Search found 85 matches

by FerrariMAF
Fri Mar 13, 2020 11:00 am
Forum: Mods
Topic: [MOD 0.15.x] Mining Space Industries
Replies: 184
Views: 76791

Re: [MOD 0.15.x] Mining Space Industries

RE: {Spoiler} HAL-9000 Missions When Freeman asks you to take him to the satellite to initialize HAL, where exactly is this? It doesn't appear to be on the first space platform you get. Perhaps this is referring to some ground location? Hi. The mission is asking you to take freeman to your space la...
by FerrariMAF
Wed Jan 29, 2020 11:00 am
Forum: Mods
Topic: [MOD 0.15.x] Mining Space Industries
Replies: 184
Views: 76791

Re: [MOD 0.15.x] Mining Space Industries

hello, i was playing in 18.0 and 18.1 and the mod was working fine, but now in 18.2 on load giving error: Mods to disable:Failed to load mods: __Mining-Space-Industries__/data.lua:10: __Mining-Space-Industries__/prototypes/robots.lua:121: attempt to call global 'flying_robot_sounds' (a nil value) s...
by FerrariMAF
Sun Dec 08, 2019 12:24 am
Forum: Mods
Topic: [MOD 0.15.x] Mining Space Industries
Replies: 184
Views: 76791

Re: [MOD 0.15.x] Mining Space Industries

Greetings, Thanks for making an awesome mod that has absorbed 100s of hours figuring out the story steps to make progress. I believe I'm currently stuck on the Space Probe task. I have sent up 15 probes. The first 5 found the Nauvis and 4 of its moons. However, everyone since then has resulted in =...
by FerrariMAF
Mon Aug 19, 2019 8:06 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 351889

Re: [MOD 0.17+] Industrial Revolution (WIP)

Wow!!! This is amazing! Great work! Cant wait for it!!
by FerrariMAF
Mon Jul 15, 2019 10:14 am
Forum: Mods
Topic: [MOD 0.15.x] Mining Space Industries
Replies: 184
Views: 76791

Re: [MOD 0.15.x] Mining Space Industries

Yandersen wrote:
Fri Jul 12, 2019 6:07 pm
FerrariMAF, did you ever considered to remove that highly annoying buildings breakdown "feature", or am I the first to ask? Is there any way to turn those constant ridicules distractions off?
Just change the mod setting and reduce Explosion Risk %
by FerrariMAF
Wed Jun 05, 2019 11:26 am
Forum: Mods
Topic: [MOD 0.15.x] Mining Space Industries
Replies: 184
Views: 76791

Re: [MOD 0.15.x] Mining Space Industries Glados gone

SKleen75 wrote:
Tue Jun 04, 2019 11:15 pm
Hi.
I found Glados. Now new Mission. Bring Glados and 1 Bot to Wreck. BUT Glados is gone. Not in my inventory. Not in my logistic network. I am stuck. Please help.
Lost it ? Ohhh my! hehehe
/c game.player.insert{name='glados-core'}
by FerrariMAF
Thu May 30, 2019 7:34 pm
Forum: Modding interface requests
Topic: Player Ammo Damage and Gun Speed Modifier
Replies: 5
Views: 3121

Re: Player Ammo Damage and Gun Speed Modifier

We really need a character_ranged_damage_bonus and character_melee_damage_bonus
by FerrariMAF
Wed Apr 17, 2019 5:43 pm
Forum: Mods
Topic: [MOD 0.15.x] Mining Space Industries
Replies: 184
Views: 76791

Re: [MOD 0.15.x] Mining Space Industries

Garg1979 wrote:
Wed Apr 17, 2019 4:56 pm
You did research the techonology, right ? when you do, the location is market on your map (2 blue chips)
no.jpg
i already researched it , but as u can see , there is no symbol with 2 blue chips on the map
Can you share your save game for a look ?
by FerrariMAF
Tue Apr 16, 2019 7:27 pm
Forum: Mods
Topic: [MOD 0.15.x] Mining Space Industries
Replies: 184
Views: 76791

Re: [MOD 0.15.x] Mining Space Industries

where should i build the assemblers to build 2x processing units? describtion says : build it where freeman tells you ... but i have no idea what he said to me anymore ... any idea how i can read it again , where he wants it? You did research the techonology, right ? when you do, the location is ma...
by FerrariMAF
Mon Apr 15, 2019 12:35 pm
Forum: Mods
Topic: [MOD 0.15.x] Mining Space Industries
Replies: 184
Views: 76791

Re: [MOD 0.15.x] Mining Space Industries

Airat9000 wrote:
Sun Apr 14, 2019 4:36 am
:twisted: find bug? Not bug?

