Search found 12 matches

by jerocom
Sat Mar 21, 2020 6:55 pm
Forum: Technical Help
Topic: Couldn't estabilish network communication with server.
Replies: 1
Views: 584

Couldn't estabilish network communication with server.

A couple of my friends and I are trying to play factorio together. One of them hosts it, everybody else joins, but I can't (even though I see it in "public games"). What is going on? We are playing 0.18.15, both accounts official, etc. (he has it on Steam while I don't, but that shouldn't ...
by jerocom
Tue Apr 02, 2019 7:58 am
Forum: Technical Help
Topic: [0.17.23] performance issues
Replies: 1
Views: 521

[0.17.23] performance issues

Hey everybody. So I updated to 0.17.23 and am now getting general performance issues. Mainly when placing furnaces, my framerate drops from 60 to like 20. I do have smoke turned off and when placing anything else near other furnaces, I have no problems. Well, I turned Rivatuner statistics server on ...
by jerocom
Tue Apr 02, 2019 7:30 am
Forum: Ideas and Suggestions
Topic: Friends
Replies: 5
Views: 1693

Re: Friends

I know, I just posted it as a suggestion because I tried to explore the forums and wanted to see how they work :D.
by jerocom
Tue Apr 02, 2019 7:26 am
Forum: Technical Help
Topic: startup crashes - GTX 1050 (4GB)
Replies: 3
Views: 889

Re: startup crashes - GTX 1050 (4GB)

Hello, the problem persisted but I just switched to integrated graphics (not optimal performance, but that isn't going to stop me :D), updated to 0.17 and the problem is gone.
Thank you
by jerocom
Thu Mar 07, 2019 3:09 am
Forum: Technical Help
Topic: startup crashes - GTX 1050 (4GB)
Replies: 3
Views: 889

startup crashes - GTX 1050 (4GB)

0.16.51 - stable - startup crashes between 40% - 45% (loading sprites) on 419.35 nvidia driver - doesn't post error log (so I can't post it here) - works with intel integrated 630 graphics (but the performance is not like with the 1050 :D) - previous driver worked no problem Hey, I'm just trying to ...
by jerocom
Mon Nov 27, 2017 8:48 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3781
Views: 1359459

Re: Development and Discussion

I'm sorry, if I posted this to wrong thread, but here is my suggestion. Is it possible to make new type of logistic chest (and/or warehouse) which can both accept and send materials (like having both requesting slots and auto-trash slots)? example: I have a warehouse with iron input, but that input ...
by jerocom
Thu Aug 24, 2017 6:46 am
Forum: Ideas and Suggestions
Topic: Updating factorio and mods
Replies: 1
Views: 781

Updating factorio and mods

Hello, it's me again. When update on Factorio is released at the same time as mod update, it means, that I have to start Factorio 3 times (start, then update Factorio, restart, then update mods, then restart). I think that it would be a good thing to somehow update Factorio and mods at once, because...
by jerocom
Mon Aug 21, 2017 2:19 pm
Forum: News
Topic: Friday Facts #201 - 0.15 Stable, but not really
Replies: 148
Views: 51161

Re: Friday Facts #201 - 0.15 Stable, but not really

1.83 seconds to generate new map... and here am I, with my perfect PC, generating new map 3 minutes :D
by jerocom
Mon Aug 21, 2017 2:06 pm
Forum: News
Topic: Friday Facts #203 - Logistic buffer chest
Replies: 152
Views: 66464

Re: Friday Facts #203 - Logistic buffer chest

That is a great idea, but there is a active provider chest too, and what would do that? (it is not in the scheme)
by jerocom
Mon Jul 03, 2017 8:07 pm
Forum: Balancing
Topic: Attacking biters with turrets makes all weapons pointless
Replies: 233
Views: 129396

Re: Attacking biters with turrets makes all weapons pointles

I would like to someday see the big gap between ammo-based turrets and electrical turrets removed. At the moment, ammo-based turrets are simply worthless. They require MORE setup (automatic ammo feeds, etc), but they become technologically obsolete even vs. medium biters. I would like to see flamet...
by jerocom
Mon Jul 03, 2017 7:54 pm
Forum: Ideas and Suggestions
Topic: Friends
Replies: 5
Views: 1693

Friends

This idea is not directly to the game itself, but I think it is still an improvement. What if you can somehow "add friends". I think that could be useful for players of Factorio, who do not own a Steam version. (thinking of seeing, if your friend is playing on some server, name of the serv...
by jerocom
Sun Jun 11, 2017 7:35 pm
Forum: Ideas and Suggestions
Topic: logistic and construction robots' movement
Replies: 4
Views: 1426

logistic and construction robots' movement

I don't know, if it happens only on my PC, but when I for example deconstruct trees, rocks, belts with items, etc. and I have roboport near with storage chest, robots still fly on the other side of my base to another storage chest (chests are not full, and it does not happen with 100%, but it is lit...

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