Search found 55 matches

by Lizzy
Sat Dec 09, 2023 9:41 am
Forum: News
Topic: Friday Facts #388 - Smaller things for 2.0
Replies: 149
Views: 23087

Re: Friday Facts #388 - Smaller things for 2.0

I just want to comment that I love the cover art on the Steam announcement page. I love those big renditions of small items, I think they're beautiful!

Image
by Lizzy
Sat Sep 23, 2023 4:14 am
Forum: Ideas and Suggestions
Topic: Headless Server: auto-quit when empty, for cloud setups
Replies: 0
Views: 208

Headless Server: auto-quit when empty, for cloud setups

TL;DR Create a configuration to automatically close the server when there are no players (after some sane waiting). What ? A while ago, I wrote a Python script that will track the number of players in the server and shuts it down after a wait if no one comes back. There is a much longer grace perio...
by Lizzy
Sun Jul 23, 2023 11:37 pm
Forum: Not a bug
Topic: [1.1.87] Launch: Remember last used monitor
Replies: 3
Views: 628

Re: [1.1.87] Launch: Remember last used monitor

Oh thanks. I didn't think to look into options for this.
by Lizzy
Sat Jul 22, 2023 6:39 pm
Forum: Not a bug
Topic: [1.1.87] Launch: Remember last used monitor
Replies: 3
Views: 628

[1.1.87] Launch: Remember last used monitor

One of my setups is a Windows 11 machine with two monitors, one above the other. My main monitor (as defined by display settings) is the bottom one so that the taskbar is there. The monitor I like playing games on is the top one. When I launch Factorio I have this silly workaround where: I press Alt...
by Lizzy
Sat Jul 22, 2023 6:25 pm
Forum: Ideas and Suggestions
Topic: [0.16.51] Factorio Ultrawide Monitor support?
Replies: 25
Views: 12466

Re: [0.16.51] Factorio Ultrawide Monitor support?

+1 on this. The fog-of-war workaround sounds fair, I don't love it, but it's better than current behaviour. Maybe consider adding an interface option for people who prefer taking the performance hit?
by Lizzy
Tue Apr 04, 2023 2:01 am
Forum: Not a bug
Topic: [1.1.69] Name on map doesn't update when changed on website
Replies: 4
Views: 1208

Re: [1.1.69] Name on map doesn't update when changed on website

I see. That means trans people are forced to abandon all previous saves. I'm glad I didn't get too far in Space Exploration. -_- Host the old save file in multiplayer, you should get a new character. Then do the command /swap-players old_name and save the game. Then you can reload in singleplayer a...
by Lizzy
Mon Apr 03, 2023 2:38 pm
Forum: Not a bug
Topic: [1.1.69] Name on map doesn't update when changed on website
Replies: 4
Views: 1208

Re: [1.1.69] Name on map doesn't update when changed on website

I see. That means trans people are forced to abandon all previous saves. I'm glad I didn't get too far in Space Exploration. -_-
by Lizzy
Mon Mar 13, 2023 7:40 pm
Forum: This Forum
Topic: Forum name change
Replies: 23
Views: 9289

Re: Forum name change

I would like my name changed to: Lizzy
I tried to check if it's taken, apparently not, but I'm not 100% how the search works. If not available, it can be: neigh-Lizzy
by Lizzy
Thu Oct 07, 2021 10:21 pm
Forum: Technical Help
Topic: How to reset achievements but not on Steam?
Replies: 0
Views: 667

How to reset achievements but not on Steam?

I remember that it was possible to do that by deleting a file named achievements in %appdata%, but it's not there anymore. I'm not sure what to do instead.
by Lizzy
Fri Feb 05, 2021 4:43 pm
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 298
Views: 163417

Re: Friday Facts #365 - Future plans

We don't want to start building hype too early and drive attention away from the finished Factorio. I've been playing since .12, but specially in .17, .18 and 1.1 I've felt that I was quite uninterested in playing the game at all while there was an experimental branch going on. Mods would split sup...
by Lizzy
Sat Jan 23, 2021 11:14 am
Forum: Releases
Topic: Version 1.1.14
Replies: 14
Views: 14158

Re: Version 1.1.14

Improved save-game speed by up to 2x depending on the save file size. Not gonna lie, I would LOVE to see a writeup on how you managed this. (and the current roadmap/status in general. Been missing the FFF more than I thought I would.) I'm in the same boat. The FFF was super interesting when it got ...
by Lizzy
Sat Oct 31, 2020 1:59 am
Forum: Gameplay Help
Topic: Acid puddle size?
Replies: 3
Views: 1760

Re: Acid puddle size?

