Search found 119 matches

by donoya
Sun Aug 13, 2023 4:02 am
Forum: PyMods
Topic: pY Alternative Energy - Discussion
Replies: 178
Views: 82312

Re: pY Alternative Energy - Discussion

Hey, so I noticed that earlier in the development of this mod suite, there was an image showing the various mods planned for this mod suite. Out of the mods available, there is only one mod left that isn't yet in the suite: PY Financial. Is PY Financial still going to be developed? Or did that turn ...
by donoya
Wed Apr 12, 2023 9:19 am
Forum: PyMods
Topic: pY Alternative Energy - Discussion
Replies: 178
Views: 82312

Re: pY Alternative Energy - Discussion

kingarthur wrote: ↑
Tue Apr 11, 2023 4:23 am
donoya wrote: ↑
Tue Apr 11, 2023 3:19 am
Is there a vote available yet for which mod you'll be working on next?
Nope. Already had a vote with me, myself and Irene and started on the next project.
Oh. Okay. Cool. What was the verdict?
by donoya
Tue Apr 11, 2023 3:19 am
Forum: PyMods
Topic: pY Alternative Energy - Discussion
Replies: 178
Views: 82312

Re: pY Alternative Energy - Discussion

Nice! Looks like this is finally available. I have been checking up on the progress with this mod for a while until I got really busy. I realize I'm pretty late to playing this. Is there a vote available yet for which mod you'll be working on next?
by donoya
Tue Feb 23, 2021 5:44 pm
Forum: Mods
Topic: [Mod 1.1] Factorio Bitumen 3.1.1
Replies: 136
Views: 91489

Re: [Mod 1.1] Factorio Bitumen 3.1.1

Hey, I had some ideas to make things fit into the base game. I wanted to list them here. 1. lamps, solar panels, trains, and the car should take glass 2. Use some of the materials in this mod for base-game circuits. For example, apply tar to copper cables to make coated copper cables and then use th...
by donoya
Tue Feb 02, 2021 7:00 pm
Forum: Modding discussion
Topic: what mods could be causing world generation to take so long?
Replies: 1
Views: 985

what mods could be causing world generation to take so long?

I'm playing with some pretty big mods, namely pyanodon's, warptorio, krastorio, and a bunch of quality of life mods. I'm not sure if my game is stuck in an infinite loop, but it's taken more than twenty minutes so far in starting a new game. Does anyone know which mods could be causing this and whet...
by donoya
Mon Feb 01, 2021 6:07 pm
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 633
Views: 190360

Re: pY Petroleum Handling

I meant I needed Py petroleum handling for 1.0. Sorry if you thought I meant momo pyanodon's tweak. That one is at least on the mod portal for 1.0.
by donoya
Sun Jan 31, 2021 5:47 pm
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 633
Views: 190360

Re: pY Petroleum Handling

Hello. I'm trying to play with momo's pyanodon tweak on Factorio version 1 due to msp not being updated to 1.1, but it says there's not a compatible version on the mod portal. Can someone provide a working version for the previous major version of Factorio? Thanks.
by donoya
Mon Dec 23, 2019 9:10 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 290753

Re: pY Alien Life - Discussion

How do I 'Evolve' to access the tech tree? Is there a tutorial anywhere for that?
by donoya
Sun Mar 31, 2019 5:20 am
Forum: PyMods
Topic: Pymods compatibility Mod
Replies: 81
Views: 51004

Re: Pymods compatibility Mod

kingarthur wrote: ↑
Sun Mar 17, 2019 12:31 pm
Ok. It's a broken check looking for Bob's nitrogen dioxide. I'll just it fixed asap
How is progress on this fix? Or is it already resolved? I've been waiting for an update from this mod to play the game, so it's possible it's been solved in another mod.
by donoya
Sun Mar 24, 2019 4:27 am
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1023
Views: 291998

