Search found 12 matches
- Mon May 07, 2018 9:13 pm
- Forum: Off topic
- Topic: You know you play Factorio too much when...
- Replies: 164
- Views: 302088
Re: You know you play Factorio too much when...
When you start using your knowledge of statistics to increase your efficiency in game...
- Mon May 07, 2018 9:01 pm
- Forum: General discussion
- Topic: Bunny shaped lake, easter egg?
- Replies: 10
- Views: 4173
Re: Bunny shaped lake, easter egg?
Maybe that's just a coincidence haha..
- Wed Aug 02, 2017 9:32 pm
- Forum: Combinator Creations
- Topic: Movie Player
- Replies: 86
- Views: 462904
Re: Movie Player
This was actually the video that got me interested in factorio Glad I found it again.
- Wed Aug 02, 2017 8:48 pm
- Forum: General discussion
- Topic: We need mechs
- Replies: 8
- Views: 3393
Re: We need mechs
Yeah, weaponized mech would be pretty cool
- Tue Aug 01, 2017 10:09 pm
- Forum: Technical Help
- Topic: couldn't establish network communication with serve
- Replies: 7
- Views: 7310
- Mon Jul 31, 2017 9:26 pm
- Forum: Implemented Suggestions
- Topic: Blueprints: Mirror/flip
- Replies: 97
- Views: 63497
Re: Mirror Blueprints over Vertical/Horizontal Axis
Agree. This is too useful of a feature to be left out in core game.
- Mon Jul 31, 2017 5:40 pm
- Forum: Minor issues
- Topic: [0.15.31] Window minimizing problem
- Replies: 6
- Views: 2206
Re: [0.15.31] Window minimizing problem
Perhaps, just perhaps, when you know you are spending a few hours working on something else, you should switch to windowed mode? ;) Also, for better productivity, if you're using windows 10, there's a "add new desktop" feature so you can have a seperated workspace from your games: https://...
- Wed Jul 19, 2017 5:24 pm
- Forum: Ideas and Suggestions
- Topic: energy transmission should have a diminishing return
- Replies: 3
- Views: 2118
Re: energy transmission should have a diminishing return
Electricity is in fact lost in power lines during transmissions, but not much. Modern high voltage cables loses about 1% electricity per 100 mile, not too significant. I don't understand OP's concern for a centralized power production though. Players should be allowed to determine how they want to d...
- Tue Jul 18, 2017 11:11 pm
- Forum: General discussion
- Topic: [Poll] How should the enemies be called?
- Replies: 75
- Views: 27283
Re: So are we villain protagonists?
Reminds me of a movie I saw, forgot the name.
To be honest, this sounds oddly familiar. I wonder if that happened in history before
To be honest, this sounds oddly familiar. I wonder if that happened in history before
- Tue Jul 18, 2017 7:24 pm
- Forum: News
- Topic: Friday Facts #198 - Rail segment visualisation
- Replies: 116
- Views: 68004
Re: Friday Facts #198 - Rail segment visualisation
Will color indicators be sufficient to describe all the information? I have never quite understand how rails work in this game, and I don't know if visualization helps in any way. I'd assume it helps if you have some understanding to the underlying system.
- Mon Jul 17, 2017 6:30 pm
- Forum: News
- Topic: Friday Facts #199 - The story of tile transitions
- Replies: 51
- Views: 27392
Re: Friday Facts #199 - The story of tile transitions
Instead of having the file transition "Inside the grass tile" or "Inside the water tile", why not draw something right on the boarder overlapping the two? That way, both the water tile and the grass tile both look "About 32 pixels wide". I do understand that adding ano...
- Mon Jul 17, 2017 6:09 pm
- Forum: General discussion
- Topic: Just bought the game; What were Your first impressions?
- Replies: 456
- Views: 265772
Re: Just bought the game; What were Your first impressions?
Before buying it I was wondering why everyone was talking about this game. Looking at the screenshots I was wondering what on earth is this game about. Reading about the game I was wondering how complicated this game is. Buying the game I was wondering if Steam refund is going to work. Playing the g...