Search found 9 matches
- Fri Sep 29, 2023 6:03 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 337
- Views: 77858
Re: Friday Facts #378 - Trains on another level
Aha! If you build only elevated rails, then no more splat!
- Thu Aug 18, 2022 5:38 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Intersection and road blueprints using Asphalt Roads mod
- Replies: 5
- Views: 6594
Re: Intersection and road blueprints using Asphalt Roads mod
the past bins are gone can you reupload thim if you still have thim I may not be able to find my original files ... but the internet NEVER forgets, ahaha (Thanks web.archive!!) (I have no idea if these work on current versions tho) - Lanes: http://web.archive.org/web/20180618132604/pastebin.com/9e6...
- Wed Jan 03, 2018 9:25 am
- Forum: Mods
- Topic: [0.15] Automatic Coupler
- Replies: 47
- Views: 23776
Re: [0.15] Automatic Coupler
Is there any chance this could be updated for 0.16. I am desperate to try it in my current build. Than you I haven't tested a full setup yet but seems the only change needed for 0.16 is to set the factorio_version to 0.16 in `info.json` and add `icon_size = 32,` to each signal in `signals.lua` chan...
- Thu Oct 12, 2017 7:58 pm
- Forum: Mod portal Discussion
- Topic: Email Notification Workaround
- Replies: 23
- Views: 11586
Re: Email Notification Workaround
Thanks! As for the notifications for that particular discussion: after unsubscribing I stopped getting them, but after re-subscribing, I am still getting repeated notifications. Wonder what is technically different about it, as I have no problem with any other mod subscription. Also, thanks for crea...
- Wed Oct 11, 2017 8:09 pm
- Forum: Mod portal Discussion
- Topic: Email Notification Workaround
- Replies: 23
- Views: 11586
Re: Email Notification Workaround
I have several subscriptions, all working great, but this one subscription has been sending me an email every few hours for a few days: Screenshot 2017-10-11 15.07.24.png https://mods.factorio.com/mods/MagmaMcFry/Factorissimo2/discussion/9274 Also, I either forgot, or there isn't a way to unsubscrib...
- Mon Aug 28, 2017 1:23 am
- Forum: Releases
- Topic: Version 0.15.34
- Replies: 17
- Views: 26544
Re: Version 0.15.34
When SpaceX launches their LEO high bandwidth backhaul optimized laser based internet satellite constellation, and reduces network hop-distances!Dwarfs2509 wrote:but the real question is... when is multiplayer latency going to get better
- Fri Aug 25, 2017 12:42 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Intersection and road blueprints using Asphalt Roads mod
- Replies: 5
- Views: 6594
Intersection and road blueprints using Asphalt Roads mod
A set of blueprints for roads and intersections: Designed in such a way that when entering an intersection with the Pavement Drive Assist mod, you only need to enter the correct turn lane and pavement drive assist will complete the maneuver. Also includes working traffic lights with incoming train i...
- Tue Aug 08, 2017 3:09 pm
- Forum: Ideas and Suggestions
- Topic: un/load stopped trains at circuit controlled rail signals
- Replies: 4
- Views: 3134
Re: Train unloading at circuit network controlled rail signals
Make everywhere stations with the same name, attach circuit network, enable/disable these stations using the circuit network, train while move to the nearest station that is enabled. So why do you need unloading at rail signals? Right, I forgot about stations with the same name, that might work, al...
- Mon Aug 07, 2017 10:44 pm
- Forum: Ideas and Suggestions
- Topic: un/load stopped trains at circuit controlled rail signals
- Replies: 4
- Views: 3134
un/load stopped trains at circuit controlled rail signals
It would be useful to allow circuit controlled rail signals to allow loading/unloading of trains. With this, you could create more complex multi-stage train stations, or long range belt-less supply systems, without having to configure as many stations. As an example I posted an image of munitions su...