Search found 40 matches

by Xagros
Sat Feb 08, 2020 9:43 am
Forum: Mods
Topic: [MOD 0.16]Xagros's mods
Replies: 24
Views: 9445

Re: [MOD 0.16]Xagros's mods

DanteDHunter wrote: ↑
Mon May 13, 2019 2:25 am
When all series will be updated for 0.17?
Thank you for your interest. I didn't give up mod but I've been swamped with other tasks and can't update.

I'll update it when I have time. Thanks.
by Xagros
Fri Jun 22, 2018 10:47 am
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 211621

Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)

Yeah, I had a look at it. I wasn't aware that you included icons for all the stacks as well, and went to quite some length to react to gfx changes coming from other mods, too. I'm a bit confused, though, as there's no mention of special provisions for icons derived from Bob's and Angel's, licence w...
by Xagros
Thu Jun 21, 2018 11:25 am
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 211621

Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)

Well, that's what happens when you let a month pass between doing your research and looking at the licenses, and actually doing something and publishing it. It seems I mixed up your and orzolek's mod licenses. I also was under the (wrong?) impression that you used orzolek's as base for yours. I sho...
by Xagros
Sat Jun 16, 2018 4:35 pm
Forum: Mods
Topic: [MOD 0.16]Xagros's mods
Replies: 24
Views: 9445

Re: [MOD 0.16]Xagros's mods

I have a request. That crate thing you get at the beginning for power armor, maybe have them randomly drop throughout the world and give random stuff? Cheers Hi, ZombieMooose. Of course! Note that there are two more random boxes already in the mod (Ammo Crate & Resource Crate). This can be boug...
by Xagros
Fri Jun 15, 2018 7:39 am
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 211621

Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)

I published orzolek's Angelbob support posted before, as I wanted to use it without MoreBobs. https://mods.factorio.com/mod/deadlock-stacking-crating-bobs Well... If you only want to be in a standalone form in my mod, see my mod code. My mod code is also written in Bob's Extended Kaorhil. Instead, ...
by Xagros
Thu Jun 07, 2018 8:03 pm
Forum: Mods
Topic: [MOD 0.16] Trade empire
Replies: 8
Views: 5360

Re: [MOD 0.16] Trade empire

Hi! Gust.

I found a nonparametric part of your mod localization.
I confirmed that there was a comment, but did you leave it as part of it?
I've parameterized it and created a corresponding locale file.
Use it if you need to attach the file. :)
by Xagros
Thu May 31, 2018 10:01 am
Forum: Mods
Topic: [MOD 0.16]Xagros's mods
Replies: 24
Views: 9445

Re: [MOD 0.16]Xagros's mods

i have try active morebobs_0.0.1.zip /dell normal version, make save / re make normal version load last but bug here Sorry. There was a problem as you said. :oops: However, you can use shortcuts to proceed without any problems. If you use the "Unit Remote Controller" in the AAI mod to dea...
by Xagros
Sun May 27, 2018 7:58 am
Forum: Mods
Topic: [MOD 0.16]Xagros's mods
Replies: 24
Views: 9445

Re: [MOD 0.16]Xagros's mods

another bug/conflit is with bio industri you mode make research "fertilizer" totaly unavalible with all dependance completed I attach the control.lua file fixer for you. Enable attachment mod instead of Orignal More bobs! mod, then run and save the game. I'll check out the fertilizer bug....
by Xagros
Thu May 24, 2018 2:35 pm
Forum: Mods
Topic: [MOD 0.16]Xagros's mods
Replies: 24
Views: 9445

Re: [MOD 0.16]Xagros's mods

before my more bob version is 0.16.39 yesteday i have update server & client to 0.16.43 but no change bug juste take it in solo game now I saw your file and confirmed the same problem. The problem you are currently experiencing is a problem that you have fixed after version 0.16.40. I do not kn...
by Xagros
Wed May 23, 2018 11:46 am
Forum: Modding help
Topic: How to use the power of a different source for radar entity
Replies: 4
Views: 1997

