Search found 124 matches
- Wed Nov 14, 2018 10:00 am
- Forum: Ideas and Suggestions
- Topic: Move Modular Armor item grid to the Character
- Replies: 15
- Views: 5838
Re: Abolish Modular Armor
If you do not like something just do not make and use it. Problem solved. You do realize that I have not come here for life advice, right? When I write a post about some aspect of the game that is hard to grasp or inconvenient to use, I relay MY EXPERIENCE only. I do it because chances are that the...
- Wed Nov 14, 2018 9:40 am
- Forum: Balancing
- Topic: Re-balancing Night Vision
- Replies: 17
- Views: 6586
Re: Re-balancing Night Vision
A little bird tells me you are playing Factorio NOT entirely as-intended.bobingabout wrote: ↑Wed Nov 14, 2018 9:35 amI never really use lamps at all, but that's not because of night vision. Can't see at night? adjust your screen brightness so you can.
- Tue Nov 13, 2018 1:55 pm
- Forum: Balancing
- Topic: Re-balancing Night Vision
- Replies: 17
- Views: 6586
Re: Re-balancing Night Vision
I have never even build gogles. What are they good for anyway? You can Build just as well at night without them. Your weapons work just as well without them (even targeting) You move just as well without them They take up space You see bites on the minimap just as well Judging from the screenshots ...
- Tue Nov 13, 2018 12:57 pm
- Forum: Ideas and Suggestions
- Topic: Move Modular Armor item grid to the Character
- Replies: 15
- Views: 5838
Re: Abolish Modular Armor
Corrected. In the current research tree the armor is not much more difficult to get then the goggles - both need red circuits. The bigger problem is batteries since they require chemical production, delaying then night-vision goggles.
- Tue Nov 13, 2018 12:47 pm
- Forum: Balancing
- Topic: Re-balancing Night Vision
- Replies: 17
- Views: 6586
Re-balancing Night Vision
I love Night Vision Gogles because they let me build at night. I wish I could get Night Vision Gogles earlier in the game without needing modular armor, solar panels and batteries. I hate Night Vision Gogles because they are OP. Night Vision Gogles [NVG] remove the element of surprise from biter att...
- Tue Nov 13, 2018 11:38 am
- Forum: Implemented Suggestions
- Topic: Add more animation to the world?
- Replies: 9
- Views: 4119
Re: Add more animation to the world?
I love the idea of dust clouds!
IMO it would be fantastic to have dust clouds in deserts and grass movement on planes and subtle tree sounds in forests.
IMO it would be fantastic to have dust clouds in deserts and grass movement on planes and subtle tree sounds in forests.
- Tue Nov 13, 2018 11:32 am
- Forum: Ideas and Suggestions
- Topic: Move Modular Armor item grid to the Character
- Replies: 15
- Views: 5838
Move Modular Armor item grid to the Character
Modular armor is used in Factorio to add "pockets" to the character for carry-on items such as goggles or exoskeletons. Major Problems of Modular Armor: 1. In order to use night-vision goggles (which are cheap), I *have to* have modular armor with batteries (which require chemical producti...
- Wed Oct 31, 2018 1:51 pm
- Forum: Ideas and Suggestions
- Topic: Late stage feedback/balancing/issues
- Replies: 15
- Views: 4204
Re: Late stage feedback/balancing/issues
+1 to all the points in the topic.
- Wed Oct 31, 2018 1:44 pm
- Forum: Ideas and Suggestions
- Topic: make hand-crafting only possible when stationary
- Replies: 20
- Views: 7037
Re: make hand-crafting only possible when stationary
I think you're making a false a dichotomy. The current system is basic, but does the job quite well (compare with Minecraft for example), with some obvious drawbacks. We don't have to go toward either extreme. Leave it as it is, or even improve it. That is exactly what I suggested as option #1 in m...
- Wed Oct 31, 2018 1:36 pm
- Forum: Ideas and Suggestions
- Topic: make hand-crafting only possible when stationary
- Replies: 20
- Views: 7037
Re: make hand-crafting only possible when stationary
I don't get the core argument that handcrafting should be somehow nerfed. Even if handcrafting UI is excellent, has no restrictions and has cat pics in it, it will still be annoying to handcraft because IT TAKES PLAYER'S TIME. That's the biggest nerf you can get in an automation game! Please fix the...
