Search found 2335 matches

by Jap2.0
Wed Aug 30, 2023 11:32 pm
Forum: News
Topic: Friday Facts #373 - Factorio: Space Age
Replies: 267
Views: 65522

Re: Friday Facts #373 - Factorio: Space Age

Here it is! (beep boop) https://factorio.com/blog/post/fff-373 Definitively needs that animated GIF done as a video instead, if you can't somehow debug it. The GIF didn't work on any of my 3 screens, on any of my internet provider, across 3 OSes and 8 browsers. even after refresh and long wait time...
by Jap2.0
Sun Jun 18, 2023 4:58 am
Forum: Ideas and Suggestions
Topic: Save window geometry upon exit / Remember window positions / Store window size/location between games
Replies: 83
Views: 21798

Re: Save window geometry upon exit / Remember window positions / Store window size/location between games

JohnWittle wrote:
Fri May 19, 2023 9:31 am
I just wish I knew where that settings file was.
If I had to wager a guess, %appdata%/Factorio
by Jap2.0
Thu Mar 10, 2022 5:46 pm
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 433
Views: 196399

Re: Parrallel processing in games & applications

BlueTemplar wrote:
Thu Mar 10, 2022 10:45 am
The rendering isn't going to be a performance bottleneck anyway... (unless maybe on very low power integrated graphic chips ?)
And of course, as already mentioned, it's already fully multithreaded.
Render preparation is CPU, iirc. I don't think it's generally a major bottleneck, though.
by Jap2.0
Thu Mar 10, 2022 7:02 am
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 433
Views: 196399

Re: Parrallel processing in games & applications

Yes and no. You need to do that calculation of item-positions only for the belts currently visible. ... The same is it with this idea: you have a segment of belts with items on it, you know when each item in the segment will leave that segment and you know the current time. With that information yo...
by Jap2.0
Thu Mar 10, 2022 6:39 am
Forum: Ideas and Suggestions
Topic: ARM Build
Replies: 145
Views: 52584

Re: ARM architecture

The problem wirth supporting ARM is that factorio source contains handwritten optimized x86-assembly. To the best of my knowledge it does not , from what I've gathered the main reasons against supporting ARM are low market share and ensuring determinism. I remember that some FFF talked about assemb...
by Jap2.0
Tue Mar 08, 2022 2:49 am
Forum: Ideas and Suggestions
Topic: ARM Build
Replies: 145
Views: 52584

Re: ARM architecture

Gummiente27 wrote:
Wed Mar 02, 2022 9:34 pm
The problem wirth supporting ARM is that factorio source contains handwritten optimized x86-assembly.
To the best of my knowledge it does not, from what I've gathered the main reasons against supporting ARM are low market share and ensuring determinism.
by Jap2.0
Tue Mar 08, 2022 2:49 am
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 433
Views: 196399

Re: Parrallel processing in games & applications

I read this again and must say, that this is only true, if you have fixed segments, the segments themselves don’t move. But the general idea will work also with them: you can move the segments by having a fixed point on the belt in the future and measure the time it takes for the item/segment/whate...
by Jap2.0
Fri Jan 29, 2021 1:26 am
Forum: This Forum
Topic: Google [Bot] user shown when browsing forum.
Replies: 6
Views: 3133

Re: Google [Bot] user shown when browsing forum.

blazespinnaker wrote:
Wed Jan 27, 2021 12:27 am
Nope. We have a term we like to use around the office for sites like this - soft target.
Again, it doesn't matter: it always shows that.
by Jap2.0
Mon Jan 25, 2021 11:14 pm
Forum: Releases
Topic: Version 1.1.17
Replies: 10
Views: 11303

Re: Version 1.1.17

Trific wrote:
Mon Jan 25, 2021 7:38 pm
Steam has an update for Factorio scheduled a few hours from now, but there's no description or news associated. Is this IT?
If you don't try to start a game or have it set to have updates prioritized, Steam will schedule updates for it for the middle of the night.
by Jap2.0
Mon Jan 25, 2021 11:05 pm
Forum: This Forum
Topic: Google [Bot] user shown when browsing forum.
Replies: 6
Views: 3133

Re: Google [Bot] user shown when browsing forum.

