Search found 109 matches

by DarkyPupu
Mon Feb 01, 2021 12:43 pm
Forum: Mods
Topic: Industrial Revolution 2 discussion
Replies: 124
Views: 46627

Re: Industrial Revolution 2 discussion

Most thanks to Deadlock indeed.

Totally understands the policy, do whatever you want at your pace and your way, because obviously, it is excellent this way 8-)
by DarkyPupu
Sat Nov 14, 2020 8:42 am
Forum: PyMods
Topic: pY Pollution & Energy (Unofficial)
Replies: 33
Views: 16105

Re: pY Pollution & Energy (Unofficial)

Hi, Some feedback: - Steam (60Β°) in tailing ponds generates insane amount of pollution, which doesn't make sense to me. Cannot vent it, either. Anything which can be done about this ? Generally speaking, tailing ponds pollution looks a bit insane whatever, regarding the rest. - It would be interesti...
by DarkyPupu
Mon Sep 21, 2020 8:04 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3861
Views: 1179389

Re: Bugs & FAQ

BA-game : When constructing a burner mining drill, it costs 2 stone furnaces 6 mechanical parts 6 construction frames When i take it back, i have only half of those in inventory. All other buildings seems to work ok (100% back) Building cost x10, expensive recipes, if that matters. No significant ot...
by DarkyPupu
Wed Aug 19, 2020 6:38 am
Forum: Reika's Mods
Topic: Bioluminescence - Because lamps need not be the only things to glow in the dark
Replies: 18
Views: 9346

Re: Bioluminescence - Because lamps need not be the only things to glow in the dark

I like this mod, fits the world perfectly. However i would prefer that you don't get wood every time you chop the trees, because just chopping and replanting you can have infinite wood supply, which is way too tempting :) (i commented the sapling part in the mod to avoid this as i don't think it's e...
by DarkyPupu
Mon Aug 17, 2020 8:48 am
Forum: Mods
Topic: [Mods for 0.18] Amator Phasma's Mods
Replies: 64
Views: 23186

Re: [Mods for 0.18] Amator Phasma's Mods

Hi,

Would be interested in Starfall concept as standalone.
Would it be possible to make it depend only on non-functional-changing libs (others optional only), or is it too much of hassle ?

Thanks !
by DarkyPupu
Fri Aug 14, 2020 10:28 am
Forum: Releases
Topic: Version 1.0.0
Replies: 130
Views: 98199

Re: Version 1.0.0

Can't wait for the next experimental release :lol: :mrgreen:
by DarkyPupu
Fri Aug 14, 2020 9:10 am
Forum: Releases
Topic: Version 1.0.0
Replies: 130
Views: 98199

Re: Version 1.0.0

Happy Launch 8-)
by DarkyPupu
Tue Aug 11, 2020 11:05 am
Forum: Releases
Topic: Version 0.18.47
Replies: 19
Views: 15286

Re: Version 0.18.47

Only 1 bugfix ? Critical, or final release scent ? :lol:
by DarkyPupu
Mon Aug 10, 2020 2:44 pm
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 633
Views: 185664

Re: pY Petroleum Handling

It doesn't come from Py mod (not directly, at least). I sent you PM in case you want to have a look, but since it's probably a faulty other mod which cause trouble, i'll try to sort it out and i'll post here result (so others know which one is incompatible) EDIT : It comes from Bot Servicing and it ...
by DarkyPupu
Mon Aug 10, 2020 1:26 pm
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 633
Views: 185664

Re: pY Petroleum Handling

Yes, i'll try to narrow down the problem first so you don't waste time on my tab, i just wanted to make sure it wasn't something known and "normal" / "not fixable" :) I come back to you when i have more easy-to-check config (currently i have some mods edited by hand, i'll remove ...
by DarkyPupu
Mon Aug 10, 2020 12:50 pm
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 633
Views: 185664

