Search found 7 matches

by LauPaSat
Mon Sep 16, 2019 9:31 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.66] Crash: RailSignalBase::checkConsistency
Replies: 3
Views: 1532

Re: [kovarex] [0.17.66] Crash: RailSignalBase::checkConsistency

kovarex wrote: ↑
Tue Sep 10, 2019 11:22 am
Hello, I tried this in the newest version, and it works fine.
Hi, do you mean 0.17.68 or some work in progress version? I still have this issue on 0.17.68, so I placed newest log as an attachment.
by LauPaSat
Mon Sep 02, 2019 12:25 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.66] Crash: RailSignalBase::checkConsistency
Replies: 3
Views: 1532

[kovarex] [0.17.66] Crash: RailSignalBase::checkConsistency

I was playing heavily modded playthrough with Seablock and several smaller mods and the game loads to the end of the green bar, then it freezes. When after several minutes I "alt-tabbed" to desktop it showed me that unexpected problem occurred and my game crashed. Fortunately I have this b...
by LauPaSat
Thu Aug 29, 2019 10:50 am
Forum: Technical Help
Topic: Help in fix bug
Replies: 1
Views: 624

Re: Help in fix bug

This is issue with mods (perhaps with MoreScience-BobAngelsExtension) as low density structure tech has more than one prerequisite called "titanium-processing" you can try to fix it on your own in mod folder or notify mod author about the problem.
by LauPaSat
Tue Jun 04, 2019 9:20 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1209090

Re: Bugs & FAQ

I noticed that Anaerobic Fermentation to acetic acid now outputs ethanol and one to ethanol outputs acetic acid.
by LauPaSat
Thu Dec 28, 2017 11:36 am
Forum: Technical Help
Topic: [0.16] Strange problem with loading older save (modded)
Replies: 8
Views: 2912

Re: [0.16] Strange problem with loading older save (modded)

darkfrei wrote: Yes, but it can be first error, not only one.
It's working, thank you very much.
by LauPaSat
Thu Dec 28, 2017 10:57 am
Forum: Technical Help
Topic: [0.16] Strange problem with loading older save (modded)
Replies: 8
Views: 2912

Re: [0.16] Strange problem with loading older save (modded)

darkfrei wrote: It makes mod "autofill", lines 163 in one file and 78 in another. Do you have mods?
As I said it's heavily modded game (autofill is one of the mods). So I understand that easiest way to make it work is disabling autofill. Am I right?
by LauPaSat
Wed Dec 27, 2017 9:52 am
Forum: Technical Help
Topic: [0.16] Strange problem with loading older save (modded)
Replies: 8
Views: 2912

[0.16] Strange problem with loading older save (modded)

Hello, I have a problem while loading heavily modded save (Bob's+Angels+some more) from 0.15.40. There is message: Notice Error while running on_load: __autofil__/stdlib/event/event.lua:163: __autofill__/autofill/sets.lua:78: attempt to index field '_changes' (a nil value) What should I do to restor...

Go to advanced search