radius in electricity damage in territory

:roll:
2019-04-14_7-30-53.png
Hi Airat. Not a bug. Its radius gets bigger over time. Soon you will have a quest to dismantle this ship and is will be over
by FerrariMAF
Mon Feb 04, 2019 12:50 pm
Forum: Mods
Topic: [MOD 0.15.x] Mining Space Industries
Replies: 184
Views: 76791

Re: [MOD 0.15.x] Mining Space Industries

Hi Henry Good to know you are having fun with the mod. Thanks for the bug report. There is a new version fixing the problem. About the beast you have just met. Please keep a save game from this point. I have received other feedback where people are complaining about It, that is too hard to deal wit...
by FerrariMAF
Mon Jan 28, 2019 8:38 pm
Forum: Mods
Topic: [MOD 0.15.x] Mining Space Industries
Replies: 184
Views: 76791

Re: [MOD 0.15.x] Mining Space Industries

In my opinion, I think you need to re-balance the atomic bomb cargo. In my current playthrough, it requested 6 atomic bomb cargoes. Here's my math: 1 cargo=10,000 bombs 1 bomb=20 U235=200,000 U235 1 U235=3 U238 through Koverex process=600,000 U238 1 U238=10 U ore=6,000,000 ore So 36,000,000 total U...
by FerrariMAF
Wed Jan 16, 2019 9:50 am
Forum: Mods
Topic: [MOD 0.15.x] Mining Space Industries
Replies: 184
Views: 76791

Re: [MOD 0.15.x] Mining Space Industries

Really loving your mod MFerrari! There's real difficulty in finding decent "campaign-like" mods for Factorio, but after finding this one... Well, let's just say I haven't had this much fun with Factorio since I finished the official campaign. Sadly, I've run into a bug. When the fireworm ...
by FerrariMAF
Thu Jan 10, 2019 10:13 pm
Forum: Maps and Scenarios
Topic: Jail Break scenario
Replies: 4
Views: 5571

Re: Jail Break scenario

Hi
I have made a mod with this. It is much better now (PVP / PVE options, random maps, EN locale)
Please try it: https://mods.factorio.com/mod/JailBreak
by FerrariMAF
Thu Dec 13, 2018 4:12 pm
Forum: Mods
Topic: [MOD 0.15.x] Mining Space Industries
Replies: 184
Views: 76791

Re: [MOD 0.15.x] Mining Space Industries

Error while running event mining-space- industries::on_tick (ID 0) _ _Mining-space- industries_ _/control.lua:2129: attempt to index field '?' (a nil value) I got this once we needed to repair wheatly Hi Is your mod updated ? What happened with the shipwreck where you found Glados first ? Is it the...
by FerrariMAF
Thu Oct 11, 2018 9:42 pm
Forum: Maps and Scenarios
Topic: Jail Break scenario
Replies: 4
Views: 5571

Jail Break scenario

** JAIL BREAK SCENARIO ** Welcome to the Jail Break scenario. Your company, Mining Space Industries, sent you with a team of scientists to study the behavior of cats on the planet Kepler-117. It was going well until the aliens became aggressive and determined to feed on your cats. You can not allow...
by FerrariMAF
Sat Oct 06, 2018 12:15 pm
Forum: Multiplayer
Topic: [BR]Looking for Someone to play Casual
Replies: 2
Views: 1687

Re: [BR]Looking for Someone to play Casual

Oi Diego
Também estou procurando alguém pra começar um jogo on line desde o início.
Se quiser eu topo. Tem zap ?
by FerrariMAF
Thu Sep 13, 2018 10:54 pm
Forum: Mods
Topic: [MOD 0.15.x] Mining Space Industries
Replies: 184
Views: 76791

Re: [MOD 0.15.x] Mining Space Industries

Thats for blues only. red Chips and modules must be near the shipwrecks (each technology description says where)
by FerrariMAF
Thu Sep 13, 2018 5:47 pm
Forum: Mods
Topic: [MOD 0.15.x] Mining Space Industries
Replies: 184
Views: 76791

Re: [MOD 0.15.x] Mining Space Industries

So far, so good. Research issue resolved, but when I use a recipe it says the second it is done with creating the product (tried for 2 red circuits and 2 module recipes) Error while running event Mining-Space-Industries::on_tick (ID 0) LuaEntity API call when LuaEntity was invalid. stack traceback:...
by FerrariMAF
Wed Sep 12, 2018 10:37 am
Forum: Mods
Topic: [MOD 0.15.x] Mining Space Industries
Replies: 184
Views: 76791

Re: [MOD 0.15.x] Mining Space Industries

Really love the mod. :D I just have one error, that always occurs like a minute after I researched any of the maximize ... technology. :? Error while running event Mining-Space-Industries::on_tick (ID 0) __Mining-Space-Industries__/control.lua:1993: attempt to index local 'position' (a nil value) h...

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