Search found 29 matches

by Darkestnoir
Thu May 02, 2019 5:25 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 211706

Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders

Seems to be no longer work with 0.17.35 from today.
Image
by Darkestnoir
Wed Apr 25, 2018 10:22 am
Forum: Logistic Train Network
Topic: [LTN 1.7.6] Crash when deconstruct a LTN Station
Replies: 4
Views: 1984

Re: [LTN 1.7.6] Crash when deconstruct a LTN Station

You can remove glitched entities through console commands yourself. Just adapt the remove ore command using name="logistic-train-stop" I'm not going to add redundant checks, slowing down LTN for everyone just to fix a single broken save. Sorry. The way I see it one of your other mods spaw...
by Darkestnoir
Tue Apr 24, 2018 7:54 pm
Forum: Logistic Train Network
Topic: [LTN 1.7.6] Crash when deconstruct a LTN Station
Replies: 4
Views: 1984

Re: [LTN 1.7.6] Crash when deconstruct a LTN Station

How did you manage to build an LTN stop without its IO entities? I don't know, my drones did that. My other LTN Stations was builded fine. It would be nice when you can fix the code, so i can remove this station without a crash :D When i edit the save in the map editor, i cant save it because of pr...
by Darkestnoir
Tue Apr 24, 2018 4:27 pm
Forum: Logistic Train Network
Topic: [LTN 1.7.6] Crash when deconstruct a LTN Station
Replies: 4
Views: 1984

[LTN 1.7.6] Crash when deconstruct a LTN Station

Hey,

a LTN Train Station was constructed without the logistic input and output by drones. When i try to deconstruct this LTN Tran Station by hand or drone it crashes.

Also manual placing of this two hidden items didn't fix it.

Edit: Renaming also crashes the game.
by Darkestnoir
Fri Apr 20, 2018 12:36 am
Forum: Mods
Topic: [MOD 0.16] Miniloader
Replies: 394
Views: 155962

Re: [MOD 0.16] Miniloader

Research missing filter miniloader for ultimate Belts.
by Darkestnoir
Wed Jun 29, 2016 10:04 am
Forum: Ideas and Suggestions
Topic: [0.13] Bring the "Light entity info background" option back
Replies: 5
Views: 1896

Re: Bring the "Light entity info background" option back

This is only a option, you can disable it when you not like it.
by Darkestnoir
Wed Jun 29, 2016 9:51 am
Forum: Ideas and Suggestions
Topic: [0.13] Bring the "Light entity info background" option back
Replies: 5
Views: 1896

[0.13] Bring the "Light entity info background" option back

Hey, i am missing the "Light entity info background" option in the new 0.13.0 exp. release. This option is very useful, here are the difference: With out this option: factorio-factory-19bb8.png and with this option: images.akamai.steamusercontent.com.jpg With the brighter backgrounds you c...
by Darkestnoir
Tue Jun 28, 2016 11:45 pm
Forum: Not a bug
Topic: [0.13.0] Missing "Graphics" option
Replies: 4
Views: 1821

Re: [0.13.0] Missing "Graphics" option

That is sad...
by Darkestnoir
Tue Jun 28, 2016 11:23 pm
Forum: Not a bug
Topic: [0.13.0] Missing "Graphics" option
Replies: 4
Views: 1821

[0.13.0] Missing "Graphics" option

Hey,

where is the "Light entity info background" option in 0.13.0 ?

0.12.35 an below:
0.12.35
0.12.35
12.35.PNG (1.36 MiB) Viewed 1821 times
0.13.0:
0.13.0
0.13.0
13.0.PNG (1.37 MiB) Viewed 1821 times
by Darkestnoir
Mon Feb 22, 2016 6:10 pm
Forum: Mods
Topic: [MOD 0.12.x] CyberChest 0.9.1 (ported by jorgenRe)
Replies: 68
Views: 48302

Re: [MOD 0.12.x] CyberChest 0.9.1 (ported by jorgenRe)

Logistic network not connecting with the Cyberchest (i mean the red and green wire stuff).
by Darkestnoir
Mon Nov 09, 2015 6:00 am
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 425096

Re: [MOD 0.12.x] Natural Evolution v5.0.4 - All things Alien!