Re: pY Petroleum Handling

Hi, Not sure if this had been seen already (didn't find it in search), i have this error sometimes, but i can't find how to reproduce it : facpy.png It seems to only happen when a new player (no mod settings) join the game. So far i share by hand my modlist/modsettings but if there's a more fancy wa...
by DarkyPupu
Fri Aug 07, 2020 6:24 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.45] Crash when putting a blueprint in blueprint library: "Loading blueprint will desync on loading..."
Replies: 5
Views: 3245

Re: [0.18.45] Crash when putting a blueprint in blueprint library

Here's my old book of blueprint, doing same makes game crash systematically

Note that the book of blueprint contains blueprints NOT from vanilla. The game was vanilla, still.
by DarkyPupu
Fri Aug 07, 2020 6:11 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.45] Crash when putting a blueprint in blueprint library: "Loading blueprint will desync on loading..."
Replies: 5
Views: 3245

[0.18.45] Crash when putting a blueprint in blueprint library: "Loading blueprint will desync on loading..."

[0.18.45] Crash when putting a blueprint in blueprint library Multiplayer game (1 server headless on linux + 2 players on windows), no mods. I had a blueprint book on my library, and a blueprint freshly created (copied from ground). When i tried to put the new blueprint into the book, i had the book...
by DarkyPupu
Sat Aug 01, 2020 1:28 pm
Forum: News
Topic: Friday Facts #358 - Alien decoratives & Polluted water
Replies: 71
Views: 32624

Re: Friday Facts #358 - Alien decoratives & Polluted water

True, although it may be nicer to wait a couple more weeks to have all this (and maybe more ? ) than starting a long game right now. Thanks for answer :)
by DarkyPupu
Sat Aug 01, 2020 9:53 am
Forum: News
Topic: Friday Facts #358 - Alien decoratives & Polluted water
Replies: 71
Views: 32624

Re: Friday Facts #358 - Alien decoratives & Polluted water

Sorry if i missed it, but will it be possible / easy to migrate from a current game to 1.0 visual effects ? (creep, polluted water, etc.). Need new game to get benefit from it ? Existing game ok but only new chunks ? Console command ? It's great that pollution has a visual effect, it's definitely an...
by DarkyPupu
Mon Jul 27, 2020 4:42 pm
Forum: PyMods
Topic: pY Pollution & Energy (Unofficial)
Replies: 33
Views: 16105

Re: pY Pollution & Energy (Unofficial)

OK thanks for answer. One thing i do to keep biters decent is the evolution through research mod. While they keep being pesky, it allows to keep them enabled and play at your pace still. Of course one could consider this cheating, but the no-biter option or putting them 800km away doesn't sound way ...
by DarkyPupu
Mon Jul 27, 2020 4:01 pm
Forum: PyMods
Topic: pY Pollution & Energy (Unofficial)
Replies: 33
Views: 16105

Re: pY Pollution & Energy (Unofficial)

I'm positive it can be played with biters... with a few adjustments (i'm even playing with rampant, actually). Not suitable for vanilla biters settings especially at the start, anyway. Also you need to be masochist of course. :lol: I'll give a try with your mod, and feedback anything worthy to be sa...
by DarkyPupu
Mon Jul 27, 2020 3:28 pm
Forum: PyMods
Topic: pY Pollution & Energy (Unofficial)
Replies: 33
Views: 16105

Re: pY Pollution & Energy (Unofficial)

I understand the concept, and agree with the pollution part, especially this : you can just power your entire factory with Biomass from Logs (1 Log to 30 Biomass default = 120 MJ of energy) the entire challenge just goes away and the pollution values serve little purpose (feels like cheating to me)....
by DarkyPupu
Mon Jul 27, 2020 1:15 pm
Forum: PyMods
Topic: pY Pollution & Energy (Unofficial)
Replies: 33
Views: 16105

Re: pY Pollution & Energy (Unofficial)

Hi,
Would there be any sense to provide an option to balance the pollution without the recipes changes or do you consider the whole goes together ?

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