Search found 31 matches

by Lorash
Sat Dec 07, 2019 10:52 pm
Forum: Ideas and Suggestions
Topic: [0.17] Only regular Alt+Enter toggles fullscreen
Replies: 1
Views: 901

[0.17] Only regular Alt+Enter toggles fullscreen

Normally Alt+NumPadEnter also works in other programs.
by Lorash
Fri Aug 02, 2019 7:25 pm
Forum: News
Topic: Friday Facts #306 - Experimental Demo
Replies: 155
Views: 59706

Re: Friday Facts #306 - Experimental Demo

But you should understand that you have left a vast majority of your most loyal community That's a bold claim. I for one, welcome the oil changes, and I'm sure I'm not alone, content people just tend to not voice their opinions. I didn't until now for instance. You're still forced to use advanced o...
by Lorash
Fri Jul 19, 2019 7:35 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 203540

Re: Friday Facts #304 - Small bugs; Big changes

My only concern is that these changes shift everything even more to petroleum. Light and heavy oils are already very niche and most of them end up being cracked to the "lighter one".
by Lorash
Fri Jun 14, 2019 8:34 pm
Forum: Not a bug
Topic: [0.17.49] Trees popping into view
Replies: 11
Views: 3134

[0.17.49] Trees popping into view

1. Start on a map with plenty of trees, 1920x1080 resolution for reference
2. Zoom out
3. Start running down and watch as trees pop into existence at the screen's bottom edge

It looks like object culling is a little too strict.
by Lorash
Sat May 25, 2019 2:26 pm
Forum: Pending
Topic: [0.17.43] IDXGISwapChanin::Present error
Replies: 2
Views: 916

Re: [0.17.43] IDXGISwapChanin::Present error

This happened once so far, I was in a single-player freeplay game paused on the menu screen for a pretty long time (less than an hour though).

To reflect on this other post: viewtopic.php?f=29&t=71071 when Factorio crashed it was all white with no corruption.
by Lorash
Sat May 25, 2019 12:01 pm
Forum: Pending
Topic: [0.17.43] IDXGISwapChanin::Present error
Replies: 2
Views: 916

[0.17.43] IDXGISwapChanin::Present error

The game asked me to send in the crash log. I didn't change drivers while the game was running.

BTW the game log literally says IDXGISwapChanin, you get a bonus bug report for the typo ;)
by Lorash
Tue May 14, 2019 5:58 pm
Forum: Minor issues
Topic: [0.17] New rail planning behavior makes it impossible to rotate clockwise
Replies: 0
Views: 649

[0.17] New rail planning behavior makes it impossible to rotate clockwise

Since a recent 0.17 change to rail building, you're forced to hold shift to place a long ghost track. This means that with the default keybindings you're incapable of rotating the unplaced "planned ghost track" clockwise because you cannot possibly press R, only Shift+R. Releasing Shift, p...
by Lorash
Sun May 12, 2019 11:32 am
Forum: Technical Help
Topic: [INVALID] Feature request: Windowed fullscreen behavior
Replies: 2
Views: 1243

Re: Feature request: Windowed fullscreen behavior

Excellent, that's what I was looking for!
by Lorash
Sat May 11, 2019 10:23 am
Forum: Ideas and Suggestions
Topic: Feature request: Install missing dependencies on the Update panel
Replies: 0
Views: 536

Feature request: Install missing dependencies on the Update panel

I had a bunch of outdated mods, that I updated in-game, but they were red and I had to scour for their new dependencies and install them. They all work, but it would be nice if the update panel dealt with newly-added dependencies.
by Lorash
Sun May 05, 2019 3:25 pm
Forum: Technical Help
Topic: [INVALID] Feature request: Windowed fullscreen behavior
Replies: 2
Views: 1243

[INVALID] Feature request: Windowed fullscreen behavior

Most AAA titles deal with windowed fullscreen in the same way. For instance if I press the "Windows" key on the keyboard, the Start Menu appears on top of the game, if I switch to something else with Alt+Tab, it appears on top of the game. Factorio is different, as soon as I do any of thes...
by Lorash
Fri Mar 01, 2019 8:26 pm
Forum: Ideas and Suggestions
Topic: [0.17] Power pole graphics feedback
Replies: 3
Views: 1271

