Search found 2352 matches
- Sat May 23, 2020 5:44 pm
- Forum: News
- Topic: Friday Facts #348 - The final GUI update
- Replies: 143
- Views: 59260
Re: Friday Facts #348 - The final GUI update
... but this has been promised and then poof, along with the fluid dynamics. Nobody promised anything. Like Coffee stain promised to release on steam in may and now it*s may 33rd. Just alternate the facts - like blueprint library overhaul will be implemmented in 1.0 in parallel universe x-alpha 232...
- Fri May 22, 2020 7:09 pm
- Forum: News
- Topic: Friday Facts #348 - The final GUI update
- Replies: 143
- Views: 59260
Re: Friday Facts #348 - The final GUI update
https://i.imgur.com/jSBYa3H.png Are those engines? Apparently - I don't really see it. This was the one that stuck out to me most, it looks more like a belt of some sort than anything else, especially not an engine (there isn't any part to propel it). Other questions: Do the sounds overlap? How doe...
- Fri May 22, 2020 4:06 pm
- Forum: Releases
- Topic: Version 0.18.26
- Replies: 45
- Views: 27040
- Thu May 14, 2020 6:04 pm
- Forum: Ideas and Suggestions
- Topic: Canonical web resource of versions
- Replies: 16
- Views: 4521
- Thu May 14, 2020 6:02 pm
- Forum: Releases
- Topic: Version 0.18.24
- Replies: 39
- Views: 22366
Re: Version 0.18.24
Developers are biased (this isn't meant derogatorily). Also, users are more creative when it comes to breaking things. And, of course, developers can only test things within the environment that's available to them -- which won't cover every combination of hard- and software that may be out in the ...
- Thu May 14, 2020 5:57 pm
- Forum: Ideas and Suggestions
- Topic: Canonical web resource of versions
- Replies: 16
- Views: 4521
Re: Canonical web resource of versions
] Yep, I grabbed the link from https://wiki.factorio.com/Download_API. It didn't have the get-available-versions link, so I also added that just now. That doesn't have https://updater.factorio.com/get-download-link either, but I don't know how exactly that's used (...because it's not documented the...
- Wed May 13, 2020 3:00 am
- Forum: Technical Help
- Topic: Factorio is not using GPU (Linux)
- Replies: 19
- Views: 7441
Re: Factorio is not using GPU
Do you have proper drivers installed & updated?
- Tue May 12, 2020 9:42 pm
- Forum: Ideas and Suggestions
- Topic: Canonical web resource of versions
- Replies: 16
- Views: 4521
Re: Canonical web resource of versions
https://updater.factorio.com/get-available-versions will give you a list of possible update paths, and https://updater.factorio.com/get-download-link will get you a link to download something or other (you have to send that some parameters but I'm not quite sure what). See https://github.com/narc0ti...
- Tue May 12, 2020 1:50 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.23] Crash on start: "Cannot load base mod version 0.18.23 with game version 0.18.65535."
- Replies: 2
- Views: 2237
Re: [0.18.23] Crash on start: "Cannot load base mod version 0.18.23 with game version 0.18.65535."
Fixed in 0.18.24, out ~8 minutes ago.
- Sat May 09, 2020 7:36 pm
- Forum: Ideas and Suggestions
- Topic: better compression algorithm for saves and mods
- Replies: 35
- Views: 9353
Re: better compression algorithm for saves and mods
Yeah, I'm fine with that.
- Sat May 09, 2020 7:35 pm
- Forum: Ideas and Suggestions
- Topic: Bikeshedding about non-blocking saving on Windows
- Replies: 20
- Views: 5047
Re: better compression algorithm for saves and mods
Non-blocking saving isn't possible to implement on windows in the same way it works on the other platforms. Windows does not have process forking. I'm not an expert on Windows APIs by any means, but apparently there is ZwCreateProcess which is similar. ( example 1 , example 2 ( original ) - first i...
- Sat May 09, 2020 7:23 pm
- Forum: Ideas and Suggestions
- Topic: better compression algorithm for saves and mods
- Replies: 35
- Views: 9353
Re: better compression algorithm for saves and mods
stop trying to apply it to everybody, i never asked for it to be the default option, i've said several times it can be optional. Okay so that's why I asked So can you tell me exactly when you want this to be default, optional, and not available? (Obviously decompression should be available everywhe...
- Sat May 09, 2020 1:32 am
- Forum: Ideas and Suggestions
- Topic: better compression algorithm for saves and mods
- Replies: 35
- Views: 9353
Re: better compression algorithm for saves and mods
* No non-blocking saving on Windows last I checked * Throughput might not be an issue for non-blocking autosaves, but potentially multiple minutes is unacceptable if it's blocking. * How long the saving takes directly impacts how long it will take to join a server - both for the initial wait, and t...
- Fri May 08, 2020 11:20 pm
- Forum: Ideas and Suggestions
- Topic: better compression algorithm for saves and mods
- Replies: 35
- Views: 9353
Re: better compression algorithm for saves and mods
saving can be set up to only occur on the server, it can even be non-blocking save. throughput is a non-issue. * No non-blocking saving on Windows last I checked * Throughput might not be an issue for non-blocking autosaves, but potentially multiple minutes is unacceptable if it's blocking. * How l...
- Fri May 08, 2020 3:52 pm
- Forum: Ideas and Suggestions
- Topic: Diesel. Liquid fuel instead of solid fuel
- Replies: 50
- Views: 17155
Re: Liquid fuels - suggestion template
As vehicles cannot be directly supplied by pipe, you could refuel them using liquid pumps (as filling a fluid train wagon) and enable players to create their own automatic gas stations. Park the car near the pump, make a condition to fill the vehicle. Sounds nice in theory, but I can imagine proble...
- Fri May 08, 2020 3:45 pm
- Forum: Off topic
- Topic: [photos] Factorio in real life
- Replies: 152
- Views: 314926
Re: [photos] Factorio in real life
Yeah, that was the thought that came to my mind as well.
- Tue May 05, 2020 2:50 am
- Forum: Releases
- Topic: Version 0.18.22
- Replies: 71
- Views: 36783
Re: Version 0.18.22
Would you prefer this? Website, not forum. That said, there should be a few ways to get around it - I checked and reader mode on Firefox for Android will put it in a light theme (actually I just found out that it will let you choose a theme... Honestly I need to use that more often; I haven't check...
- Mon May 04, 2020 7:06 pm
- Forum: Ideas and Suggestions
- Topic: A pointer
- Replies: 16
- Views: 5528
Re: A pointer
There is a debug setting that shows what other players are hovering over, can't remember the name off the top of my head though.
- Sun May 03, 2020 6:17 pm
- Forum: Ideas and Suggestions
- Topic: better compression algorithm for saves and mods
- Replies: 35
- Views: 9353
Re: better compression algorithm for saves and mods
Just out of curiosity, what/are there any compressed file formats other than zip Windows/MacOS can open natively? (Not saying that everyone shouldn't have 7-zip or something installed....) It's nice to be able to just open them natively on the OS level (although granted the people who will be manual...
- Thu Apr 30, 2020 2:43 pm
- Forum: Tools
- Topic: Zip file compression metadata curiosity
- Replies: 3
- Views: 2388
Re: Zip file compression metadata curiosity
Zlib 1.1.4 per this, apparently (as of a few months back) - not sure if that helps.