Thanks much!Koub wrote:Who needs compression mods when you have vanilla ?
epicly well played, sir
Search found 10 matches
- Wed Oct 11, 2017 9:47 pm
- Forum: Videos
- Topic: Lane changing car belts
- Replies: 6
- Views: 3361
Re: Lane changing car belts
- Wed Oct 11, 2017 9:44 pm
- Forum: Videos
- Topic: Lane changing car belts
- Replies: 6
- Views: 3361
Re: Lane changing car belts
Now I want to see someone create a base with a main bus of cars, with cars splitting off the main bus when they're needed. It would be insanely high throughput, although the car loading facility would have to be quite large. You can modularize the loading depots so they're spread out more and can s...
- Wed Oct 11, 2017 6:54 pm
- Forum: Videos
- Topic: Lane changing car belts
- Replies: 6
- Views: 3361
Lane changing car belts
So I've been trying to make car belts more efficient, and in order to do that I had to work out how to make cars change belts via signals. This video is just a proof of concept. I'm not sure how efficient it could be, but it is fun to work with. It is entirely possible to use many stocking depots on...
- Fri Oct 06, 2017 3:43 pm
- Forum: Technical Help
- Topic: i cant play on my friends map > 3fps > any solutions?
- Replies: 5
- Views: 2156
Re: i cant play on my friends map > 3fps > any solutions?
If OP falls behind 5 fps on the same map, why would that cause a drop to 3fps on multiplayer?
- Fri Oct 06, 2017 2:12 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Factroio Research Calculator
- Replies: 1
- Views: 3654
Re: Factroio Research Calculator
Your app is neat (and works under Linux as well, using wine), but there are better online calculators that will work on any OS or device.
Also, downloading executables makes me nervous if I don't know the source. Have you considered publishing the source code?
Also, downloading executables makes me nervous if I don't know the source. Have you considered publishing the source code?
- Fri Oct 06, 2017 2:06 pm
- Forum: Technical Help
- Topic: i cant play on my friends map > 3fps > any solutions?
- Replies: 5
- Views: 2156
Re: i cant play on my friends map > 3fps > any solutions?
When you say 200k internet, what do you mean? If it's 200kbit, it's really slow. If it's 200kbyte it's still slow, but it should work provided that's his upload speed, not his download speed. It sounds like he just has a really slow internet connection. The best you can do is make sure he isn't stre...
- Fri Oct 06, 2017 2:03 pm
- Forum: Gameplay Help
- Topic: AAI Programable Vehicles
- Replies: 1
- Views: 962
Re: AAI Programable Vehicles
Can you give some more details on what you're trying to achieve?
- Fri Oct 06, 2017 2:02 pm
- Forum: Implemented mod requests
- Topic: unit type entity flag to ignore belts
- Replies: 4
- Views: 1909
Re: unit type entity flag to ignore belts
From an immersion perspective, it's understandable that critters don't know what conveyor belts are or how they behave.
What if critters attacked belts when they stand on them?
What if critters attacked belts when they stand on them?
- Thu Oct 05, 2017 6:43 pm
- Forum: Ideas and Suggestions
- Topic: Between belt and rail: MiniCarts!
- Replies: 15
- Views: 8306
Re: Between belt and rail: MiniCarts!
As others have said, pathfinding would be OP. But controlling the cart via signals would be interesting. This could be achieved by allowing cars to be accelerated/reversed/turned via signals, which would be a fun addition. The closest you can get currently is using cars on belts, as others have also...
- Wed Oct 04, 2017 1:32 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Poll: Should belts use energy (and Offshore Pumps etc...)
- Replies: 67
- Views: 33078
Re: Poll: Should belts use energy (and Offshore Pumps etc...)
If belts did require power, it would be good if they also conducted electricity. Otherwise it would be too tedious to be immersive.
Also, why can't all buildings be conducting?
Also, why can't all buildings be conducting?