I stand corrected; I managed to get some data for mostly Big Spitters. It looks like it's a small-ish circle. I'll see if I can get something more complete.
mostly-spitters.png
mostly-spitters.png (2.29 MiB) Viewed 1744 times
by Lizzy
Sat Oct 31, 2020 12:57 am
Forum: Gameplay Help
Topic: Acid puddle size?
Replies: 3
Views: 1760

Acid puddle size?

What's the size and shape of the acid puddle? I ask this because I would like to leave some clearance from military spit targets in order to reduce collateral damage. I tried to run an experiment with laser turrets surrounded by inwards yellow belts using the Creative Mode mod but I couldn't figure ...
by Lizzy
Wed Aug 14, 2019 3:15 pm
Forum: Fan Art
Topic: Propaganda badge
Replies: 0
Views: 2776

Propaganda badge

I have comissioned a Factorio-themed badge to wear at furry and brony conventions.

The artist is Eevachu! <3

2019-factorio-badge.jpg
2019-factorio-badge.jpg (96.07 KiB) Viewed 2776 times
by Lizzy
Fri Apr 26, 2019 3:42 pm
Forum: Releases
Topic: Version 0.17.34
Replies: 12
Views: 12725

Re: Version 0.17.34

FactorioBot wrote: ↑
Fri Apr 26, 2019 3:04 pm
[*]Fixed "Not enough rails" message after successful track placement. (69930)
Huh. That always confused me for a second, but I never saw it as a bug. That makes sense.
by Lizzy
Mon Apr 08, 2019 1:26 am
Forum: Implemented Suggestions
Topic: Youtube auto-channel
Replies: 1
Views: 1358

Youtube auto-channel

Is there a way to update the game logo in the Youtube auto-channel for Factorio? I always find it silly when that really dated logo appears on the description box of Factorio videos I watch.

https://www.youtube.com/channel/UCC1BYw ... 7gCtZ36ybg
by Lizzy
Tue Mar 26, 2019 4:56 pm
Forum: Releases
Topic: Version 0.17.20
Replies: 19
Views: 13506

Re: Version 0.17.20

Lol I just went into the original thread 🀣🀣 nm the missing buttons
by Lizzy
Tue Mar 26, 2019 4:52 pm
Forum: Releases
Topic: Version 0.17.20
Replies: 19
Views: 13506

Re: Version 0.17.20

The game itself wasn't unplayable because my keyboard shortcuts filled in for the missing buttons, but the world gen customization screen definitely had unusable parts.

I'm on 125%
by Lizzy
Sat Mar 02, 2019 4:32 pm
Forum: Resolved Problems and Bugs
Topic: Keybinding issues (when remapping keys in OS)
Replies: 33
Views: 15159

Re: Keybinding issues

if there are some other widely used layouts that would benefit from auto-reset (Dvorak? Colemak?), please let me know. Dvorak user here. I went straight into the tutorial and Compilatron told me to use WAR to move. I was throughly confused and then I realized all my keybindings were completely jamm...
by Lizzy
Sun Feb 03, 2019 7:00 pm
Forum: General discussion
Topic: My guide to "There is no spoon" (15.X version)
Replies: 48
Views: 71668

Re: My guide to "There is no spoon" (15.X version)

I want to say it worked for me as well. I only saw Raneo's post (I got here through the forum search) and I can honestly say that if I had seen D0SBoots' full writeup at the beginning it'd have helped me a lot. At the 4 hour mark I had everything but modules and rocket speed, but that last stretch t...

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