Search found 9 matches

by fluffy_5432
Wed Nov 26, 2014 11:30 pm
Forum: Ideas and Suggestions
Topic: Mobile Assault Platform
Replies: 2
Views: 1979

Re: Mobile Assault Platform

What about just adding slots to the car and tank similar to powered armor? They would use the same modules, except for stuff like legs and nightvision.

I think that mounting a machinegun on a car is very much in the spirit of this game. :twisted:
by fluffy_5432
Wed Nov 26, 2014 11:18 pm
Forum: Ideas and Suggestions
Topic: New Defenses
Replies: 4
Views: 2821

Re: New Defenses

rocketturrets was overpowerd Aren't rockets expensive? flamethrower turrets destroyed own walls Maybe this should be a feature? Perhaps walls and fire turrets could have high resistance to fire, but if they're firing around other buildings it's fair to cause damage. Or perhaps they could be made to...
by fluffy_5432
Wed Nov 26, 2014 11:10 pm
Forum: General discussion
Topic: Faster Belt Corners
Replies: 41
Views: 19424

Re: Faster Belt Corners

I think that there's nothing particularly wrong with the fact that corners slow down throughput. The fact that "going straight" is faster encourages more streamlined designs and is also somewhat more realistic. The fact that you can work around this with splitters could be considered a pro...
by fluffy_5432
Wed Nov 26, 2014 10:47 pm
Forum: Balancing
Topic: Some items becoming "useless" in lategame & changing recipes
Replies: 51
Views: 52036

Re: Some items becoming "useless" in lategame & changing rec

I think it's excellent when early game items are used for late game items. But it doesn't make sense for everything. And there's also the possibility of creating items you don't need by mistake. I think the best solution would be to add some sort of "recycler" which breaks down items into ...
by fluffy_5432
Wed Nov 26, 2014 8:59 pm
Forum: Development Proposals
Topic: Fight
Replies: 96
Views: 98536

Re: Fight

Right now laser turrets are the most effective way to fight, right? I think some element of this should be preserved while the game is developed. At the very least the player should be required to have a "safe spot" to retreat after assaulting. For example killing a nest should trigger ins...
by fluffy_5432
Wed Nov 26, 2014 8:33 pm
Forum: Ideas and Suggestions
Topic: No bulk material handling for inserters
Replies: 8
Views: 4432

Re: No bulk material handling for inserters

Maybe interacting with powdery substances should still be possible, just much slower. So it would be more efficient to create spliters and belts for furnaces than inserters. I think this could be accomplished by adding input/output ports to furnaces and maybe tweaking the input/output ratios so that...
by fluffy_5432
Wed Nov 26, 2014 7:40 pm
Forum: Balancing
Topic: The tank should be buffed
Replies: 25
Views: 20730

Re: The tank should be buffed

I think it would be really cool if tanks had slots similar to powered armor. Since they're larger they should have many more slots.

I don't think you should have to choose between the tank and powered armor. Both options should be viable.
by fluffy_5432
Wed Nov 26, 2014 7:35 pm
Forum: Balancing
Topic: Attacking biters with turrets makes all weapons pointless
Replies: 233
Views: 131346

Re: Attacking biters with turrets makes all weapons pointles

Idea 1: Add mutated biter that is highly resistant to lasers. - You need gun turrets to shoot these guys when they come up closer. This is an excellent idea. Adding different resistances to enemies would strongly encourage the player to build multiple kinds of weapon systems and turrets. But basica...
by fluffy_5432
Wed Nov 26, 2014 7:19 pm
Forum: Balancing
Topic: Inserters shouldn't take fuel from locomotives
Replies: 38
Views: 28743

Re: Inserters shouldn't take fuel from locomotives

This is quite annoying, to the point where it could even be considered a bug. There should at least be an option to prohibit automatically removing fuel. I've had cases of trains running out of fuel in the wilderness because of this, and I had to travel by car to inspect what was wrong. Maybe there ...

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