Search found 26 matches

by argbla
Mon Apr 01, 2024 11:11 pm
Forum: News
Topic: Friday Facts #404 - Frustration not found
Replies: 111
Views: 14179

Re: Friday Facts #404 - Frustration not found

QOLs are nice, but aren't exciting. I just hope that the devs are pushing out all QOL stuff first and once they run out of them they will post content FFFs (rather than the update and expansion being mostly about QOLs) Poppycock. I can not express how excited I am for all the train QoL updates. I a...
by argbla
Sun Jan 28, 2024 9:39 pm
Forum: News
Topic: Friday Facts #395 - Generic interrupts and Train stop priority
Replies: 138
Views: 16687

Re: Friday Facts #395 - Generic interrupts and Train stop priority

I have to say, although I've liked playing Factorio off and on for the last 5 to 10 years or so, I don't think I'll be buying the new DLC. This game has become way too complicated. All the changes I see here are just for a very small amount of people who have a massive factory and understand how tr...
by argbla
Sun Jan 28, 2024 8:30 pm
Forum: News
Topic: Friday Facts #395 - Generic interrupts and Train stop priority
Replies: 138
Views: 16687

Re: Friday Facts #395 - Generic interrupts and Train stop priority

I have to say, although I've liked playing Factorio off and on for the last 5 to 10 years or so, I don't think I'll be buying the new DLC. This game has become way too complicated. All the changes I see here are just for a very small amount of people who have a massive factory and understand how tr...
by argbla
Fri Dec 15, 2023 5:59 pm
Forum: News
Topic: Friday Facts #389 - Train control improvements
Replies: 151
Views: 25418

Re: Friday Facts #389 - Train control improvements

I didn't know if I wanted to be sucked back in to the ever growing factory, but this above everything else has sold me. To clarify, this is a core engine feature which will be available for everyone with the 2.0 base game update. You are too kind. But how could you not get the expansion to better en...
by argbla
Sat Aug 21, 2021 3:54 pm
Forum: Mods
Topic: [MOD 1.1] Xander Mod v3.6.1
Replies: 748
Views: 293264

Re: Major Mod News - Conclusion

It's possible that I'm tired of the game after playing it for several years. I think the main thing, though, is that my interests as a whole have been shifting towards reality and away from the computer as my life develops. Good on ya OP. It's a real problem that we're collectively dealing with, an...
by argbla
Tue Jun 22, 2021 5:22 am
Forum: News
Topic: Friday Facts #366 - The only way to go fast, is to go well!
Replies: 100
Views: 67909

Re: Friday Facts #366 - The only way to go fast, is to go well!

FrodoOf9Fingers wrote: ↑
Mon Jun 21, 2021 3:55 pm
Thanks for the posting! I shared it with many of my coworkers at my fintech company, and there was a strong show of gratitude for it. Always great to see the struggle towards progress rather than just the end result.
I think a more accurate interpretation is progress isn't always a good thing :)
by argbla
Wed Dec 09, 2020 1:40 am
Forum: Development Proposals
Topic: Peace with Aliens
Replies: 205
Views: 215744

Re: Peace with Aliens

2. To pacify with aliens is not possible, since they look and are ugly parasites. you cannot transform parasites . parasites consume death&life to exist. Missed that one. Yo do realize that the paraistes are not the biters (the natives), but the engineer (the invader) ? You're characterization ...
by argbla
Tue Dec 01, 2020 1:20 am
Forum: Ideas and Suggestions
Topic: Update Ghost/Count in Hand When Deconstructing Buildings
Replies: 4
Views: 1181

Re: Update Ghost/Count in Hand When Deconstructing Buildings

At least the first part of your suggestion us the same as 80525 . I think there are good arguments for and against this suggestion. I really can’t decide if I find it good or bad :) I'm not sure I entirely understand his point of view. Why would he have an issue with holding shift to place ghosts w...
by argbla
Tue Dec 01, 2020 1:05 am
Forum: Resolved Problems and Bugs
Topic: [Twinsen][??] Map zoom too fast with keyboard in train schedule GUI
Replies: 4
Views: 2545