Googlebot is always browsing. Bingbot almost always is, as well. You used to be able to find Yahoo's bot sometimes, but I haven't seen that recently...
by Jap2.0
Fri Jan 22, 2021 8:23 pm
Forum: Releases
Topic: Version 1.1.13
Replies: 12
Views: 11580

Re: Version 1.1.13

Fixed that furnace alt-mode didn't show the last recipe, same as map view "Recipe Icons" option. (94601) The link here is wrong, I was looking to see if this was reported yesterday and it's fixed today. Perfect. Fixed for the next release on in this topic, but I don't plan to put "fi...
by Jap2.0
Tue Jan 12, 2021 8:17 pm
Forum: Ideas and Requests For Mods
Topic: OptimaUPS Mod
Replies: 7
Views: 4450

Re: OptimaUPS Mod

Xorimuth wrote:
Mon Jan 11, 2021 4:24 pm
I think that the controversy is 2-fold:

(1) People thinking that it shouldn't be in the base game.
(2) People thinking that it isn't possible to create a mod that improves UPS in this manner.
(3) People worrying that it will simplify mechanics.
by Jap2.0
Tue Jan 12, 2021 8:12 pm
Forum: Ideas and Suggestions
Topic: Optimization idea: abstraction
Replies: 236
Views: 58377

Re: Optimization idea: abstraction

I might be wrong, but I think you misunderstood what blueprint spraying was. As I understand it, BP spraying is : place a blueprint out of conbot coverage, grab one of the entities placed as ghost, and spray it over the BP to build only where ghosts of this specific entity are, to build super fast ...
by Jap2.0
Mon Jan 11, 2021 2:40 am
Forum: Mod portal Discussion
Topic: Mods must have a banner-picture
Replies: 53
Views: 12936

Re: Mods must have a banner-picture

Deadlock989 wrote:
Sun Jan 10, 2021 3:39 pm
- Something other than Markdown for composing the pages. Literally anything. Hammer and chisel, wax tablets, fucking papyrus, anything other than Markdown.
Just use plain text?
by Jap2.0
Mon Jan 11, 2021 2:35 am
Forum: Gameplay Help
Topic: [1.1.6] Shotgun warping
Replies: 12
Views: 4018

Re: [1.1.6] Shotgun warping

There is no such thing as an "authorative" server in factory. That's actually not quite right. The server is authoritative when it comes to player input ordering and timing. That's why latency hiding is necessary in the first place, and why you see rubberbanding when latency hiding switch...
by Jap2.0
Sat Jan 09, 2021 2:16 am
Forum: Ideas and Suggestions
Topic: Cloning as massive UPS improvement (Factory-Streets)
Replies: 49
Views: 10331

Re: Cloning as massive UPS improvement (Factory-Streets)

[Moderated by Koub : off topic]
by Jap2.0
Sat Jan 09, 2021 1:58 am
Forum: Ideas and Suggestions
Topic: Cloning as massive UPS improvement (Factory-Streets)
Replies: 49
Views: 10331

Re: Cloning as massive UPS improvement (Factory-Streets)

[Moderated by Koub : off topic]
by Jap2.0
Sat Jan 09, 2021 1:44 am
Forum: Ideas and Suggestions
Topic: Cloning as massive UPS improvement (Factory-Streets)
Replies: 49
Views: 10331

Re: Cloning as massive UPS improvement (Factory-Streets)

[Moderated by Koub : off topic]
by Jap2.0
Sat Jan 09, 2021 1:28 am
Forum: Ideas and Suggestions
Topic: Cloning as massive UPS improvement (Factory-Streets)
Replies: 49
Views: 10331

Re: Cloning as massive UPS improvement (Factory-Streets)

[Moderated by Koub : off topic]
by Jap2.0
Thu Jan 07, 2021 11:14 pm
Forum: Pending
Topic: 1.1.7 Bug Report
Replies: 7
Views: 2044

Re: 1.1.7 Bug Report

And the first log shows a 1.1.7 game with no crash, exiting ~10 seconds after reaching the menu.

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