Search found 223 matches

by ManaUser
Fri Dec 29, 2023 3:40 pm
Forum: News
Topic: Friday Facts #391 - 2023 recap
Replies: 60
Views: 10928

Re: Friday Facts #391 - 2023 recap

Just in case this is a good time to mention it, my #1 wish for the mod manager is an easy way to update currently enabled mods only. Over the years I've downloaded a lot of mods and "mod packs", but of course I only use a limited set of them at any one time. e.g. maybe right now I'm runnin...
by ManaUser
Sat Dec 23, 2023 9:10 pm
Forum: General discussion
Topic: Train 2.0 question
Replies: 22
Views: 2582

Re: Train 2.0 question

I think what you do is make sure you have enough trains to saturate all producer stops. If you have more (for example) copper ore than you need right now, that just means every copper mine will have a full train waiting for a place to deliver it. Trains are not expensive, so this is fine. Remember t...
by ManaUser
Sat Dec 23, 2023 8:55 pm
Forum: General discussion
Topic: The big question: Are you going to try v2?
Replies: 30
Views: 4702

Re: The big question: Are you going to try v2?

Hell yes! I might not buy the expansion on release day, just because I basically never do that, but barring severe launch issues which I don't expect to occur, I would get it within a week at most. If I do hold off for a little bit, I'll probably hold off on starting a serious game in 2.0 as well, j...
by ManaUser
Tue Dec 19, 2023 10:57 pm
Forum: General discussion
Topic: Quality level names poll
Replies: 70
Views: 7017

Re: Quality level names poll

So based on current votes, it looks like a popular scale would be something like:
  1. Normal
  2. Improved
  3. Superior
  4. Exceptional
  5. Perfect
Sounds good to me.
by ManaUser
Thu Nov 09, 2023 5:08 am
Forum: Ideas and Suggestions
Topic: Radar Research
Replies: 1
Views: 308

Radar Research

TL;DR I think it would be cool to have research that increased the effectiveness of radars. What ? A new infinite research branching off of radar technology. Mostly this would increase the scan speed, but perhaps the final non-infinite level could increased the always-revealed radius by one as well...
by ManaUser
Fri Nov 03, 2023 4:04 pm
Forum: News
Topic: Friday Facts #383 - Super force building
Replies: 172
Views: 29078

Re: Friday Facts #383 - Super force building

I have one request though: now that you have super force building. Maybe it is a good idea to move cliff deconstruction to super force building instead of regular force building? That would be nice. I too have had situations where I destroy cliffs when I didn't mean to and it can be frustrating. If...
by ManaUser
Sat Oct 14, 2023 2:55 am
Forum: News
Topic: Friday Facts #380 - Remote view
Replies: 181
Views: 29841

Re: Friday Facts #380 - Remote view

At first I was like "Wait, it can read THAT?". But then I realized that the entries don't even match the length of the blurred bits, so it just read the "Space map" headline and hallucinated fitting names. Classic large language model :lol: Someone on Reddit attempted it with a ...
by ManaUser
Fri Sep 15, 2023 12:50 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 55637

Re: Friday Facts #376 - Research and Technology

Regarding quality names (yes I'm still stuck on that), I'd just like something fairly simple and neutral, like: Standard, Good, Fine, Exceptional, Perfect I've noticed a lot of the player suggestions have had a negative term (such as "rough") for the lowest, but that seems misleading. On t...
by ManaUser
Sat Sep 09, 2023 6:00 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 126933

Re: Friday Facts #375 - Quality

It would be more intuitive if the first tier of quality just had no symbol/dot at all, meaning " no particular quality". The dots can be viewed rather as badges this way. Also there is no need to explain/argue why the dots of Q1 items are not visible in the world and why the symbols you'r...
by ManaUser
Wed Apr 14, 2021 11:06 am
Forum: Ideas and Suggestions
Topic: Prompt to sync mods when hosting saved game
Replies: 0
Views: 574

Prompt to sync mods when hosting saved game

Is there any good reason why the "Host saved game" option doesn't prompt you to sync mods with the save like the single player "Load game" menu does? I'm almost tempted to call this a bug, but perhaps there's some logic that escapes me. None the less I suggest that when selecting...
by ManaUser
Sun Jan 24, 2021 7:58 am
Forum: Ideas and Suggestions
Topic: Option to update loaded mods only
Replies: 4
Views: 1269