[Twinsen][??] Map zoom too fast with keyboard in train schedule GUI

Very similar to this fixed issue https://forums.factorio.com/viewtopic.php?f=11&t=65679&p=403349&hilit=zoom+using+key#p403349 except it is happening on the map view that is in the train schedule window. To reiterate, the map zooms faster than intended when using a keyboard keybind to zoo...
by argbla
Wed Nov 25, 2020 9:24 am
Forum: Ideas and Suggestions
Topic: Update Ghost/Count in Hand When Deconstructing Buildings
Replies: 4
Views: 1181

Update Ghost/Count in Hand When Deconstructing Buildings

Here's the situation as it is today: There is a building (or two) built and you would like to move it one to the left. You have none of that building in your inventory. You use Q to select it before removing it. This puts a ghost in your hand, since there are none in your inventory. You remove the b...
by argbla
Sun Nov 22, 2020 7:06 pm
Forum: Mods
Topic: [MOD 1.1] Xander Mod v3.6.1
Replies: 748
Views: 293264

Re: [MOD 1.0] Xander Mod v3.5.3

HI, I just started playing Xander Mod yesterday and I'm having a great time. I've tried other recipe rework mods before, and I can't put my finger on why, but this is the first that's felt this coherent. I have a thing with stories and games where the suspension of disbelief relies on consistency. M...
by argbla
Sat Nov 21, 2020 12:24 am
Forum: News
Topic: Friday Facts #363 - 1.1 is getting close
Replies: 178
Views: 98681

Re: Friday Facts #363 - 1.1 is getting close

Nexarius wrote: ↑
Fri Nov 20, 2020 5:31 pm
Do we get 1.1 today? I really want the train stop limits.
My guess would be Tuesday next week. They don't like to release right before the weekend, in case something goes wrong.
by argbla
Fri Oct 09, 2020 9:11 pm
Forum: News
Topic: Friday Facts #361 - Train stop limit, Tips and tricks
Replies: 163
Views: 82436

Re: Friday Facts #361 - Train stop limit, Tips and tricks

barnaclebob wrote: ↑
Fri Oct 09, 2020 3:44 pm
i have spent sooooooo many hours trying to make this train thing happen with just flipping stations on and off and it never worked. SOOOOO EXCITED.
Me too man, me too.
by argbla
Fri Jul 31, 2020 10:36 pm
Forum: News
Topic: Friday Facts #358 - Alien decoratives & Polluted water
Replies: 71
Views: 33179

Re: Friday Facts #358 - Alien decoratives & Polluted water

Covid is not a relatively deadly flu, but it's not your fault the prevailing religious narrative has decided overreacting to it is the "moral" thing to do. Personally I like the green pollution color, not that other colors wouldn't be good too. It sounds like it would be straightforward fo...
by argbla
Fri Sep 27, 2019 9:31 pm
Forum: News
Topic: Friday Facts #314 - 0.17 stable
Replies: 105
Views: 46797

Re: Friday Facts #314 - 0.17 stable

On some of the stuff brought up in the WoW section, I think that it is important to understand WHY they added the tools they did. If for example, you were the only person in your group of friends who plays, or if you aren't very good in chatting, being able to find a group to play this content migh...
by argbla
Fri Jul 26, 2019 7:39 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 279027

Re: Friday Facts #305 - The Oil Changes

I agree they've certainly read the heavy oil suggestion and seemingly disagree with it through silence, but given how nice an idea it seems, people wonder what their thoughts on it are. Though we could have also simply missed their thoughts on it (pls link). [...] Adding cracking with basic oil pro...
by argbla
Fri Jul 26, 2019 7:24 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 279027

Re: Friday Facts #305 - The Oil Changes

You are saying exactly what I'm thinking. And the devs have decided to ignore us on this. They've also made AOP even more of a mandatory rush, when they claim to want to make it less important to rush it. Yes, Construction bots (ie: Heavy Oil) are that important. When you grok them it's one of the ...

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