Search found 59 matches

by Taneeda
Fri Feb 09, 2024 12:13 pm
Forum: News
Topic: Friday Facts #397 - Factoriopedia
Replies: 118
Views: 16544

Re: Friday Facts #397 - Factoriopedia

Love those little details like the history buttons, especially with the mouse backward/forward buttons which are deeply connected in my muscle memory for that :D Those are the details that make the difference between a great game and an awesome game. I can't really enjoy other factory builder games ...
by Taneeda
Fri Oct 06, 2023 5:23 pm
Forum: News
Topic: Friday Facts #379 - Abstract rewiring
Replies: 153
Views: 25747

Re: Friday Facts #379 - Abstract rewiring

Paying attention to the tiny little details? YES, details matter, love it :)
by Taneeda
Fri Sep 29, 2023 12:59 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 337
Views: 77372

Re: Friday Facts #378 - Trains on another level

kovarex wrote: ↑
Fri Sep 29, 2023 11:37 am
BlackAsLight wrote: ↑
Fri Sep 29, 2023 11:28 am
Can we walk on the bridges?
You can't. biters also can't walk it.
But why? Sounds funny to me when biters possibly could attack from my spaghetti bridges :D btw, awesome train news, HYPE TRAIN
by Taneeda
Wed May 18, 2022 11:41 am
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 412
Views: 243855

Re: Performance optimization - post your saves

Here a save file of my spaghetti megabase, not the biggest but pretty big (~2.9kSpm) so I thought maybe its interesting to use it for researching possible performance improvements. Let me know how I can help... The link contains several iterations of the same base. https://drive.google.com/drive/fol...
by Taneeda
Tue May 17, 2022 5:30 am
Forum: Ideas and Suggestions
Topic: Unified Statistics Panel
Replies: 11
Views: 3359

Re: Unified Statistics Panel

k, thx
by Taneeda
Fri May 13, 2022 7:44 am
Forum: Ideas and Suggestions
Topic: Unified Statistics Panel
Replies: 11
Views: 3359

Re: Unified Statistics Panel

Is it in general possible to draw graphs by the MOD API?
by Taneeda
Wed Apr 20, 2022 2:59 pm
Forum: Duplicates
Topic: [1.1.57] Cliff not marked for deconstruct when placing blueprint
Replies: 2
Views: 1055

[1.1.57] Cliff not marked for deconstruct when placing blueprint

Hi there, not sure whether this is really a bug, so please correct me where I am wrong. While placing blueprints I recognized that some cliffs aren't marked for deconstruction automatically. Screenshot 2022-04-20 165232.png Screenshot 2022-04-20 164455.png Also, I uploaded the savegame to my google ...
by Taneeda
Fri Apr 01, 2022 2:46 pm
Forum: News
Topic: Friday Facts #369 - To the moon
Replies: 67
Views: 51415

Re: Friday Facts #369 - To the moon

Ok, nice work, you got me really hard... until finally I realized that I got rickrolled :D
by Taneeda
Fri Feb 05, 2021 9:49 am
Forum: Not a bug
Topic: [1.1.19] Missing Satellite Launched Counter
Replies: 4
Views: 1554

Re: [1.1.19] Missing Satellite Launched Counter

thx, PicksRocketStats is perfect for me :)
by Taneeda
Fri Feb 05, 2021 8:12 am
Forum: Not a bug
Topic: [1.1.19] Missing Satellite Launched Counter
Replies: 4
Views: 1554

Re: [1.1.19] Missing Satellite Launched Counter

ok :(

Where can I find the "Product finsished" stat of the rocket silo in the production panel? It seems not included to me...
RocketSilo_ProductFinished.png
RocketSilo_ProductFinished.png (769.03 KiB) Viewed 1528 times
by Taneeda
Fri Feb 05, 2021 7:49 am
Forum: Not a bug
Topic: [1.1.19] Missing Satellite Launched Counter
Replies: 4
Views: 1554

[1.1.19] Missing Satellite Launched Counter

Hi there, I recently updated to 1.1 when it was launched and noticed that the setallite counter (top left on screen previously) is missing. Personally I like this counter very much and miss it. Is this a bug or intended behavior and if it is intended is there a way to get it back? I hope there is a ...
by Taneeda
Fri Feb 05, 2021 7:26 am
Forum: Ideas and Suggestions
Topic: Unified Statistics Panel
Replies: 11
Views: 3359

Re: Unified Statistics Panel

uh yes, good point. Maybe this could be shown similar to the new trains GUI. Also the map view could be extended to different colors for the different electric networks, analog to train segments...
by Taneeda
Fri Feb 05, 2021 7:07 am
Forum: Ideas and Suggestions
Topic: Unified Statistics Panel
Replies: 11
Views: 3359

Unified Statistics Panel

TL;DR Rework the production stats + electric info panels into one single statistics window and extend+enrich the satellite launch counter window (total item until now, items per time[mec,min,hr, ...), user-selectable items). What ? I really like that fact that with 1.1 the tips&tricks sections ...
by Taneeda
Fri Feb 05, 2021 7:02 am
Forum: Ideas and Suggestions
Topic: Sync multiplayer saves to avoid downloading big maps / Synchronizing Maps / Avoid Multiplayer Download / Use local copy
Replies: 13
Views: 3404

Re: Synchronized Savegame

+1

Same usecase for my friends and me, I like the Idea
by Taneeda
Fri Feb 05, 2021 7:00 am
Forum: Ideas and Suggestions
Topic: Make production graphs cleaner
Replies: 9
Views: 2178

Re: Make production graphs cleaner

+1 My first thought on this topic was "YES, please" :) In that case, like in Excel charts, a feature "average over N points" with obviously possibility to set whatever N positive integer you'd like. Like that when "trend" needed, it's possible, when details needed, it's...
by Taneeda
Thu Jan 28, 2021 8:17 am
Forum: Ideas and Suggestions
Topic: Allow "Snap to Grid" change for existing tag
Replies: 1
Views: 905

Allow "Snap to Grid" change for existing tag

TL;DR I love the new "Snap to Grid" option, but I miss the ability to change this setting after tag was created. What ? The new "snap to grid" option is (in my opinion) awesome and allows to create nicely order tags on the map, which is in general very useful for base planning a...
by Taneeda
Thu Jan 28, 2021 8:12 am
Forum: Ideas and Suggestions
Topic: Being able to move map tags once placed
Replies: 22
Views: 7209

Moveable Map Tag

TL;DR
Make map tag(s) moveable.
What ?
Allow to move existing tags with mouse on the map.
Why ?
To allow moving existing map tags instead to delete and create them again on another position.
by Taneeda
Mon Dec 21, 2020 4:50 pm
Forum: Ideas and Suggestions
Topic: New setting for text size control
Replies: 3
Views: 1622

Re: New setting for text size control

In general you are right. I have gaming equipment and a 27" monitor with full HD. As a software engineer, I know about the amount of work it would takes to adjust this, I don't expect this to come, I just wanted to make a suggestion, because it seems just senseful to me. I just don't like the b...

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