Search found 124 matches
- Sun Dec 31, 2017 4:15 pm
- Forum: Duplicates
- Topic: Moving buildings incorrectly overlap
- Replies: 3
- Views: 1295
Moving buildings incorrectly overlap
Graphics of some moving buildings incorrectly overlap with other buildings. I took the screenshots on Windows 64 with graphic settings on "high". The Factorio version is 0.16.12 Example 1: inserters overlap with electric poles: factorio inserter overlap 2.PNG factorio inserter overlap 1.PN...
- Fri Oct 27, 2017 9:51 pm
- Forum: News
- Topic: Friday Facts #214 - Concrete rendering
- Replies: 129
- Views: 71609
Re: Friday Facts #214 - Concrete rendering
I was a lot of fun to read a detailed explanations and technical nuances! Thanks for great Friday posts, keep them coming! Despite not having a strong opinion on the concrete itself, I really hope you find the time and back port those technologies for other types of surfaces. One of the great visual...
- Wed Jun 14, 2017 7:05 pm
- Forum: Ideas and Suggestions
- Topic: insert overflow parts into chest
- Replies: 33
- Views: 7766
Prevent accidental armor extraction
A right-click on an armor opens it up, while a left-click extracts it. I found myself mixing those 2 up and left-clicking my armor by mistake instead of right-clicking it. The problem is it that if I have more items with my (modular) armor than I could normally carry, the extra items are left on the...
- Wed Jun 14, 2017 6:45 pm
- Forum: Ideas and Suggestions
- Topic: Power Armor Control [with image]
- Replies: 6
- Views: 3460
Re: Power Armor Control [with image]
An additional use case:
- turning off the portable roboport before an alien base raid to prevent robots from getting out and being killed (they get out if your tank is damaged)
- turning off the portable roboport before an alien base raid to prevent robots from getting out and being killed (they get out if your tank is damaged)