Seems to be no longer work with 0.17.35 from today.
Search found 29 matches
- Thu May 02, 2019 5:25 pm
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 211706
- Wed Apr 25, 2018 10:22 am
- Forum: Logistic Train Network
- Topic: [LTN 1.7.6] Crash when deconstruct a LTN Station
- Replies: 4
- Views: 1984
Re: [LTN 1.7.6] Crash when deconstruct a LTN Station
You can remove glitched entities through console commands yourself. Just adapt the remove ore command using name="logistic-train-stop" I'm not going to add redundant checks, slowing down LTN for everyone just to fix a single broken save. Sorry. The way I see it one of your other mods spaw...
- Tue Apr 24, 2018 7:54 pm
- Forum: Logistic Train Network
- Topic: [LTN 1.7.6] Crash when deconstruct a LTN Station
- Replies: 4
- Views: 1984
Re: [LTN 1.7.6] Crash when deconstruct a LTN Station
How did you manage to build an LTN stop without its IO entities? I don't know, my drones did that. My other LTN Stations was builded fine. It would be nice when you can fix the code, so i can remove this station without a crash :D When i edit the save in the map editor, i cant save it because of pr...
- Tue Apr 24, 2018 4:27 pm
- Forum: Logistic Train Network
- Topic: [LTN 1.7.6] Crash when deconstruct a LTN Station
- Replies: 4
- Views: 1984
[LTN 1.7.6] Crash when deconstruct a LTN Station
Hey,
a LTN Train Station was constructed without the logistic input and output by drones. When i try to deconstruct this LTN Tran Station by hand or drone it crashes.
Also manual placing of this two hidden items didn't fix it.
Edit: Renaming also crashes the game.
a LTN Train Station was constructed without the logistic input and output by drones. When i try to deconstruct this LTN Tran Station by hand or drone it crashes.
Also manual placing of this two hidden items didn't fix it.
Edit: Renaming also crashes the game.
- Fri Apr 20, 2018 12:36 am
- Forum: Mods
- Topic: [MOD 0.16] Miniloader
- Replies: 394
- Views: 155962
Re: [MOD 0.16] Miniloader
Research missing filter miniloader for ultimate Belts.
- Wed Jun 29, 2016 10:04 am
- Forum: Ideas and Suggestions
- Topic: [0.13] Bring the "Light entity info background" option back
- Replies: 5
- Views: 1896
Re: Bring the "Light entity info background" option back
This is only a option, you can disable it when you not like it.
- Wed Jun 29, 2016 9:51 am
- Forum: Ideas and Suggestions
- Topic: [0.13] Bring the "Light entity info background" option back
- Replies: 5
- Views: 1896
[0.13] Bring the "Light entity info background" option back
Hey, i am missing the "Light entity info background" option in the new 0.13.0 exp. release. This option is very useful, here are the difference: With out this option: factorio-factory-19bb8.png and with this option: images.akamai.steamusercontent.com.jpg With the brighter backgrounds you c...
- Tue Jun 28, 2016 11:45 pm
- Forum: Not a bug
- Topic: [0.13.0] Missing "Graphics" option
- Replies: 4
- Views: 1821
Re: [0.13.0] Missing "Graphics" option
That is sad...
- Tue Jun 28, 2016 11:23 pm
- Forum: Not a bug
- Topic: [0.13.0] Missing "Graphics" option
- Replies: 4
- Views: 1821
[0.13.0] Missing "Graphics" option
Hey,
where is the "Light entity info background" option in 0.13.0 ?
0.12.35 an below: 0.13.0:
where is the "Light entity info background" option in 0.13.0 ?
0.12.35 an below: 0.13.0:
- Mon Feb 22, 2016 6:10 pm
- Forum: Mods
- Topic: [MOD 0.12.x] CyberChest 0.9.1 (ported by jorgenRe)
- Replies: 68
- Views: 48302
Re: [MOD 0.12.x] CyberChest 0.9.1 (ported by jorgenRe)
Logistic network not connecting with the Cyberchest (i mean the red and green wire stuff).
- Mon Nov 09, 2015 6:00 am
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 425096
Re: [MOD 0.12.x] Natural Evolution v5.0.4 - All things Alien!
Error while running the event handler: __Natural_Evolution_Enemies__/control.lua:116: bad argument #-1 to 'set_multi_command' (table expected, got nil) Getting this sometimes when i am attacking alien bases. Darkestnoir, what version of Factorio are you using? If you're using 12.10, are you using t...
- Sun Nov 08, 2015 6:38 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Autofill
- Replies: 293
- Views: 225831
Re: [MOD 0.12.x] Autofill
Can you add the AmmoBox mod https://forums.factorio.com/forum/vie ... 93&t=15182 turrets ?
- Sun Nov 08, 2015 6:36 pm
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 425096
Re: [MOD 0.12.x] Natural Evolution v5.0.4 - All things Alien!
Code: Select all
Error while running the event handler: __Natural_Evolution_Enemies__/control.lua:116: bad argument #-1 to 'set_multi_command' (table expected, got nil)
- Tue Nov 03, 2015 6:58 pm
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 425096
Re: [MOD 0.12.x] Natural Evolution v5.0.4 - All things Alien!
Since the last update, rails are partly invisible on the map (m).
Code: Select all
Natural_Evolution_Enemies_5.0.4
- Sun Nov 01, 2015 8:53 pm
- Forum: Mods
- Topic: [MOD 0.12.x][0.14.x] SmartLoader_0.3.5 (12.10.16)
- Replies: 32
- Views: 33464
Re: [MOD 0.12.x] SmartLoader_0.3.1 (29.10.15)
Code: Select all
__SmartLoader__/control.lua:76: LuaEntity API call when LuaEntity was invalid..
- Sun Nov 01, 2015 7:55 pm
- Forum: Mods
- Topic: [Mod Compilation 0.12.11+]Unofficially updated mods 22.10.15
- Replies: 29
- Views: 35008
Re: [Mod Compilation 0.12.11+]Unofficially updated mods 22.10.15
Harbonah wrote:I try to fix this error, and found some other with the localized_item_name method too, hopefully all fixed.
Feel free to use my edits.
tested under factorio 0.12.16
Unfortunately its desync in mp....
- Tue Oct 27, 2015 9:20 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Cursed UG - v1.0.0
- Replies: 22
- Views: 59036
Re: [MOD 0.12.x] Cursed UG - v1.0.0
Game not start on 12.13
- Tue Oct 27, 2015 8:14 pm
- Forum: Mods
- Topic: [MOD 0.12.11+] AmmoBox 0.3.0 - Fun with Turrets & Logistics
- Replies: 58
- Views: 46069
Re: [MOD 0.12.x] AmmoBox 0.1.4
Code: Select all
Error while running the event handler: __AmmoBox__/control.lua:133: petroleum-generator doesn't have an inventory with index(1)
- Tue Oct 27, 2015 8:06 pm
- Forum: F.A.R.L
- Topic: [0.12] Bugs, crashes & other issues
- Replies: 309
- Views: 129107
Re: [0.12] Bugs, crashes & other issues
Getting this when i place a Rail Layer, no crash. On 12.13.
- Mon Oct 26, 2015 6:47 pm
- Forum: Mods
- Topic: [MOD 0.12.11+] AmmoBox 0.3.0 - Fun with Turrets & Logistics
- Replies: 58
- Views: 46069
Re: [MOD 0.12.x] AmmoBox 0.1.3
Code: Select all
Error while running the event handler: __AmmoBox__/control.lua:103: attempt to call field 'get_inventory' (a nil value)