Search found 9 matches
- Wed Feb 27, 2019 10:28 pm
- Forum: Duplicates
- Topic: [0.17.2] [bug] Fluid animation flowing in the wrong direction
- Replies: 5
- Views: 1310
Re: [0.17.2] [bug] water flowing in the wrong direction
I've noticed this as well, but should specify that it's the *animation* that plays in reverse while the fluid itself is flowing the right way. I've tested on a few fluids and with a few different pipe configurations and I've found that it's not always reversed, but the direction is inconsistent if t...
- Thu Nov 01, 2018 8:52 pm
- Forum: Logistic Train Network
- Topic: Disable console messages?
- Replies: 8
- Views: 5906
Re: Disable console messages?
Thank you!
- Thu Nov 01, 2018 3:57 pm
- Forum: Logistic Train Network
- Topic: Disable console messages?
- Replies: 8
- Views: 5906
Re: Disable console messages?
Is it possible to disable certain debug messages and not others? I'd like to know when my trains timeout but to see them I also have to go through a flood of "No station providing XYZ found"
- Tue Oct 24, 2017 6:30 pm
- Forum: Implemented Suggestions
- Topic: Make robots in personal log. network count as in inventory
- Replies: 2
- Views: 1538
- Tue Oct 24, 2017 5:28 pm
- Forum: Implemented Suggestions
- Topic: Make robots in personal log. network count as in inventory
- Replies: 2
- Views: 1538
Make robots in personal log. network count as in inventory
TL;DR Robots currently building stuff from personal roboports should count as being in the player's inventory while flying around. What ? I like to have a logistic slot for my robots, so I get them back when I dump my inventory or lose some to biters or whatever. If they're flying around building s...
- Fri Sep 01, 2017 7:17 pm
- Forum: Combinator Creations
- Topic: playable Pacman
- Replies: 11
- Views: 17692
Re: playable Pacman
What is this monitoring program? It looks really useful.can00336 wrote:Seems like all the UPS is spent in decider combinators. Most of it spent summing networks.
- Fri Jul 21, 2017 5:12 pm
- Forum: News
- Topic: Friday Facts #200 - Plans for 0.16
- Replies: 129
- Views: 63817
Re: Friday Facts #200 - Plans for 0.16
Since the map generation may start building oceans and isolated islands, can we look forward to marine logistics?
- Sun Jul 09, 2017 4:47 pm
- Forum: Not a bug
- Topic: [0.15.28] Enemies blocking construction, spawn where I build
- Replies: 3
- Views: 2847
Re: [0.15.28] Enemies blocking construction, spawn where I build
AAI, Bobs Loaders, Angels Warehouses, and a Helicopter.
Mark this as closed because disabling all the mods fixes it, but I can't pin it down on any one though. I will take it up with the modders instead.
Thanks for your help!
Mark this as closed because disabling all the mods fixes it, but I can't pin it down on any one though. I will take it up with the modders instead.
Thanks for your help!
- Sun Jul 09, 2017 3:19 pm
- Forum: Not a bug
- Topic: [0.15.28] Enemies blocking construction, spawn where I build
- Replies: 3
- Views: 2847
[0.15.28] Enemies blocking construction, spawn where I build
For some reason the game thinks there are biters behind a wall so I can't replace turrets, and it when I try to build them they just appear out of the ground. https://gfycat.com/BrokenFriendlyGuineafowl This part of the map is very hotly contested. I can still build normally about 20 tiles south of ...