Search found 19 matches

by Xerus
Tue Aug 01, 2017 8:29 pm
Forum: Mods
Topic: [MOD 0.13] Big Bags - more space in your bags
Replies: 205
Views: 123109

Re: [MOD 0.13] Big Bags - more space in your bags

btw you still didn't credit me for the locale. It's just blank ^^
by Xerus
Sun Jul 30, 2017 1:08 am
Forum: Modding discussion
Topic: So I have written myself a license
Replies: 10
Views: 3876

Re: So I have written myself a license

I would support to create some kind of general Factorio Mod license, cause bob already created an informal license with similar contents. This trend will likely continue if we can't get a general agreement. Having many licenses would increase the chance of mistakes and is also confusing for people a...
by Xerus
Thu Jul 27, 2017 7:50 pm
Forum: Mods
Topic: [0.13.X - 0.16.X] Advanced Factorio
Replies: 39
Views: 32092

Re: [0.13.X, 0.14.X] Advanced Factorio

just wanted to stop by and note that I created a new mod which could be an alternative to the advanced drills mod:
https://mods.factorio.com/mods/Xerus/MiningPlus
by Xerus
Thu Jul 27, 2017 5:00 pm
Forum: Modding discussion
Topic: So I have written myself a license
Replies: 10
Views: 3876

Re: So I have written myself a license

I like the license and I may use it. However, please provide a short summary for dummies at the beginning. Also, could it get a more professional name?
by Xerus
Thu Jul 27, 2017 11:04 am
Forum: Mods
Topic: [MOD 0.15] Portal Research (Asteroid Mining) 0.7.5
Replies: 81
Views: 40682

Re: [MOD 0.15] Portal Research (Asteroid Mining) 0.7.5

the view of the discovered offworld sites does not show em all:
Image

But already a freaking great mod!
by Xerus
Wed Jul 26, 2017 10:24 pm
Forum: Mods
Topic: [MOD 0.15] Portal Research (Asteroid Mining) 0.7.5
Replies: 81
Views: 40682

Re: [MOD 0.15] Portal Research (Asteroid Mining) 0.7.5

Could you suppress the rocket-started-without-satellite popup when a rocket is launched with one of your modules? Code should be like this: if remote.interfaces["silo_script"]["set_show_launched_without_satellite"] then remote.call(silo_script, set_show_launched_without_satellite...
by Xerus
Tue Jul 25, 2017 11:09 am
Forum: Modding help
Topic: Creating a new texture programmatically?
Replies: 3
Views: 1429

Re: Creating a new texture programmatically?

could I get some more detail on how to do this? I can't find any documentation...
by Xerus
Tue Jul 25, 2017 9:59 am
Forum: Modding discussion
Topic: Weird code in Electric Mining Drill?
Replies: 3
Views: 1694

Weird code in Electric Mining Drill?

When I wanted to make my own drill, i looked at the prototype for the electric mining drill and found this: energy_source = { type = "electric", -- will produce this much * energy pollution units per tick emissions = 0.15 / 1.5, usage_priority = "secondary-input" } why write 0.15...
by Xerus
Sun Jul 23, 2017 11:17 pm
Forum: Modding help
Topic: Turret sounds not working as expected
Replies: 0
Views: 659

Turret sounds not working as expected

When I activate the Laser Beam Turrets mod, the Lasers make no sound anymore. I am also currently improving the mod Tesla Turret, where I coded in some own sound and they just aren't coming, even when I increased the volume of the sound samples or used sound = make_laser_sounds() for testing. I supp...
by Xerus
Sun Jul 23, 2017 2:22 pm
Forum: Modding discussion
Topic: [0.15] Mod setting/config interface - give your input
Replies: 203
Views: 62486

Re: [0.15] Mod setting/config interface - give your input

Wow it has taken me forever to find this essential thread!
Please add it to the API documentation, I think i will add something on the wiki for this.
by Xerus
Sun Jul 23, 2017 12:03 pm
Forum: Wiki Talk
Topic: Which version is the wiki supposed to be about
Replies: 18
Views: 8316

Re: Which version is the wiki supposed to be about

There is a ton of outdated information on the wiki, especially in the prototypes section. If I am not misinterpreting the API, then prototypes like https://wiki.factorio.com/Prototype/EntityWithHealth don't even exist anymore. I would suggest to redirect to the API documentation because keeping all ...
by Xerus
Sun Jul 23, 2017 10:06 am
Forum: Mods
Topic: [MOD 0.13] Big Bags - more space in your bags
Replies: 205
Views: 123109

Re: [MOD 0.13.X] Big Bags - more space in your bags

Has this changed in the api with all the changes done since this past year? It'd be sooo nice to be able to start the game with next to regular stack sizes, and then as you progress increase the capacity through technology! :P (I'm going to assume it hasn't, but just curious) Actually, I'd really w...
by Xerus
Sat Jul 22, 2017 6:11 pm
Forum: Mods
Topic: [MOD 0.13] Big Bags - more space in your bags
Replies: 205
Views: 123109

Re: [MOD 0.13] Big Bags - more space in your bags

well I would gladly take the mod over ;)
I'm currently working on two other mods but this would really nicely complement them and I already found some minor things that need fixing
by Xerus
Fri Jul 21, 2017 12:44 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Smelting where you mine
Replies: 26
Views: 64131

Re: Smelting where you mine

damn I'd like to see the setup but the images aren't working anymore :c
by Xerus
Thu Jul 20, 2017 11:58 am
Forum: Mods
Topic: [MOD 0.13] Big Bags - more space in your bags
Replies: 205
Views: 123109

Re: [MOD 0.13] Big Bags - more space in your bags

ah well, I just took a look at my locale. I already factored this in, so it doesn't need change. But what does the "resource reach distance"?

and what about my two other suggestions?
by Xerus
Wed Jul 19, 2017 6:30 pm
Forum: Ideas and Suggestions
Topic: Escape key
Replies: 8
Views: 4208

Re: Escape key

but it still doesnt do that for modded GUIs, which I wold expect...
by Xerus
Wed Jul 19, 2017 6:16 pm
Forum: Mods
Topic: KS Power
Replies: 127
Views: 131549

Re: [MOD 0.15] KS Power

yep, had the same problem with testing in creative mode, maybe write that into your front post and also edit it because you can't use other oils anymore. Please add tooltips to the items, the wind turbine is not even showing an estimate power output to me, ONLY its health. The Burner Generator only ...
by Xerus
Wed Jul 19, 2017 2:03 pm
Forum: Mods
Topic: [MOD 0.13.x] Tesla Turrets
Replies: 1
Views: 2235

Re: [MOD 0.13.x] Tesla Turrets

This mod throws an error when used in combination with research queue: Failed to load mods: The given sprite rectangle (left_top=0x0, right_bottom=64x64) is outside the actual sprite size (left_top=0x0, right_bottom=32x32). Sprite name: _Tesla_Turret__/graphics/entity/tesla-turret/tesla-turret-icon....
by Xerus
Wed Jul 19, 2017 8:59 am
Forum: Mods
Topic: [MOD 0.13] Big Bags - more space in your bags
Replies: 205
Views: 123109

Re: [MOD 0.13] Big Bags - more space in your bags

I created a german locale! Find it attached I just wondered about the difference between character-resource-reach-distance and character-reach-distance , since even you yourself translated it to the same. Could you set the default stack multiplier to 5 and 4 for ammo? I looked a while at the stack s...

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