Search found 229 matches
- Sat Sep 02, 2017 2:51 am
- Forum: General discussion
- Topic: Which Coal Liquefaction setup is better out of these 2?
- Replies: 10
- Views: 5551
Re: Which Coal Liquefaction setup is better out of these 2?
I'm with M44v on this one, the left one won't prime from the liquid bus and the one on the right has superfluous pumps and has a potential lockup state if less than 1000 is in the tank Yes but where do you place the pump. Which design would you place the pump? Would you make the like the left where...
- Sat Sep 02, 2017 1:39 am
- Forum: Gameplay Help
- Topic: Power 'cycling' controls?
- Replies: 13
- Views: 9089
Re: Power 'cycling' controls?
If you want 5% you have to input " * -5 " into your arithmetic unit. I have not yet tested whether negative values are accepted, theoretically you could input a -90 to enforce a full charge before steam machines are shut down. Oops, yeah I meant * -5 that was a typo (or "thinko"...
- Thu Aug 17, 2017 6:11 pm
- Forum: General discussion
- Topic: Early-Midgame bottleneck
- Replies: 18
- Views: 10314
Re: Early-Midgame bottleneck
The idea is that full logisdic system is very much a "I win" feature. unlocking its full potential at endgame is okayish, because you have solved all the logistic problems needed to achieve it. It's like the power armor MK2, with fusion, exoskelettons, and stuff. If you got them from star...
- Wed Aug 16, 2017 11:03 pm
- Forum: General discussion
- Topic: Early-Midgame bottleneck
- Replies: 18
- Views: 10314
Re: Early-Midgame bottleneck
I blame putting the Logistics System behind gold and purple science for this. If you had the Logistics System already a that stage it wouldn't be such a drag.
- Wed Aug 16, 2017 12:28 am
- Forum: General discussion
- Topic: Having to repeat the first command bugs me.
- Replies: 21
- Views: 9842
Re: Having to repeat the first command bugs me.
If automatically disabling it after the first time isn't good, there should be an option in general settings.
- Tue Aug 15, 2017 8:09 pm
- Forum: General discussion
- Topic: Just bought the game; What were Your first impressions?
- Replies: 460
- Views: 296620
Re: Just bought the game; What were Your first impressions?
The demo sucks. It was enough to get me intrigued, but to be honest I probably never would have bought the game, had I not resorted to less savory "try before you buy" methods first. Scenario mode in general sucks. It's just one arbitrary crafting assignment after another, and you don't kn...
- Tue Aug 15, 2017 4:54 am
- Forum: Gameplay Help
- Topic: Power 'cycling' controls?
- Replies: 13
- Views: 9089
Re: Power 'cycling' controls?
Don't know why your pump wouldn't work, but this was my solution: Power.jpg Accumulator: Output: (A) Decider: (A) < 10, Output (B) = 1 Arithmetic: Input: (B) * -5 Output (A) Power Switch: (B) = 1 0eNqllNtugkAQht9lLhswguAFaS/sazSGcFjrJLBL9qAlZt+9s2CVILRab4wD+/8z880yJ8grwxqJXENyAiwEV5B8nEDhJ88q90y3DYM...
- Tue Aug 15, 2017 12:29 am
- Forum: General discussion
- Topic: Mixed Underground Belts
- Replies: 3
- Views: 2091
Re: Mixed Underground Belts
The Transport Belt Madness scenario teaches you this, but I had no idea until I got around to playing that.
- Mon Aug 14, 2017 8:23 pm
- Forum: Ideas and Suggestions
- Topic: Tweak Storage Tank Collision
- Replies: 1
- Views: 901
Tweak Storage Tank Collision
Please make the storage tank collision slightly bigger or smaller. I think this isn't the first time this have been mentioned but I wanted to point out a specific problem. If you place storage tanks like so: Tanks.jpg It's sometimes possible to slip through, but rather difficult to do it on purpose....