I got a good laugh out of all your replies.
Seriously though, 0.16 will be out when it is READY. The staff wants to get it out to us all, too. We can't test it until it is out, right? Be patient.
Search found 4 matches
- Fri Dec 01, 2017 12:09 pm
- Forum: Releases
- Topic: Version 0.15.40
- Replies: 24
- Views: 23495
- Thu Aug 03, 2017 6:25 pm
- Forum: News
- Topic: Friday Facts #201 - 0.15 Stable, but not really
- Replies: 148
- Views: 51779
Re: Friday Facts #201 - 0.15 Stable, but not really
Why is everybody talking about speeding up the autosave? The real problem is that user input is trashed during the save. Even worse, the autosave can also have nasty side effects. For example, if I am drawing a deconstruction area when the save hits, the save totally cancels the rectangle I was draw...
- Sun Jul 30, 2017 6:28 pm
- Forum: News
- Topic: Friday Facts #201 - 0.15 Stable, but not really
- Replies: 148
- Views: 51779
Re: Friday Facts #201 - 0.15 Stable, but not really
All this talk about optimizing startup brings this back to mind: Why not check for and install updates BEFORE spending time loading all that stuff, since it will all need to be loaded again after installing an update??? This reloading makes updating seem slower than it really is.
- Fri Jun 09, 2017 1:57 am
- Forum: Releases
- Topic: Version 0.15.19
- Replies: 19
- Views: 20827
Re: Version 0.15.19
Is there a chance we could get an option to have the game start in maximized windowed mode? Better yet, have it remember the location and size of its window when it closes and launch as that? :P I also agree with these. I would like to offer two comments: 1. Many graphics cards perform better in fu...