Search found 5 matches

by davidjs
Fri Sep 28, 2018 5:36 am
Forum: Modding help
Topic: Disable user from changing inserter filter
Replies: 2
Views: 1061

Re: Disable user from changing inserter filter

I just managed to do a quick " on_gui_opened => player.opened=nil"
But yeah "operable = false" makes a lot more sense x)

Totally forgot about the blueprints... Nice catch!
by davidjs
Fri Sep 28, 2018 5:11 am
Forum: Modding help
Topic: Disable user from changing inserter filter
Replies: 2
Views: 1061

Disable user from changing inserter filter

For my mod i want an inserter that does not require power but can only be used for a specific resource. I have solved the power issue by making it a burner and automatically filling its burner inventory with 1 gazillion Joule when placed. However, i don`t want the player to be able to abuse the ins...
by davidjs
Tue Aug 01, 2017 3:38 pm
Forum: Outdated/Not implemented
Topic: Short Handed Inserter
Replies: 11
Views: 3851

Re: Short-Handed Inserters

I wish there was a slide that could allow the products to slide down to the belt without electricity. Just like a regular belt except it has the possibility to extract the contents from a machine. This could allow the possibility of running a no electricity marathon.
by davidjs
Sun Jul 23, 2017 1:06 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1009765

Re: [0.15] Sea Block Pack 0.1.3

I dont get how i can make basic circuit required for the first lab? basic circuit board requires wooden board which requires "wood" which requires cellulose paste. I can either make Cellulose paste from sodium hydroxide, i cant find the recipe for that. Or i can make Cellulose paste from ...
by davidjs
Sat Jul 22, 2017 10:57 am
Forum: News
Topic: Friday Facts #199 - The story of tile transitions
Replies: 51
Views: 27403

Re: Friday Facts #199 - The story of tile transitions

Can only agree on what others have said. The actual problem that you have the transition in the middle of the tile instead of on the edges. It would be a whole lot simpler if every tile was either water or land. In both the current version of the game, and in the solution you propose there are tiles...

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