Error while running the event handler: __Natural_Evolution_Enemies__/control.lua:116: bad argument #-1 to 'set_multi_command' (table expected, got nil) Getting this sometimes when i am attacking alien bases. Darkestnoir, what version of Factorio are you using? If you're using 12.10, are you using t...
by Darkestnoir
Sun Nov 08, 2015 6:38 pm
Forum: Mods
Topic: [MOD 0.12.x] Autofill
Replies: 293
Views: 225831

Re: [MOD 0.12.x] Autofill

Can you add the AmmoBox mod https://forums.factorio.com/forum/vie ... 93&t=15182 turrets ?
by Darkestnoir
Sun Nov 08, 2015 6:36 pm
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 425096

Re: [MOD 0.12.x] Natural Evolution v5.0.4 - All things Alien!

Code: Select all

Error while running the event handler: __Natural_Evolution_Enemies__/control.lua:116: bad argument #-1 to 'set_multi_command' (table expected, got nil)
Getting this sometimes when i am attacking alien bases.
by Darkestnoir
Tue Nov 03, 2015 6:58 pm
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 425096

Re: [MOD 0.12.x] Natural Evolution v5.0.4 - All things Alien!

Since the last update, rails are partly invisible on the map (m).

Code: Select all

Natural_Evolution_Enemies_5.0.4
by Darkestnoir
Sun Nov 01, 2015 8:53 pm
Forum: Mods
Topic: [MOD 0.12.x][0.14.x] SmartLoader_0.3.5 (12.10.16)
Replies: 32
Views: 33464

Re: [MOD 0.12.x] SmartLoader_0.3.1 (29.10.15)

Code: Select all

__SmartLoader__/control.lua:76: LuaEntity API call when LuaEntity was invalid..
Getting this sometimes in mp with my friends.
by Darkestnoir
Sun Nov 01, 2015 7:55 pm
Forum: Mods
Topic: [Mod Compilation 0.12.11+]Unofficially updated mods 22.10.15
Replies: 29
Views: 35008

Re: [Mod Compilation 0.12.11+]Unofficially updated mods 22.10.15

Harbonah wrote:I try to fix this error, and found some other with the localized_item_name method too, hopefully all fixed.

Feel free to use my edits.

tested under factorio 0.12.16

Unfortunately its desync in mp....
by Darkestnoir
Tue Oct 27, 2015 9:20 pm
Forum: Mods
Topic: [MOD 0.12.x] Cursed UG - v1.0.0
Replies: 22
Views: 59036

Re: [MOD 0.12.x] Cursed UG - v1.0.0

Game not start on 12.13
by Darkestnoir
Tue Oct 27, 2015 8:14 pm
Forum: Mods
Topic: [MOD 0.12.11+] AmmoBox 0.3.0 - Fun with Turrets & Logistics
Replies: 58
Views: 46069

Re: [MOD 0.12.x] AmmoBox 0.1.4

Code: Select all

Error while running the event handler: __AmmoBox__/control.lua:133: petroleum-generator doesn't have an inventory with index(1)
A new "Game Breaking Bug", with 12.14 :D
by Darkestnoir
Tue Oct 27, 2015 8:06 pm
Forum: F.A.R.L
Topic: [0.12] Bugs, crashes & other issues
Replies: 309
Views: 129107

Re: [0.12] Bugs, crashes & other issues

Getting this when i place a Rail Layer, no crash. On 12.13.
by Darkestnoir
Mon Oct 26, 2015 6:47 pm
Forum: Mods
Topic: [MOD 0.12.11+] AmmoBox 0.3.0 - Fun with Turrets & Logistics
Replies: 58
Views: 46069

Re: [MOD 0.12.x] AmmoBox 0.1.3

Code: Select all

Error while running the event handler: __AmmoBox__/control.lua:103: attempt to call field 'get_inventory' (a nil value)
Getting this when i load my 12.13 save...

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