- Fri Oct 12, 2018 5:59 pm
- Forum: News
- Topic: Friday Facts #264 - Texture streaming
- Replies: 108
- Views: 48227
Re: Friday Facts #264 - Texture streaming
Anyway, a GTX 1060 renders a game scene like this in 1080p in 1ms. That's fast, but it means in 4K it would take 4ms, 10ms on integrated GPUs, and more that a single frame worth of time (16.66ms) on old, non-gaming GPUs. No wonder, scenes heavy on smoke or trees can tank FPS, especially in 4K. Mayb...
- Sat Sep 29, 2018 1:55 pm
- Forum: Modding discussion
- Topic: 0.17 Unit & AI additions
- Replies: 36
- Views: 19203
Re: 0.17 Unit & AI additions
One of my favorite use cases for such an API would be finally modding grounded construction and/or delivery robots. The idea of ground construction bots is well described by Factory Lobster in https://forums.factorio.com/viewtopic.php?f=6&t=50791 where it shows the benefits of early-game usage o...
- Fri Aug 31, 2018 2:11 pm
- Forum: News
- Topic: Friday Facts #258 - New autoplace
- Replies: 145
- Views: 65933
Re: Friday Facts #258 - New autoplace
Nicely done!
Please also make sure that there are some tree and rocks in the starting area. They are very nice to have in early game.
Please also make sure that there are some tree and rocks in the starting area. They are very nice to have in early game.
- Mon Aug 27, 2018 3:21 pm
- Forum: Ideas and Suggestions
- Topic: Enemies +
- Replies: 28
- Views: 8767
Re: Tougher Biters, Ailen Tech, and Biter defense
So true!Hannu wrote:Even ants do not have so stupid strategy in real life
- Mon Aug 27, 2018 12:59 pm
- Forum: Ideas and Suggestions
- Topic: Enemies +
- Replies: 28
- Views: 8767
Re: Enemies +
I don't think we need more types of enemies, however they would improve by having a less dumb AI. Could Factorio potentially have several enemy AI algorithms build in as a game setting, including the current one and the one from the mode? My ideal enemies are peaceful when I don't touch them, but sm...
- Mon Aug 27, 2018 12:49 pm
- Forum: Ideas and Suggestions
- Topic: Compilation of GUI ideas
- Replies: 6
- Views: 2890
Re: Compilation of GUI ideas
Oddly enough, I like all of the proposed ideas.
Especially collapsing the side bar. I had many times when it randomly intervened with my work by hiding buildings I needed, so I had to move the character. Very annoying!
Especially collapsing the side bar. I had many times when it randomly intervened with my work by hiding buildings I needed, so I had to move the character. Very annoying!
- Mon Aug 27, 2018 12:42 pm
- Forum: Ideas and Suggestions
- Topic: Improve Radar rendering in Map View
- Replies: 2
- Views: 1152
Re: Improve Radar rendering in Map View
Has there been a discussion to integrate some of the advanced coloring into the vanilla game?
Just as the post says, the current all-things-blue map theme is very readable.
Just as the post says, the current all-things-blue map theme is very readable.
- Mon Aug 27, 2018 7:43 am
- Forum: Ideas and Suggestions
- Topic: Plant and grow trees
- Replies: 9
- Views: 4512
Re: Plant and grow trees
Can confirm. Hadn't seen it happen prior to last night, but I had a small biter chew through a tree to get at me. Vow, seriously? Does the health of the tree gradually decrease when a biter chews it? Even still, I would like to build some tree defense lines, at least to camouflage my factory. Somet...
- Mon Aug 27, 2018 7:36 am
- Forum: Implemented Suggestions
- Topic: Bots as dots on map overview
- Replies: 14
- Views: 7208
Re: Bots as dots on map overview
Awesome, thanks! Looking forward to having it in the game!Rseding91 wrote:I added that as a debug option for 0.17.
- Sun Aug 26, 2018 2:56 pm
- Forum: Ideas and Suggestions
- Topic: Mnemonic shortcuts for items
- Replies: 3
- Views: 1425
Mnemonic shortcuts for items
The problem: I spend too much time finding items, ether in the crafting menu or in my Inventory. Proposed solution We can have a mnemonic shortcut for each item which would allow finding it instantaneously. For example, insertes can be mapped to :ins, :insb, :insl, :insf, :insx, :inss, :inssx for &...