Search found 13 matches

by BluePsyduck
Fri Aug 14, 2020 9:57 am
Forum: Releases
Topic: Version 1.0.0
Replies: 130
Views: 98499

Re: Version 1.0.0

Congratulations for the release, and thanks for creating such a masterpiece of a game, able to eat away your time without you even realising it. And of course Wube would not be Wube without adding a last troll to the release. Nice to see spidertron, as well as to finally have a reason to automate ra...
by BluePsyduck
Wed May 27, 2020 3:59 pm
Forum: Minor issues
Topic: [0.18.26] Cannot search mods for internal names or author in "Manage" tab
Replies: 2
Views: 1134

Re: [0.18.26] Cannot search mods for internal names or author in "Manage" tab

Even after restarting the game, the behaviour does not change: You are not able to find the mod when searching for "farl" in the "Manage" tab. So I don't think that this issue is really a side effect of no-restart what you described. (But I can understand that this issue is too m...
by BluePsyduck
Mon May 25, 2020 11:48 am
Forum: Minor issues
Topic: [0.18.26] Cannot search mods for internal names or author in "Manage" tab
Replies: 2
Views: 1134

[0.18.26] Cannot search mods for internal names or author in "Manage" tab

This is only a minor inconsistency in the mod menu, which I found: In the "Install" tab, you can search for the internal names of mods as well as for authors. In the "Manage" tab, you can't. Steps of reproduction: Launch the game and open the "Mods" menu. In the "I...
by BluePsyduck
Fri May 15, 2020 4:47 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.24] Language "id" is missing its label
Replies: 1
Views: 832

[0.18.24] Language "id" is missing its label

I noticed that the language "id" is missing its label in the dropdown field of the interface settings. The language is actually using the wrong key in its info.json file: In "data/core/locale/id/info.json", change "name" to "language-name", and I assume it wil...
by BluePsyduck
Mon Apr 20, 2020 2:09 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.19] Missing thumbnail in "Updates" tab of Mods dialog
Replies: 1
Views: 1679

[0.18.19] Missing thumbnail in "Updates" tab of Mods dialog

When opening the in-game mod browser and switching to the "Updates" tab, the listed mods won't have their thumbnail displayed in the right panel. missing-thumbnail.jpg Expected behavior: The game should download the thumbnail of the latest version of the mod from the mod portal, as it alre...
by BluePsyduck
Sat Apr 11, 2020 9:51 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.18.18] Richt-Text icons cut off in Train Station window
Replies: 1
Views: 2871

[kovarex] [0.18.18] Richt-Text icons cut off in Train Station window

I noticed that when using richt text icons in station names, the icons are slightly cut off in the window of the train station itself. Have a look at the screenshot: icons-cut-off.jpg You can see it best on the signal-black icon: The white border is missing at the top. (When looking closely, you can...
by BluePsyduck
Wed Apr 08, 2020 9:48 am
Forum: Resolved Problems and Bugs
Topic: [Wheybags] [0.18.17] Certain translations fail with keyboard binds
Replies: 1
Views: 3398

[Wheybags] [0.18.17] Certain translations fail with keyboard binds

While looking through different aspects of the game (what else to do when the workplace has been shut down atm :D) I came across an issue regarding certain translations and key binds: failed-translation.jpg As you can see, the translation reads: Kann auch durch bad control sequence, alt control loca...
by BluePsyduck
Sat Feb 17, 2018 3:35 pm
Forum: General discussion
Topic: Can i see what is made out of an product?
Replies: 11
Views: 4615

Re: Can i see what is made out of an product?

I created a Factorio Item Browser, which may come in handy to check the recipes. E.g. your yellow inserter. (Also supports some of the popular mods (e.g. Bobs and Angels), but may still bug out on those.)
by BluePsyduck
Sat Feb 17, 2018 8:32 am
Forum: News
Topic: Friday Facts #230 - Engine modernisation
Replies: 81
Views: 45110

Re: Friday Facts #230 - Engine modernisation

Ah yes Tyctolio, the famous game about dismantling factories and returning to our primal roots. You are the biters now. You see an abandoned factory and have to dismantle it step by step to get the raw iron and copper ore, with which you form nice ore patches. You have to constantly fight of the hu...
by BluePsyduck
Mon Feb 12, 2018 8:22 pm
Forum: General discussion
Topic: Project Announcement: Factorio Item Browser
Replies: 8
Views: 5657

Re: Project Announcement: Factorio Item Browser

Can you extend this with a json view, so other tools can use the data, e.g. for crafting/balancing calculations? Is this on github or somewhere, so others can contribute? I did indeed plan to publish an API at some point, so that other projects can use the data. The current version of the project d...
by BluePsyduck
Sun Feb 11, 2018 5:53 pm
Forum: General discussion
Topic: Project Announcement: Factorio Item Browser
Replies: 8
Views: 5657

Project Announcement: Factorio Item Browser

After programming on it for some time now, today I want to present you my project: Factorio Item Browser: https://www.factorio-item-browser.com/ This website lists all items and recipes of the most-used mods of Factorio right in your browser, and offering a search over all of them. Choose the mods y...
by BluePsyduck
Sun Sep 24, 2017 3:07 pm
Forum: Pending
Topic: [0.15.34] LuaItemPrototype.localised_description no fallback
Replies: 2
Views: 1377

Re: [0.15.34] LuaItemPrototype.localised_description no fallback

The only reason I can give to change it is consistency: Why is the name of the entity used, but not the description? For me it would be more logical if either both values are taken from the entity, or none.
by BluePsyduck
Sun Sep 24, 2017 11:48 am
Forum: Pending
Topic: [0.15.34] LuaItemPrototype.localised_description no fallback
Replies: 2
Views: 1377

[0.15.34] LuaItemPrototype.localised_description no fallback

I encountered some odd behavior when accessing the localised values of the item_prototypes within a mod, but I am not sure if this is actually a bug. The localised_name of the items seem to fall back to the entity names, if the item is placeable as entity. But the localised_description does not fall...

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