I guess I should have looked at this other thread first. Definitely some good ideas there...
Rylant
Search found 50 matches
- Mon Jan 20, 2020 3:38 am
- Forum: Gameplay Help
- Topic: Using mass amounts of water with Large Nuclear Build
- Replies: 10
- Views: 3736
- Mon Jan 20, 2020 2:51 am
- Forum: Gameplay Help
- Topic: Using mass amounts of water with Large Nuclear Build
- Replies: 10
- Views: 3736
Using mass amounts of water with Large Nuclear Build
So in my previous games I have used a water fill mod to help with water and large nuclear builds. This most recent build, I have gone modless so that is not an option. I am using about 4 GW of energy, so it is quite a bit of water needed. I am at the point where I am going to move from steam power t...
- Fri Nov 08, 2019 7:49 pm
- Forum: Spread the Word
- Topic: Factorio Gear Pendant?
- Replies: 4
- Views: 4112
Factorio Gear Pendant?
So I have been wondering if Factorio would consider making the gear logo a gold pendant that people could put on a necklace. Truly, it might be my favourite game of all time and I would love to wear that kind of thing. It would be unique and simple. I have looked around, and not seen anything like t...
- Thu Mar 07, 2019 2:46 am
- Forum: Mods
- Topic: [MOD 1.0.0] SunResources
- Replies: 70
- Views: 26943
Re: [MOD 0.17.x] SunResources
I am able to place resources. However, when I try to change one resource to another with the "check copper" tool, for instance, I get an error and the game crashes.
Rylant
Rylant
- Fri Mar 01, 2019 4:47 am
- Forum: Gameplay Help
- Topic: Research Queue Not Working?
- Replies: 3
- Views: 1565
Re: Research Queue Not Working?
I have launched hundreds of satellites. I am not able to use the research queue. I also looked through the options and settings and didnโt see a way to enable it.
- Sat Dec 08, 2018 4:41 am
- Forum: Gameplay Help
- Topic: Pulling from main bus in 0.16
- Replies: 1
- Views: 1536
Pulling from main bus in 0.16
So I normally use the standard bus that you see with 4 lanes, 2 spaces, 4 lanes, 2 spaces, etc. I still pull from my main bus the way I did before 0.16 to keep the bus balanced. Now, I see on YouTube play throughs, that most people pull from the main bus and balance with 4 staggered splitters. I ass...
- Sat Aug 04, 2018 11:08 pm
- Forum: General discussion
- Topic: My guide to "There is no spoon" (15.X version)
- Replies: 48
- Views: 72275
Re: My guide to "There is no spoon" (15.X version)
This is such good information. I have just got the 2 achievements left, There is no Spoon and No Time for Chit Chat. I will say, it amazes me, that by looking at both of the pics of seeds here, that you only need 2 yellow belts of iron and copper to complete this, is that right? I haven't done the m...
- Mon Jul 23, 2018 2:25 pm
- Forum: Mods
- Topic: [MOD 0.16.x] Whistle Stop Factories
- Replies: 105
- Views: 39256
Re: [MOD 0.16.x] Whistle Stop Factories
It is definitely a brilliant idea. I love the idea of building your entire world around these small factories and smelters and refineries. However, when I tried it, I found that the amount of throughput just wasn't worth it. I ended up getting out about a yellow belt of iron plates when feeding iron...
- Thu Jun 14, 2018 5:55 am
- Forum: Gameplay Help
- Topic: Transition to main base/bus area
- Replies: 3
- Views: 1868
Transition to main base/bus area
So I generally use RSO to generate resources. My typical start is to create a small starter base/bus with my initial resources. I get red, yellow and military science up and running and get red belts and steel furnaces and power poles. The initial resources are never enough to get my main base and m...
- Mon Mar 12, 2018 11:56 pm
- Forum: Bob's mods
- Topic: [0.16.x] Bob's Mods: General Discussion
- Replies: 866
- Views: 325093
Re: [0.16.x] Bob's Mods: General Discussion
Bob... Please stop changing your inserters. I have had a broken base like 3 times this week because of it!
