Search found 95 matches

by Unknow0059
Sat Mar 23, 2024 12:03 am
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 112
Views: 12689

Re: Friday Facts #403 - Train stops 2.0

If I am in the minimap, and I enter the Locomotive Station list window, and I close this window (which itself shows me where I am), I return to the minimap.

Instead, I should return to the ordinary game. Please fix this as well
by Unknow0059
Sun Mar 17, 2024 4:36 pm
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 191
Views: 19975

Re: Friday Facts #402 - Lightspeed circuits

Finally the circuit wires get copypasted. Took long enough. These quality of life changes seem very random compared to how other kinds of decisions are made. "It was affecting me rather than the entirety of the playerbase that has been using this, so I decided to finally fix it" In the end...
by Unknow0059
Sun Mar 10, 2024 1:02 am
Forum: News
Topic: Friday Facts #401 - New terrain, new planet
Replies: 100
Views: 17884

Re: Friday Facts #401 - New terrain, new planet

I wasn't a fan of the grassy desert so I enquired about changing it, but it seemed like this was an uncomfortable topic that no one really wanted to get into.
Many such cases.
by Unknow0059
Mon Mar 04, 2024 9:14 am
Forum: News
Topic: Friday Facts #400 - Chart search and Pins
Replies: 73
Views: 10873

Re: Friday Facts #400 - Chart search and Pins

Finally. The game desperately needed arrows that pointed to tags (or tag-behaving things) years ago. But this could have been less intrusive. Engineer could, instead of HUD arrows, have gotten a radio antenna-like device, that bends towards his set direction. Taking clues from the stranding of morta...
by Unknow0059
Sun Feb 11, 2024 1:12 am
Forum: News
Topic: Friday Facts #397 - Factoriopedia
Replies: 118
Views: 15544

Re: Friday Facts #397 - Factoriopedia

This is very cool. I shouldn't have to open an external resource to learn about items.

This is a good opportunity to finally stop showing the player the rotational speed of an inserter (or of anything else similar) instead of items per second like in the belt.
by Unknow0059
Tue Jan 16, 2024 2:39 pm
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 227
Views: 43322

Re: Friday Facts #393 - Putting things on top of other things

This is cool, but someone bothered to add colors to items in belts so their movement is easier to see, but no one stopped the belts from animating for stopped belts?

One of those is harder to do than the other.
by Unknow0059
Tue Jan 16, 2024 2:31 pm
Forum: News
Topic: Friday Facts #392 - Parametrised blueprints
Replies: 131
Views: 22891

Re: Friday Facts #392 - Parametrised blueprints

I wasn't clamoring for this but it's useful to have.
by Unknow0059
Mon Dec 18, 2023 4:26 am
Forum: News
Topic: Friday Facts #388 - Smaller things for 2.0
Replies: 149
Views: 23077

Re: Friday Facts #388 - Smaller things for 2.0

"your personal requests are disabled" I assume the body recovery process itself is unchanged. "Max range indicator" since you bothered doing this, did you also make underground pipes automatically place themselves like underground belts when you hold LMB? "Chart tags improv...
by Unknow0059
Mon Dec 18, 2023 3:59 am
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 164
Views: 37145

Re: Friday Facts #387 - Swimming in lava

And because we want to make specifically the rocket part production easier, the Foundry can also craft the normal recipe of Low density structures.
This is very arbitrary. At least make this recipe need lava.
It's bizarre being able to craft this one normal item but nothing else.
by Unknow0059
Fri Dec 15, 2023 9:48 pm
Forum: News
Topic: Friday Facts #389 - Train control improvements
Replies: 151
Views: 24447

Re: Friday Facts #389 - Train control improvements

Would be nice to finally get semi-automatic trains, and/or trains that automatically switch to manual if they have no stops.
by Unknow0059
Fri Dec 01, 2023 4:44 pm
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 164
Views: 37145

Re: Friday Facts #387 - Swimming in lava

Melting is cool but I can already tell I won't be able to cast or recycle everything I should, for no good reason. Like how I can't autoplace underground pipes like how underground belts are placed. The animation for the new drill looks a little still. It should shake when it moves like the Assembly...
by Unknow0059
Mon Nov 06, 2023 8:42 am
Forum: News
Topic: Friday Facts #383 - Super force building
Replies: 172
Views: 27922

Re: Friday Facts #383 - Super force building

I don't need to "super force" the ground into water so that I can place pipes anywhere I want.
Having to place pumps in lakes I don't control is one of the few believable things about Factorio's world.

(two different people corrected me, thankfully this is not the case!!)
by Unknow0059
Sat Oct 21, 2023 3:43 am
Forum: News
Topic: Friday Facts #381 - Space Platforms
Replies: 209
Views: 40599

Re: Friday Facts #381 - Space Platforms

Space platforms cannot have holes in tiles, and their surface must be contiguous. If a tile that bridges two sections is destroyed, the section without connection to the hub is destroyed as well. I don't understand this. Why, what's the point? And, the video shows a hole that gets warning signs on ...
by Unknow0059
Fri Oct 06, 2023 10:52 pm
Forum: News
Topic: Friday Facts #379 - Abstract rewiring
Replies: 153
Views: 24717

Re: Friday Facts #379 - Abstract rewiring

These QOL changes are always my favorite. I never could say why the wires were so weird and hard to see, but it was both the sagging and the weird shadows. So nice seeing it be fixed.
by Unknow0059
Fri Sep 29, 2023 2:04 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 337
Views: 74503

Re: Friday Facts #378 - Trains on another level

Disgusting. That's what I like to see.

Jokes aside, the rail ramp sprite looks a bit too busy. There's way too many bolts. It looks better from afar.
by Unknow0059
Fri Sep 22, 2023 12:42 pm
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 217
Views: 47804

Re: Friday Facts #377 - New new rails

Great.
Now you can finally add diagonal walls. And belts.

The new rails look brighter and less rugged than the original ones (rocks, wood, the metal device thing) please fix that
by Unknow0059
Wed Sep 20, 2023 2:45 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 798
Views: 120518

Re: Friday Facts #375 - Quality

Seems cool. But I abhor the quality icons. It's overly complicated, adding to already extant visual noise. You can communicate the same thing with one single colored notch, rather than needing to have dots. Players can easily remember the color hierarchy. Whether it fits the theme and tone of the ga...
by Unknow0059
Wed Sep 20, 2023 2:27 am
Forum: News
Topic: Friday Facts #374 - Smarter robots
Replies: 206
Views: 40765

Re: Friday Facts #374 - Smarter robots

Quality of life features are my favorite, in any game.
They make the game deeper and more enjoyable, across the board.
It's the small things.
by Unknow0059
Sun Nov 15, 2020 7:25 am
Forum: News
Topic: Friday Facts #363 - 1.1 is getting close
Replies: 178
Views: 97783

Re: Friday Facts #363 - 1.1 is getting close

Beautiful Quality of Life!
by Unknow0059
Fri Oct 30, 2020 7:44 pm
Forum: News
Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Replies: 141
Views: 77539

Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button

Not a fan of the new menu background. I've always wanted a new menu background, but not like this. Maybe it looks better animated instead of as still. I've liked the Wube logo ever since I've seen it, but the letters are so close together it's hard to read it as Wube and not... WWbe or something. Th...

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