Search found 23 matches

by dimm
Mon Jan 10, 2022 6:09 am
Forum: Not a bug
Topic: [1.1.50] Game download files still labeled as alpha version
Replies: 2
Views: 1210

Re: [1.1.50] Game download files still labeled as alpha version

Wube somewhere said that the word "alpha" is mentioned in so many build scripts and configs that they are afraid to touch anything.
by dimm
Wed Oct 13, 2021 1:10 pm
Forum: Implemented Suggestions
Topic: Constant combinator on/off status visual indicator
Replies: 1
Views: 986

Re: Constant combinator on/off status visual indicator

This is already in the game, just connect the combinator to the logical network to see.
by dimm
Wed Aug 25, 2021 4:39 pm
Forum: Ideas and Suggestions
Topic: Missing in game
Replies: 10
Views: 2420

Re: Missing in game

If you think that something is missing in the game - use mods

1) Reinforced Walls https://mods.factorio.com/mod/Reinforced-Walls

2) Uranium Artillery Shells https://mods.factorio.com/mod/UraniumArtilleryShells

3) Waterfill https://mods.factorio.com/mod/Waterfill_v17
by dimm
Fri Jan 15, 2021 9:59 am
Forum: Technical Help
Topic: Lost blueprints after version rollback
Replies: 18
Views: 6407

Re: Version 1.1.8

coppercoil wrote: ↑
Fri Jan 15, 2021 8:06 am
Downgrade version is an extremely rare use case and you do it at your own risk. There is no need for developers to handle this situation. I recommend making backups or staying on the stable branch.
by dimm
Thu Aug 20, 2020 7:45 pm
Forum: Ideas and Suggestions
Topic: [obsolete after V1.1] New Train stop condition: Next stop not deactivated
Replies: 16
Views: 4421

Re: New Train stop condition: Next stop not deactivated

My workaround is to check the contents of the train upon arrival from the mining outpost to the waiting station. If the train is empty, it stays here to wait until I move the outpost to another resource location. Cons: the train from the waiting station needs to be started manually after relocation ...
by dimm
Thu Aug 13, 2020 7:27 am
Forum: Implemented Suggestions
Topic: A checkbox to turn of red flashing effect.
Replies: 5
Views: 1897

Re: A checkbox to turn of red flashing effect.

Sounds like an idea for mod.
by dimm
Fri Jul 31, 2020 1:12 pm
Forum: Releases
Topic: Version 0.18.37
Replies: 33
Views: 17924

Re: Version 0.18.37

Keeping the last 5-10 deleted blueprints somewhere in blueprint library could solve this problem. "Don't confirm, allow undo"
by dimm
Mon Apr 20, 2020 6:33 am
Forum: General discussion
Topic: Are there any remaining "breaking" changes for 1.0? (such as different map gen/recipes)
Replies: 4
Views: 2199

Re: Are there any remaining "breaking" changes for 1.0? (such as different map gen/recipes)

Obliterator2 wrote: ↑
Sat Apr 18, 2020 12:15 pm
to constantly explore
Just stay on the same version of Factorio
by dimm
Sun Mar 15, 2020 10:19 am
Forum: 1 / 0 magic
Topic: [0.18.10] Crash loading map: "StorageTank::StorageTank"
Replies: 1
Views: 1216

[0.18.10] Crash loading map: "StorageTank::StorageTank"

Modded save from 0.18.10, bug reproduced in .11 and .12, with mods and with disabled mods. No modded liquids. Reproduced when trying to load the three autosaves (autosave interval 20 min). Reproduced after deleted all files under my write-data folder. Is it possible to fix save file by myself? c:\cy...
by dimm
Tue Mar 03, 2020 10:13 pm
Forum: Ideas and Suggestions
Topic: Super Radar and Nuclear ICBMs or why uranium needs balancing
Replies: 6
Views: 2320

Re: Super Radar and Nuclear ICBMs or why uranium needs balancing

You can reduce the amount of uranium on map gen settings not only by decreasing richness, also use size/frequency and you ran out of uranium very quickly.
by dimm
Mon Mar 02, 2020 1:53 pm
Forum: Ideas and Suggestions
Topic: Offshore rework
Replies: 7
Views: 2268

Re: Offshore rework

darkfrei wrote: ↑
Mon Mar 02, 2020 11:20 am
So we are need the void-powered offshore pump to restart the factory after such blackout.
Or electric-powered offshore pump which run at 10% without electricity and at 100% when power restored.
by dimm
Fri Jan 31, 2020 8:29 am
Forum: Releases
Topic: Version 0.18.3
Replies: 48
Views: 26126

Re: Version 0.18.3

Show a confirmation in case the map exchange string is different.
I also think that it will be very valuable.
by dimm
Wed Aug 14, 2019 11:50 am
Forum: Ideas and Suggestions
Topic: [0.17] Reorganize Research Queue
Replies: 41
Views: 11446

Re: [0.17] Reorganize Research Queue

+1
by dimm
Tue Jul 23, 2019 3:23 pm
Forum: Releases
Topic: Version 0.17.58
Replies: 53
Views: 29355

Re: Version 0.17.58

Aeternus wrote: ↑
Tue Jul 23, 2019 10:47 am
Then Factorio is definitely a thing for you. Chop ALL the trees!
No, BURN them all!
by dimm
Fri Jul 12, 2019 7:17 pm
Forum: Implemented Suggestions
Topic: `zstd -1` on atlas caches could double even SSD read speed
Replies: 7
Views: 3754

Re: `zstd -1` on atlas caches could double even SSD read speed

The game now loads very quickly. Thanks!
by dimm
Mon Mar 04, 2019 3:00 pm
Forum: Resolved Problems and Bugs
Topic: [posila] [0.17.1] Game fails to start on Windows 10 (Intel HD Graphics 4600)
Replies: 19
Views: 4983

Re: [posila] [0.17.1] Game fails to start on Windows 10 (Intel HD Graphics 4600)

If the problem is still relevant, try running the game with the option --force-opengl
by dimm
Fri Feb 01, 2019 12:26 pm
Forum: General discussion
Topic: Your most used mods
Replies: 10
Views: 3785

Re: Your most used mods

Teleportation. Without it, moving around the base would take a terribly long time, since it is divided into parts connected by a railway network.
by dimm
Tue Jan 22, 2019 10:16 am
Forum: General discussion
Topic: Fish
Replies: 23
Views: 6264

Re: Fish

by dimm
Fri Nov 23, 2018 12:04 pm
Forum: Ideas and Suggestions
Topic: QoL Ore Quantities in Mapgen Preview
Replies: 2
Views: 1268

Re: QoL Ore Quantities in Mapgen Preview

It was presented in fff-246, take a look at the last picture.

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