Re: How to use the power of a different source for radar entity

Oh, my God. I did not know there was information on the wiki. Thanks to you, my curiosity has been resolved. :D
by Xagros
Wed May 23, 2018 7:26 am
Forum: Modding help
Topic: How to use the power of a different source for radar entity
Replies: 4
Views: 1997

How to use the power of a different source for radar entity

{ type = "radar", name = "radar", icon = "__base__/graphics/icons/radar.png", icon_size = 32, flags = {"placeable-player", "player-creation"}, minable = {hardness = 0.2, mining_time = 0.5, result = "radar"}, max_health = 250, corpse = &quo...
by Xagros
Wed May 23, 2018 5:43 am
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 211621

Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)

Xagros, your English is good, there is no problem there. There was a problem in the past that we discussed privately and that is solved and no longer an issue. Regarding your MoreBobs mod, my issue is that it is not really an "add-on". It is a very big mod, nearly nine times as big as DCL...
by Xagros
Wed May 23, 2018 5:24 am
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 425009

Re: [MOD 0.16.x] Natural Evolution - All things Alien!

Can you tell me what you were doing when the error happened? I started a new game with your mods and it all seems to work. I added a call to have biters attack when you bomb cliffs. I tested it in a new game and it worked. The above window occurs when the mod setting is different. And the bug I fou...
by Xagros
Tue May 22, 2018 7:11 am
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 425009

Re: [MOD 0.16.x] Natural Evolution - All things Alien!

Hello. I have found a bug. I do not know why, but it happened while I was defending the wall. Probably the latest version of the trigger issue.
by Xagros
Tue May 22, 2018 4:17 am
Forum: Mods
Topic: [MOD 0.16]Xagros's mods
Replies: 24
Views: 9445

Re: [MOD 0.16]Xagros's mods

i use default config of you mod, server is on large mod pack (80+) i am not server admin no can take complet log, mod "overide" you tank is more bob! > AAi programable vehicules > additional turrets more bob! > Angel's refining->add icon size problem probaly game try open gui on non grafi...
by Xagros
Tue May 22, 2018 4:03 am
Forum: Angels Mods
Topic: Addon mod for deadlock stacking/crating - alpha version
Replies: 17
Views: 12882

Re: Addon mod for deadlock stacking/crating - alpha version

orzelek wrote:From what I see your mod does much more based on description.
This one was meant to be minimalistic :)
Thank you for the answer. I also think my mod is a combination of many things. :oops:
I think that it is the direction of my mod to improve and unify that part in the future. :)
by Xagros
Tue May 22, 2018 3:51 am
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 211621

Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)

Hi, Deadlock989. I am sorry if I have offended you with my lack of English skills. I am using your mods well. Thank you for providing good mods. I found a bug, so I leave a report. When I activate the "Re-style belts" option of your loader mod, Belt mod with no "hr_version" graph...
by Xagros
Mon May 21, 2018 2:33 pm
Forum: Texture Packs
Topic: [REQUEST]Tank assembling machine
Replies: 0
Views: 1761

[REQUEST]Tank assembling machine

Hi, there. I am remaking LCruel's Tanks! and now also for Bob!! mod that was stopped development to my More bobs! mod. Most of the graphics have been modified by me, but I can not touch the assembly machine graphics. I am temporarily using the graphics of Assembling machine 3. Can you provide me wit...
by Xagros
Mon May 21, 2018 5:55 am
Forum: Mods
Topic: [MOD 0.16]Xagros's mods
Replies: 24
Views: 9445

Re: [MOD 0.16]Xagros's mods

error on all tank build in tank factory triger is if player mout in and bug is only on dedicated server no solo or multi with grafic client https://i.imgur.com/JJxvZVx.jpg I understand that it was a GUI bug when I boarded mine-tank or rocket-tank, but I could not understand it in detail. If you hav...
by Xagros
Mon May 21, 2018 5:33 am
Forum: Mods
Topic: [MOD 0.16]Xagros's mods
Replies: 24
Views: 9445

Re: [MOD 0.16]Xagros's mods

How's the playable biter mod coming along? I'd be happy to pitch in if you still need help (assuming you're still doing it). Thank you very much. But now I need some preparation and I am a bit busy. I will let you know again when we can proceed with the project. What role do you want to play when y...

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