Search found 16 matches

by Veklim
Mon Apr 13, 2020 12:13 pm
Forum: Implemented Suggestions
Topic: Exporting both logisticts network content and robot statistics to a circuit network
Replies: 9
Views: 7804

Re: Exporting both logisticts network content and robot statistics to a circuit network

The number of times I've wanted to pull both sets of data from a single port is surprisingly high actually, self-repairing wall and turret sections, outposts, even my 2n nuclear reactor setup found use for it, and I always had to use either just the one or hook up multiple ports to make it work. So ...
by Veklim
Thu May 31, 2018 7:34 pm
Forum: Ideas and Suggestions
Topic: Mining Uranium Should be Required
Replies: 21
Views: 8074

Re: Mining Uranium Should be Required

I must admit I wholeheartedly agree with the tier 2 satellite idea, would even be tempted to go further and suggest not one but perhaps two or three alternatives for the rocket cargo. I feel the joy of being able to put almost anything into that slot is lost in the fact that beyond one item and the ...
by Veklim
Wed Mar 28, 2018 3:03 pm
Forum: Energy Production
Topic: Power generation from wasted rail space
Replies: 1
Views: 3153

Power generation from wasted rail space

So, some time ago (waaaay back at the start of 0.15) I started thinking about how I could optimise the space I was using inside my factory areas, especially in light of my build goal in my first .15 world, namely the aim to run a factory on pure solar energy. The main issue I had was simply the amou...
by Veklim
Fri Feb 16, 2018 1:52 am
Forum: Releases
Topic: Version 0.16.24
Replies: 106
Views: 53628

Re: Version 0.16.24

Well, now my daily dose of internet paranoia watching has been sated I'll say this, anyone worried about data privacy enough to want to opt out of this will CERTAINLY be worried enough to check every patch note carefully regarding changes anyhow, surely? At every single juncture in the development o...
by Veklim
Fri Dec 22, 2017 1:31 am
Forum: Releases
Topic: Version 0.16.7
Replies: 153
Views: 66125

Re: Version 0.16.7

Have to say this is the first negative thing I've seen happen in a VERY long while on Factorio, and the last time was the sudden unpowered inserter behaviour change which broke so very many people's stuff (including a lot of my own factory at the time). Hoping this will be reinstated as-was, since u...
by Veklim
Wed Aug 23, 2017 2:55 pm
Forum: Ideas and Suggestions
Topic: Choose the production of mining drills
Replies: 21
Views: 7938

Re: Choose the production of mining drills

On the whole, adding a simple belt scrubber is pretty damned simple, I have numerous examples in my current factory alone, some of which even feed 'syphon stations' which automatically turn on or off depending on whether they have enough to load a train or not. The issue I see here is the uranium ov...
by Veklim
Wed Aug 23, 2017 2:33 pm
Forum: Ideas and Suggestions
Topic: "Cache Chest" instead of "Buffer Chest"
Replies: 4
Views: 2404

Re: "Cache Chest" instead of "Buffer Chest"

I actually kinda agree with the OP tbh, not perhaps the name 'cache' but the sentiment of the suggestion is valid. The term is used in a variety of sources and has been for a very long time, in fact storage chest 'buffers' are also pretty common in certain bot setups already, and so the confusion wo...
by Veklim
Wed Aug 23, 2017 1:51 pm
Forum: Ideas and Suggestions
Topic: Disallow inserters from interacting with underground belts
Replies: 17
Views: 7141

Re: Disallow inserters from interacting with splitters

Hrm, I wonder do you also take issue with side-loading belt to UG belt layouts such as is used in almost every lane balance design I have used/seen. The graphics don't particularly lend themselves to this behaviour either, and yet I would be very interested to see your 'non-cheaty' method of lane ba...
by Veklim
Sat Aug 19, 2017 1:30 am
Forum: Ideas and Suggestions
Topic: Roboport Improvement: Adjustable coverage area
Replies: 4
Views: 1990

Re: Roboport Improvement: Adjustable coverage area

Actually, I like both the OP and Mylon's idea, both would be nice, but I've felt for a while that if anything to increase bot charging were to be implemented in vanilla it would likely occur as a simple charging post of some sort (probably 2X2) which offers no additional coverage but yields between ...
by Veklim
Sat Jul 29, 2017 3:22 pm
Forum: Ideas and Suggestions
Topic: Acid Ammo for tank and flamer
Replies: 2
Views: 1367

Re: Acid Ammo for tank and flamer

Ahhh, thankyou for the clarifications, I had assumed there was some layer of complexity I was unaware of in the potential implementation of the idea but that actually makes a hell of a lot of sense!
by Veklim
Sun Jul 16, 2017 4:24 pm
Forum: Ideas and Suggestions
Topic: Acid Ammo for tank and flamer
Replies: 2
Views: 1367

Acid Ammo for tank and flamer

TL;DR I propose a new type of ammo (acid ammo) for use in the tank's acid defence weapon and the flamer weapon/turret. What ? After some fair amount of thought on the subject I have come to the conclusion that a new type of ammo for the tank and the player flamer would be a rather good idea. Curren...
by Veklim
Fri Jun 30, 2017 11:05 pm
Forum: Ideas and Suggestions
Topic: assembler barrel intake
Replies: 24
Views: 10061

Re: assembler barrel intake

Except how do you handle empty barrels? Ahhh, bots are my answer to that. You can exert pretty damned precise control via bots and logistic chests. Use a requester chest every now and then which requests the empty barrels and move them from there to the train station/belt bus/etc which you are usin...
by Veklim
Fri Jun 30, 2017 6:04 pm
Forum: Ideas and Suggestions
Topic: Idea: combined red-blue-print
Replies: 3
Views: 1497

Re: Idea: combined red-blue-print

Oh gods yes that would be lovely...might wanna rethink the insta-wipe thing though, I have no trouble shift-right clicking to scrub a bp between uses, it doesn't take up any significant effort or time, and you notice before use if you've forgotten to do it, but if you accidentally fail to hold shift...
by Veklim
Fri Jun 30, 2017 5:32 pm
Forum: Ideas and Suggestions
Topic: map-view-construction with chest-network inventory
Replies: 2
Views: 1191

Re: map-view-construction with chest-network inventory

I actually got around that particular problem by using blueprints of the objects I no longer wished to carry, got a whole book of single item blueprints for that purpose!
by Veklim
Fri Jun 30, 2017 8:37 am
Forum: Ideas and Suggestions
Topic: assembler barrel intake
Replies: 24
Views: 10061

Re: assembler barrel intake

Honestly I fail to see why anyone would say barrels are not useful..... Pipes are great for short distance throughput, no question, huge strips of nothing but tanks into pumps into tanks into pumps etc are faster still (and also hilarious, I suggest you try it sometime if you've not already), but TH...
by Veklim
Thu Jun 22, 2017 1:18 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen] [0.15.18] - Disabled/Unpowered Inserter Inserts Hand Content
Replies: 75
Views: 46082

Re: [Twinsen] [0.15.18] - Disabled/Unpowered Inserter Inserts Hand Content

Hey there, just felt it right to chime in at this point, first post here but have approx.500 hours of gameplay (half of that in the .15 experimental builds). This inserter behaviour change has most certainly broken a VAST number of inserter control methods to the point where, at the bare minimum, I ...

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