tree
Replies: 0
Views: 1142

Move combat shotguns earlier in the tech tree

I had assumed this was already suggested, but searching can't find direct topics on this. I see suggestions for shotgun turrets. I see people complaining that shotguns are useless, bar niche cases. Apologies if I just missed some old thread. Proposed Changes Combat shotgun down to mil 2 (from 3) SMG...
by Cribbit
Wed Jan 20, 2021 11:36 pm
Forum: Balancing
Topic: Attacking biters with turrets makes all weapons pointless
Replies: 233
Views: 129369

Re: Attacking biters with turrets makes all weapons pointless

The efficient clear meta pre-power armor is using turrets as a firebase for cover and to fall back to, not as primary clear. or grenades, or car, or combat robots, ... I meant more in terms of turret's role in combat. Those are the things you would use as your direct attacks, vs the old days of tur...
by Cribbit
Wed Jan 20, 2021 7:17 pm
Forum: Balancing
Topic: Attacking biters with turrets makes all weapons pointless
Replies: 233
Views: 129369

Re: Attacking biters with turrets makes all weapons pointless

Every time someone posts the same thing it gets merged into this.

I think at this point it's pretty safe to say the original complaint has been solved. The efficient clear meta pre-power armor is using turrets as a firebase for cover and to fall back to, not as primary clear.
by Cribbit
Wed Mar 11, 2020 2:36 am
Forum: Mods
Topic: [MOD 0.18] KRASTORIO^2
Replies: 198
Views: 142120

Re: [MOD 0.18] KRASTORIO^2

Will there be any way to port Krastorio saves to this, or will it be start from scratch only?
by Cribbit
Wed Feb 26, 2020 11:28 pm
Forum: Ideas and Suggestions
Topic: Super Radar and Nuclear ICBMs or why uranium needs balancing
Replies: 6
Views: 2271

Re: Super Radar and Nuclear ICBMs or why uranium needs balancing

Radar distance research sounds neat. If there isn't a mod for that already I can look into making that. Definitely also been disappointed with late game map FOW clearing. I usually end up just setting up rail to go really far and using whatever patches I find out there, rather than continuing to eve...
by Cribbit
Wed Dec 04, 2019 7:51 pm
Forum: Not a bug
Topic: damage isn't rounded well?
Replies: 14
Views: 3729

Re: damage isn't rounded well?

Floating point numbers just kind of do this. It's their thing.
by Cribbit
Thu Nov 28, 2019 7:52 am
Forum: Modding discussion
Topic: Removing fluid temperature - thoughts?
Replies: 94
Views: 29514

Re: Removing fluid temperature - thoughts?

It wasn't on the first three pages :( And now i have to post it again because no one reads the thread responses that happen to be at the bottom of the previous page (literally 2 posts prior to yours proving you didn't read the latest responses)? EDIT: Your post doesn't even answer the question, and...
by Cribbit
Thu Nov 28, 2019 7:32 am
Forum: Modding discussion
Topic: Removing fluid temperature - thoughts?
Replies: 94
Views: 29514

Re: Removing fluid temperature - thoughts?

What even happens right now in game if you mix two different temperature steams? What even happened to reading the thread before posting? It wasn't on the first three pages :( EDIT: Your post doesn't even answer the question, and I have now read the entire thread and no one answers the question?
by Cribbit
Thu Nov 28, 2019 4:43 am
Forum: Modding discussion
Topic: Removing fluid temperature - thoughts?
Replies: 94
Views: 29514

Re: Removing fluid temperature - thoughts?

What even happens right now in game if you mix two different temperature steams?
by Cribbit
Mon Nov 25, 2019 3:56 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 351903

Re: [MOD 0.17] Industrial Revolution

- Rocket and tank cannon firing rate technologies were removed and not replaced. - The cost of rockets, tank cannon shells, artillery shells increased. Ouch! That's going to make uprooting nests at evolution 50-90 much more troublesome. My tactic has been to get close enough to knock over 2-4 spawn...
by Cribbit
Sun Nov 24, 2019 5:59 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 351903

Re: [MOD 0.17] Industrial Revolution

[*] Reverses how the watchtower works, now it reveals the nearby area and doesn't scan chunks. I actually like that it's a scanner and not a nearby reveal. I don't think your base should or needs to be massive before you reach electricity. However, finding first iron/rubber in early game can be a p...
by Cribbit
Fri Nov 22, 2019 1:02 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 351903

Re: [MOD 0.17] Industrial Revolution

I love this mod, but I'm having a bit of trouble balancing my copper ore washing line. It appears that the clean water/dirty water throughput adds up to the point where I can't get more than a handful of ore washing machines connected to the same output (dirty water) manifold before the water backs...
by Cribbit
Fri Nov 22, 2019 1:00 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 351903

Re: [MOD 0.17] Industrial Revolution

I love this mod, but I'm having a bit of trouble balancing my copper ore washing line. It appears that the clean water/dirty water throughput adds up to the point where I can't get more than a handful of ore washing machines connected to the same output (dirty water) manifold before the water backs...
by Cribbit
Wed Nov 20, 2019 10:20 pm
Forum: Ideas and Suggestions
Topic: Idea from They are Billions
Replies: 3
Views: 1590

Re: Idea from They are Billions

Sounds like a good mod idea.
by Cribbit
Wed Nov 20, 2019 4:02 am
Forum: Implemented Suggestions
Topic: Make save game overwrites less dangerous
Replies: 91
Views: 31622

Folders / version stacks for saves

Pretty sure this will just get moved to "frequently requested" but I don't see anything similar? Probably just not good at search. https://www.reddit.com/r/factorio/comments/6ylmai/psa_you_can_create_subdirectories_in_your_save/ Clearly it's already possible in the UI for loading, just not...
by Cribbit
Tue Nov 19, 2019 11:59 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: 1K Industrial Revolution Megabase
Replies: 1
Views: 2517

Re: 1K Industrial Revolution Megabase

It's awesome to see some beaconage in an IR build, I'm looking forward to reaching that phase myself.

I can't imagine doing a main bus at this scale though, that's pretty intense.
by Cribbit
Tue Nov 19, 2019 6:30 pm
Forum: General discussion
Topic: Challenge: maximum net energy from a blue belt of coal
Replies: 71
Views: 25094

Re: Challenge: maximum net energy from a blue belt of coal

- you're allowed to use any number of buildings, modules, etc. You can use other items (e.g. heavy oil) as a catalyst, but cannot require a supply. This would suggest that no, Uranium is not allowed. - creative mode: you get one matter source of coal, as many water fluid sources as you want So does...
by Cribbit
Mon Nov 11, 2019 6:07 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 351903

Re: [MOD 0.17] Industrial Revolution

2) How does the electrical locomotive compare to the steam locomotive? Acceleration, wind resistance, weight, breaking force? The tooltip doesn't say. How does the comparison change with rocket or nuclear fuel? Is the electrical locomotive performing better or just have a better fuel source? You fu...
by Cribbit
Sat Nov 09, 2019 3:28 am
Forum: General discussion
Topic: Thinking of getting the game if there is ever some type of steam sale for the game.
Replies: 12
Views: 5422

Re: Thinking of getting the game if there is ever some type of steam sale for the game.

Your $$$ to hours of entertainment ratio will be better with Factorio than literally any other paid thing in life, ever.

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