Re: Option to update loaded mods only

That sounds good too, but I'm not sure I understand exactly how it relates. I guess the same sort of "playstyle" selector could be included on the Update tab, but even if it were I'd still like "currently loaded mods" to be included as an option as well.
by ManaUser
Sat Jan 23, 2021 6:23 am
Forum: Ideas and Suggestions
Topic: Option to update loaded mods only
Replies: 4
Views: 1269

Option to update loaded mods only

TL;DR It would be nice to have a quick way to update only the currently loaded mods in the build-in mod manager. What ? I'd like to have either a button to select only the mods currently loaded, or just have only the loaded mods checked by default when you first go to the update tab. Why ? If you h...
by ManaUser
Thu Jan 14, 2021 5:15 pm
Forum: Releases
Topic: Version 1.1.10
Replies: 13
Views: 10876

Re: Version 1.1.10

Usul wrote:
Thu Jan 14, 2021 5:01 pm
Nope. Try it.... stopped belt with wire connected-> Status: "Working".
So did try it, and got a different result. Oddly it says "disabled by control behavior", which is awfully cryptic, but at least the disabled part is right.
by ManaUser
Fri Oct 30, 2020 9:00 am
Forum: News
Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Replies: 141
Views: 78917

Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button

Only bit I'm a little skeptical about is ghosts replacing physical buildings. Guess I'll have to wait and see how I like it, but I wonder if an option to enable or disable this would be good.
by ManaUser
Fri Oct 09, 2020 7:03 am
Forum: News
Topic: Friday Facts #361 - Train stop limit, Tips and tricks
Replies: 163
Views: 82439

Re: Friday Facts #361 - Train stop limit, Tips and tricks

Nice. Just yesterday I was thinking about how I miss getting updates on what you guys are up to. I understand if every week was too much, but I'm glad to hear we'll be getting occasionally updates again. As for the content, the train limit sounds great. I don't often reach a scale where this is a bi...
by ManaUser
Sat Aug 22, 2020 7:55 am
Forum: Ideas and Suggestions
Topic: Manual inventory sorting please!!
Replies: 15
Views: 11097

Re: Sorting button

I'm used to the auto sort now, but I definitely would have preferred this when I started playing.

A similar button to sort chests and other containers would be nice too.
by ManaUser
Fri Aug 21, 2020 6:59 pm
Forum: Resolved Problems and Bugs
Topic: [1.0.0] Can't easily swap spidertron remotes
Replies: 2
Views: 1302

[1.0.0] Can't easily swap spidertron remotes

Specifically, with a spidertron remote in your cursor, you can't pick up a different one from your inventory. Works from the quick bar though.

I mean, yeah, you could just press Q first, but it's still unexpected behavior (to me anyway).
by ManaUser
Mon Aug 17, 2020 7:50 pm
Forum: Resolved Problems and Bugs
Topic: [1.0.0] In-Game EULA opens in window much wider than the screen
Replies: 1
Views: 1064

[1.0.0] In-Game EULA opens in window much wider than the screen

I know you don't really expect anyone to read that... but you know, to keep up appearances it should probably be fixed.
EULA.jpg
EULA.jpg (87.51 KiB) Viewed 1064 times
by ManaUser
Mon Aug 17, 2020 7:44 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding] [1.0.0] With map zoomed to "radar level" you can hear things in unrevealed chunks
Replies: 4
Views: 3779

Re: [1.0.0] With map zoomed to "radar level" you can hear things in unrevealed chunks

I would argue that in real life too you can hear things further than you can see sometimes Well sure, I kind of anticipated that comment, but the thing is this has unlimited range. You can hear any generated chunk, no matter how far it is from you or a radar, which doesn't really seem reasonable or...
by ManaUser
Mon Aug 17, 2020 6:56 am
Forum: Resolved Problems and Bugs
Topic: [Rseding] [1.0.0] With map zoomed to "radar level" you can hear things in unrevealed chunks
Replies: 4
Views: 3779

[Rseding] [1.0.0] With map zoomed to "radar level" you can hear things in unrevealed chunks

So in the map, if you zoom in to the level where visible areas become a live picture, you can hear sounds from any part of the map, even if not visible, or never revealed (black). Because spawners regularly emit a gross burbling sound, means you can locate them past the edge of the visible map or ot...

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