[0.17] Power pole graphics feedback

I dislike red and green wires being on power poles that don't have them. Not only does make it more difficult to quickly know where I have logic circuits at a glance (I tried, it's disorienting), but also it doesn't make much sense in the game worlds that the player adds red and green wires to the p...
by Lorash
Wed Feb 27, 2019 9:53 pm
Forum: Not a bug
Topic: [0.17] Campaign Compilatron feedback
Replies: 2
Views: 930

Re: [0.17] Campaign Compilatron feedback

It's not a bug, you're right. I meant when it goes out of my screen to say something.
by Lorash
Wed Feb 27, 2019 9:50 pm
Forum: Outdated/Not implemented
Topic: [0.17.2] Tutorial seems very difficult
Replies: 34
Views: 11503

[0.17.2] Tutorial seems very difficult

I don't mind a good challenge, but the amount of biters that attack my "green science base" in the campaign is unnaturally high. If I was a new player I'd probably lose this level. Save attached.
by Lorash
Wed Feb 27, 2019 8:32 pm
Forum: Minor issues
Topic: [0.17.2] Shift+R sometimes brings up the Steam Overlay
Replies: 14
Views: 4144

[0.17.2] Shift+R sometimes brings up the Steam Overlay

When I press Shift+R to rotate something, sometimes the Steam Overlay comes up. My hotkeys are the defaults in Factorio and Steam, and my keyboard is a 105-key QWERTY.
by Lorash
Tue Feb 26, 2019 8:41 pm
Forum: Not a bug
Topic: [0.17] Campaign Compilatron feedback
Replies: 2
Views: 930

[0.17] Campaign Compilatron feedback

Sometimes Compilatron leaves my screen and there's no indication where it is. I guess this could be confusing to a new player, maybe an arrow can be added to the edge of the screen that points where Compilatron is if it wants something?
by Lorash
Tue Feb 26, 2019 8:39 pm
Forum: Resolved Problems and Bugs
Topic: [0.16, 0.17] Alt remapped to Scroll Lock counts twice
Replies: 1
Views: 1942

[0.16, 0.17] Alt remapped to Scroll Lock counts twice

Repro steps: * Rebind "Show Info" from Alt to Scroll Lock * Press Scroll Lock but don't release: counts as button press 1 * Release Scroll Lock: counts as button press 2 I actually like this because it lets me stay in alt mode forever, but I guess it's technically a bug. Happens on 0.16 an...
by Lorash
Sun Jan 13, 2019 10:24 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 423235

Re: pY Raw Ores Discussion

Arfarazon wrote: ↑
Sun Jan 13, 2019 8:43 am
So i sincerely ask to make tin require something lower than exactly 20 steam, 18-19 would make things much less buggy and more convenient
In that case you would simply see idle miners having 17.9-18.9 steam in them.
by Lorash
Sat Jan 12, 2019 10:33 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 423235

Re: pY Raw Ores Discussion

If I start a new game, pressured air is on Coal Processing 1, but if I load my save that uses the previous version of the PyMods, it's still on semiconductor doping.
by Lorash
Tue Jan 08, 2019 7:22 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 423235

Re: pY Raw Ores Discussion

or use a mod that gives at the beginning like 20 lasers I can cheat of course, but I'd rather have a balanced (doesn't need to be easy, but reasonable!) challenge with peaceful off. Right now it feels like that I need to roll a map so I end up in the middle of a dense forest, and execute a rush tow...
by Lorash
Tue Jan 08, 2019 7:21 pm
Forum: General discussion
Topic: The Problem With Pickaxes - Digging Out Factorio's Core
Replies: 100
Views: 34781

Re: The Problem With Pickaxes - Digging Out Factorio's Core

I'm for the axe removal. What you ultimately want from them is mining speed and Bob can just make the relevant mining speed upgrade techs without needing to craft them.

Go to advanced search