Search found 4 matches

by Eode
Fri Sep 08, 2023 5:40 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 798
Views: 120543

Re: Friday Facts #375 - Quality

People clearly didn't read the whole thing. This entire system is optional . There's no one with a gun to your head saying you have to use it. Just don't unlock the quality modules and you play the game as if they were never there. Problem solved. The names need changing 100%, a few suggested name ...
by Eode
Fri Sep 08, 2023 12:49 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 798
Views: 120543

Re: Friday Facts #375 - Quality

Science isn't affected by quality, right? Seems to be just the mall thing. I like it. In a normal playthrough, you quickly reach the point where you have the best of everything in unlimited amounts. I like this approach more than having MK I to MK VI assembling machines etc., like some mods do.
by Eode
Sun Jan 14, 2018 12:10 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 365258

Re: Friday Facts #225 - Bots versus belts (part 2)

Maybe if you need to build your roboports far apart from another
by Eode
Fri Aug 25, 2017 4:35 pm
Forum: News
Topic: Friday Facts #205 - Teaching the things that everybody knows
Replies: 110
Views: 46346

Re: Friday Facts #205 - Teaching the things that everybody knows

Why do all the new HR textures look 1 to 1 like the old one just HR... sounds silly I know but I liked it when they where tweeked and changed a little bit to make the most out of the HR :ugeek:

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