Search found 12 matches

by Visione
Sun Jan 20, 2019 1:51 pm
Forum: Technical Help
Topic: Bad game performance on Windows compared to Linux with AMD GPU
Replies: 7
Views: 3204

Re: Bad game performance on Windows compared to Linux with AMD GPU

Oh, man, add another stick, you need two to get the Double data rate. Doubling memory bandwidth never ever sucks. Yes, I agree, it is a flaw in this build, but I consider it too late by now, I'll be building a new rig in a few months, no use in buying old DDR3 when ill be switching to DDR4 very soo...
by Visione
Fri Jan 18, 2019 10:32 pm
Forum: Technical Help
Topic: Bad game performance on Windows compared to Linux with AMD GPU
Replies: 7
Views: 3204

Re: Bad game performance on Windows compared to Linux with AMD GPU

Aah, thank you. Render preparation is fluctuating between 3.00 and 9.00, render (game render) is roughly at 17.00 and Flip is around 2.00. I guess it is most likely CPU bound after all, cool to see it plays out that way, lesson learned. Also interesting to see how the difference in OS affects in-gam...
by Visione
Fri Jan 18, 2019 3:46 pm
Forum: Technical Help
Topic: Bad game performance on Windows compared to Linux with AMD GPU
Replies: 7
Views: 3204

Re: Bad game performance on Windows compared to Linux with AMD GPU

Hi Bilka,

Thanx for the quick reply.
I just tried launching factorio with opengl (--force-opengl). The same issue persists. GPU utilization is also still low.
by Visione
Fri Jan 18, 2019 3:28 pm
Forum: Technical Help
Topic: Bad game performance on Windows compared to Linux with AMD GPU
Replies: 7
Views: 3204

Bad game performance on Windows compared to Linux with AMD GPU

Hi all, I'm noticing bad graphics performance on Windows 10 compared to Linux 4.20.3 with an AMD RX580 8GB. Playing on Linux the performance is butter smooth, the game seems completely CPU/RAM bound. FPS is always equal to UPS, even when completely zoomed out. UPS only sometimes dips between 55 and ...
by Visione
Mon Jul 16, 2018 8:35 am
Forum: News
Topic: Friday Facts #251 - A Fistful of Frames
Replies: 80
Views: 35189

Re: Friday Facts #251 - A Fistful of Frames

Awesome and interesting post! Can't wait for the VRAM optimization FFF :)
by Visione
Mon May 07, 2018 8:32 pm
Forum: Mods
Topic: [0.16] The Blueprint Lab 0.2.4
Replies: 54
Views: 17925

Re: [0.16] The Blueprint Lab 0.2.4

what a great mod! keep up the work!
by Visione
Wed Feb 07, 2018 6:45 pm
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 571
Views: 287589

Re: Thank you (Make the dev-team happy today!)

Thank you wube and the dev team!!
by Visione
Wed Feb 07, 2018 2:57 pm
Forum: General discussion
Topic: Lets talk production window, shall we? :)
Replies: 4
Views: 2577

Lets talk production window, shall we? :)

https://i.gyazo.com/53572e9a6537fa65d93e1cb950358b76.png So this is a snippet of the production window as is. I like it. But i can't help to think the following: Right now the absolute numbers behind each material will tell you how much of each material is produced. It also tells you actually the r...
by Visione
Sat Jan 13, 2018 5:15 am
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 365083

Re: Friday Facts #225 - Bots versus belts (part 2)

I'm a lover of belt based bases, but I think there is something missing here in the way the devs are viewing the game. Early Game: Yellow belts, small production runs Early Mid Game: Red belts, faster production lines, multiple smelting setups: Base is starting to spaghetti around for most players ...
by Visione
Fri Jan 12, 2018 10:23 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 365083

Re: Friday Facts #225 - Bots versus belts (part 2)

I would suggest % belt speed boost research (infinite?) along the same one for loaders (included or separate), this way wouldn't affect bots but would boost belts I am strongly against any kind of belt speed research as it would destroy any circuit controlled belt machine every time you hit a new r...
by Visione
Fri Jan 12, 2018 9:48 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 365083

Re: Friday Facts #225 - Bots versus belts (part 2)

Hi Engineers o/ So, I just read the FFF #225, two thoughts came up, loaders and infinite research --- Loaders --- I was wondering why belt loaders like (https://mods.factorio.com/mods/therax/miniloader) aren't considered an option for belts? The real problem with belts in end-game are not the belts ...
by Visione
Fri Jan 12, 2018 2:50 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 338487

Re: Friday Facts #224 - Bots versus belts

So, I know this is a crazy idea, I'm just throwing it up for discussion... What if we give end-game tech a Mutual exclusive choice? Go into 'Advanced Belt Technology' (irreversible choice): You will get: Express transport belts (incl splitters and underground of course) You will be able to get the (...

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