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

I've run into an issue with my modpack. I'll attach the mod list, my mod settings, and a screenshot of the error. I don't entirely know if it's something that can be fixed in this mod or if it's from another mod, but I figured this would be the best place to put it given the error. If the error is c...
by donoya
Wed Feb 06, 2019 11:14 pm
Forum: PyMods
Topic: PyBlock (alpha)
Replies: 230
Views: 71811

Re: PyBlock (alpha)

So I have a question: how do I get enough copper to progress to making my own? Do I have to go around scavenging for wreckage? Or is there some other way that I'm not seeing? Should be like 5 - 10 shipwrecks that contain scrap. Should be enough to get started. Are you finding them to not be enough?...
by donoya
Thu Jan 31, 2019 12:39 am
Forum: PyMods
Topic: PyBlock (alpha)
Replies: 230
Views: 71811

Re: PyBlock (alpha)

So I have a question: how do I get enough copper to progress to making my own? Do I have to go around scavenging for wreckage? Or is there some other way that I'm not seeing?
by donoya
Thu Aug 09, 2018 9:12 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 240490

Re: pY HighTech Discussion

https://imgur.com/a/keW2HBz https://imgur.com/a/keW2HBz what would the best path be?? I've noticed with every chain in Pyanodon's mods that if there are multiple paths, the 'best' path will depend on your excess productions, power needs, building space, technologies, etc. And even then, it can be a...
by donoya
Fri Jul 27, 2018 7:51 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 588957

Re: pY Coal Processing - Discussion

Hey Pyanodon- FNEI is showing me a recipe for limestone from a borer via Excavation 2 - which I know used to be there because I've used it in a previous game. But the research doesn't seem to exist anymore- was that intentional? Is it just an issue with FNEI? Is there really not a way to get limest...
by donoya
Sun Jun 17, 2018 5:50 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 588957

Re: pY Coal Processing - Discussion

I have a question about the recipe for 2x wood, is the time to craft, which is 15 seconds a bug because it doesn't seem right, since in vanilla its only 0.5 seconds. And if it is not a bug, could it be changed since its a great hamper for early game gameplay. Yes, it's intentional, but there's a ma...
by donoya
Sat Jun 02, 2018 5:03 am
Forum: Modding help
Topic: [Question] How to prevent automatically taking items?
Replies: 8
Views: 2600

Re: [Question] How to prevent automatically taking items?

Can I just make a structure that opens an' item exchange GUI' (for lack of a better term) for the 'assembled' item when the player right clicks it? Or can such a thing exist? And also, can it be given a cooldown time for exchanging the items?
by donoya
Wed May 23, 2018 1:44 am
Forum: Modding help
Topic: [Question] How to prevent automatically taking items?
Replies: 8
Views: 2600

Re: [Question] How to prevent automatically taking items?

bobingabout wrote:erm... no, I think the selection box is just what the game shows you, the player, and all interactions are done directly with the collision box.
Bummer...
by donoya
Tue May 22, 2018 1:25 am
Forum: Modding help
Topic: [Question] How to prevent automatically taking items?
Replies: 8
Views: 2600

Re: [Question] How to prevent automatically taking items?

Is it possible to make its selection box smaller than its build collision? Or would that not do what I want it to?
by donoya
Mon May 21, 2018 12:30 am
Forum: Modding help
Topic: [Question] How to prevent automatically taking items?
Replies: 8
Views: 2600

[Question] How to prevent automatically taking items?

Is there some way to make a crafting machine that can only be extracted from by players? Because I've been thinking of adding a machine for a mod (which can be replaced with a fully automate-able one, later) that only the player can take items out of. Some might see this as a poor design choice, but...
by donoya
Sat Apr 14, 2018 5:55 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 588957

Re: pY Coal Processing - Discussion

HI, this is the first time i tried py coal. I want to ask about energy generation efficiency. It seems that it is very inefficient compared to normal boiler-> steam. for example, 30 coal /s could generate 120 MW of power. Meanwhile coal gas to combustion mixture, 30 coal /s only generates maximum 2...

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