Search found 8 matches

by mrsimple
Sun Apr 18, 2021 9:57 am
Forum: General discussion
Topic: Anyone use barrels?
Replies: 74
Views: 7831

Usefulness of barrels

TL;DR I want to introduce a new small scale fluid resource requirement for maintaining extra fast belts or remove the barrels. What ? I'm trying to pinpoint where it would be the best to use this idea but basically I'm trying to find a good usage for barrels. So far the best, non-workaroundable req...
by mrsimple
Wed Sep 11, 2019 5:52 pm
Forum: Ideas and Suggestions
Topic: FFF-309 / Robots
Replies: 2
Views: 336

Re: FFF-309 / Robots

I've been thinking about it for a while, and you could reduce the need for calculation with a proper data structure. The idea has multiple steps and I will refine the problem step-by-step for usability. Let's say you make paths for bots similarly as you make them for trains. You need to connect the ...
by mrsimple
Mon Sep 02, 2019 8:24 am
Forum: Ideas and Suggestions
Topic: FFF-309 / Robots
Replies: 2
Views: 336

FFF-309 / Robots

TL;DR Robots should slow down in "air spaces" that contain many robots. What and why ? I know I'm a bit late and I assume this topic is chewed down to the bone, someone might have already posted this idea, but I think it can be a cost-efficient feature. FFF-309 mentioned the robot hinderi...
by mrsimple
Fri Jan 19, 2018 1:55 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 181184

Re: Friday Facts #225 - Bots versus belts (part 2)

Hi! If you guys want to nerf the bots, why not increase their energy intake in a non-linear way based on the working drones in a roboport-net? Or limit the available commands you can issue/second in a roboport net? Combine it with decreasing the roboport net command/sec based on the distance of 2 di...
by mrsimple
Fri Dec 22, 2017 10:18 am
Forum: Ideas and Requests For Mods
Topic: Local production/activity graph
Replies: 2
Views: 355

Re: Local production/activity graph

I would need it in game, not in file, preferably something similar to the basic production graph/chart where i can see the data over time. I don't know what you mean by "like logistic chests", I can't see logged values on it.
by mrsimple
Wed Dec 20, 2017 10:47 am
Forum: Ideas and Requests For Mods
Topic: Local production/activity graph
Replies: 2
Views: 355

Local production/activity graph

Hi! The idea would be a tool that shows me the items stored in a container over time. I might also be useful to measure the "throughput" of a container, because these two numbers together would describe the container activity entirely (I think). I think it would be useful to have such a mo...
by mrsimple
Fri Sep 08, 2017 9:24 am
Forum: Ideas and Suggestions
Topic: Blueprint projector
Replies: 4
Views: 865

Re: Blueprint projector

I do realize the performance problem, honestly the fact makes me glad that you liked the idea. An alternative idea for this would be a beta version of this projector that does not emit repeatedly, but only once. The other option would be an enormous eletricity need so that the projector could only b...
by mrsimple
Fri Sep 08, 2017 7:55 am
Forum: Ideas and Suggestions
Topic: Blueprint projector
Replies: 4
Views: 865

Blueprint projector

Hi! We all like blueprints and stuff, but there was one thing that I would be absolutely happy to see in the game. It is the blueprint projector. It would be a nice little box (or a big one if you find it better that way) that needs electricity and places a blueprint in its surroundings. This would ...

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