Thanks,
Rylant
Thanks,
Rylant
- Mon Mar 12, 2018 8:00 pm
- Forum: Bob's mods
- Topic: [0.16.x] Bob's Mods: General Discussion
- Replies: 866
- Views: 325093
Re: [0.16.x] Bob's Mods: General Discussion
I think that Red and Blue belts scale better. I do agree that the increased cost of Yellow belts seems a bit much. I did just start over again and it made the start significantly tougher and longer than normal. Possibly because I started in an area with few trees, which made pollution worse. It took...
- Tue Mar 06, 2018 7:59 pm
- Forum: Bob's mods
- Topic: Starting new game, question
- Replies: 4
- Views: 2703
Re: Starting new game, question
Bob's mods are fine and not that more complicated as vanilla. Oil setups are the same, you just have more options like sulfurisation. The most ores go into smelters like iron and copper, some plates are a mix of 2 other plates - so not that hard. The Bob's Enemies mod make the biters a bit more dan...
- Tue Mar 06, 2018 5:59 pm
- Forum: Bob's mods
- Topic: Starting new game, question
- Replies: 4
- Views: 2703
Starting new game, question
So, I have completed the game vanilla and adding a few mods, but nothing that adds complexity. I was thinking about trying a Bob's run. I know that a full on Bob's and Angel's game can be quite complex and overwhelming. I am not sure I am ready for that yet. I have heard that if I just start a Bob's...
- Tue Feb 27, 2018 1:39 am
- Forum: Gameplay Help
- Topic: Coal Liquefaction vs Oil?
- Replies: 7
- Views: 8478
Re: Coal Liquefaction vs Oil?
There are a couple questions to ask, is water close enough to not be a pain? And also will the coal patch outlast the uranium (math time)? If not, then the oil patch gets bonus points. I use a waterfill mod (a little cheaty?), so water won't be an issue. And I think that both the coal and the oil w...
- Tue Feb 27, 2018 1:09 am
- Forum: Gameplay Help
- Topic: Coal Liquefaction vs Oil?
- Replies: 7
- Views: 8478
Coal Liquefaction vs Oil?
So, I haven't crunched the math. I have just discovered a fairly large uranium deposit and will start my uranium process about 15 hours into my current base. It is quite far from my oil production, so piping in Sulfuric Acid isn't realistic. However, there is a large patch of coal, a small patch of ...
- Mon Feb 26, 2018 8:31 pm
- Forum: Gameplay Help
- Topic: Question on landfill
- Replies: 7
- Views: 4014
Re: Question on landfill
I use a mod called Nicefill. It does a pretty good job of filling with the same type of texture of land around it. And I am notorious for literally using millions of landfill to fill my water spots.
Rylant
Rylant
- Thu Feb 22, 2018 3:54 pm
- Forum: Ideas and Suggestions
- Topic: Different Volume for Different Alerts?
- Replies: 2
- Views: 1528
Different Volume for Different Alerts?
So, I want to be able to hear the alerts when a part of my base is being attacked, but I don't like having the alerts sounding off every time something is missing in my logistic network. As it is now, I have turned the volume of alerts down so I don't hear the logistic alerts, however, sometimes I m...
- Fri Jan 12, 2018 1:16 am
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 344886
Re: Friday Facts #224 - Bots versus belts
Any change will potentially drive people away. That by itself is not a good argument in favor of not changing it. Any creative process that has this is a primary concern is going to become stagnant, and how many people the game attracts in the future is going to be based largely on how good the gam...
- Thu Jan 11, 2018 8:13 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 344886
Re: Friday Facts #224 - Bots versus belts
Why is everyone trying to remove a part of the game that they do not use? I don't get that basic premise! All the people arguing to remove the bots are the same people that are not using them! Keep on not using them please and let the rest of the people that want bots continue to use them. Because ...
- Wed Jan 10, 2018 8:02 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 344886
Re: Friday Facts #224 - Bots versus belts
For belts. Something else I think would help for consideration. Allow blue belt undergrounds to be able to weave with other blue belt undergrounds. You could have, in a line, B1 underground, B2 underground, B1 underground, and B2 underground. The B1 undergrounds are all connected to each other, but ...