Search found 131 matches

by abordoli
Fri Mar 02, 2018 11:58 pm
Forum: Mods
Topic: [MOD 0.15.X] Factorio Cross Mod
Replies: 12
Views: 5407

Re: [MOD 0.15.X] Factorio Cross Mod

Have you made a decision yet?
by abordoli
Fri Mar 02, 2018 11:12 pm
Forum: Mods
Topic: [MOD 0.15.x] Ore Chaos
Replies: 22
Views: 11646

Re: [MOD 0.15.x] Ore Chaos

Still not working even with 0.16.27 :( Love this mod!
by abordoli
Wed Feb 28, 2018 4:43 am
Forum: Mods
Topic: [MOD 0.15.X] Factorio Cross Mod
Replies: 12
Views: 5407

Re: [MOD 0.15.X] Factorio Cross Mod

Another alternative might be to release Mountains back to its own mod... :P
by abordoli
Tue Feb 27, 2018 9:58 pm
Forum: Mods
Topic: [MOD 0.15.X] Factorio Cross Mod
Replies: 12
Views: 5407

Re: [MOD 0.15.X] Factorio Cross Mod

Is it a known issue that this mod cancels the intended effect of: https://mods.factorio.com/mod/InfiniteWorkerRobotCapacity_Research Tested pretty thoroughly...With Cross Mod on no infinite bot cargo capacity (finite at 9th level)...With Cross Mod off, bot cargo capacity has the "4-(infinity)&q...
by abordoli
Tue Feb 27, 2018 11:22 am
Forum: Mods
Topic: [MOD 0.15.x] Ore Chaos
Replies: 22
Views: 11646

Re: [MOD 0.15.x] Ore Chaos

yeah, I'm getting the same error that prevents the game from booting up.
by abordoli
Sun Feb 25, 2018 8:49 am
Forum: Spread the Word
Topic: Education Licenses
Replies: 2
Views: 2734

Education Licenses

I think that Factorio would be awesome in schools. This can be done by just putting a link to inquire about 'Educational Licenses' and you could even take the violence parts away in those versions. Any teachers/administrators might see this and inquire to reach out. Students will get hooked and buy ...
by abordoli
Sun Feb 04, 2018 10:32 am
Forum: Mods
Topic: [MOD 0.16] vlads toolbelt 2 shortcut keys
Replies: 2
Views: 1582

Re: [MOD 0.16] vlads toolbelt 2 shortcut keys

Are these shortcut keys to have them appear as if the /c code was entered or is it research then get them? Do th shortcut keys remove them too? Occasionally it might be handy to have extra no and then. What if I already have 4 from another mod? Regards, ~B P.S. I do have the code to get 8 toolbars, ...
by abordoli
Mon Jan 29, 2018 9:46 pm
Forum: Show your Creations
Topic: Poor man's requester chest
Replies: 11
Views: 8912

Re: Poor man's requester chest

^^Approves!
by abordoli
Mon Jan 22, 2018 6:34 am
Forum: Texture Packs
Topic: [Request] Chest, Warehouse and Trash dump sprites
Replies: 19
Views: 14783

Re: [Request] Chest, Warehouse and Trash dump sprites

Do you run discord?

Hit me up at:
Antony [Bordo - Burner Inserter]#5757
by abordoli
Mon Jan 22, 2018 5:56 am
Forum: Mods
Topic: [MOD 0.15] More Floors 1.2.3
Replies: 77
Views: 36618

Re: [MOD 0.15] More Floors 1.2.3

Any thoughts of foster-parenting/adopting the mod till the OA returns?
by abordoli
Mon Jan 22, 2018 5:54 am
Forum: Mods
Topic: [MOD 1.1] Inventory Sensor
Replies: 177
Views: 67396

Re: [MOD 0.16] Inventory Sensor 1.6.2

Great mod!

Can this be used to sense the inventory inside labs? (including burner labs)/

Regards,
~B
by abordoli
Sun Jan 21, 2018 12:40 pm
Forum: Mods
Topic: [MOD 0.15] More Floors 1.2.3
Replies: 77
Views: 36618

Re: [MOD 0.15] More Floors 1.2.3

A little confused. More Floors is about floor tiling and walking-speed, but I see concern about belt compression, etc.

Is there any possible way to get the More Floors mod 0.16'd to get those great fast-walking tiles back?
Regards,
Bordo
by abordoli
Sat Jan 20, 2018 10:45 am
Forum: Mods
Topic: [MOD 0.15.X] Factorio Cross Mod
Replies: 12
Views: 5407

Re: [MOD 0.15.X] Factorio Cross Mod

Interested in a 0.16 update for the Mountains mod that I use in my asteroid mining sims.
~B
by abordoli
Sat Jan 20, 2018 5:59 am
Forum: Texture Packs
Topic: [Request] Chest, Warehouse and Trash dump sprites
Replies: 19
Views: 14783

Re: [Request] Chest, Warehouse and Trash dump sprites

I can facilitate. Looking forward to area chests.

Contact me on irc.esper.net #factorio Bordo
by abordoli
Sat Jan 20, 2018 5:47 am
Forum: Mods
Topic: [MOD 0.16.x] Large Chests
Replies: 73
Views: 43623

Re: [MOD 0.16.x] Large Chests

Can you make a toggle to where the wooden chest version is not required for the iron chest version. It is proving problematic in tree-less simulations (i.e moon, Mars).
Regards,
~B
by abordoli
Sun Jan 07, 2018 6:19 pm
Forum: Mods
Topic: [MOD 0.14] Alien Biomes
Replies: 255
Views: 126335

Re: [MOD 0.14] Alien Biomes

So far...Im really impressed!
by abordoli
Wed Jan 03, 2018 9:56 pm
Forum: Mods
Topic: [MOD 0.15] Aquifer Drill
Replies: 15
Views: 12214

Re: [MOD 0.15] Aquifer Drill

Not a big fan of those two. Fortunately Aquifer Drill just now got updated to 0.16!
Thanks Author!
by abordoli
Wed Jan 03, 2018 6:40 pm
Forum: Mods
Topic: [MOD 0.15] Aquifer Drill
Replies: 15
Views: 12214

Re: [MOD 0.15] Aquifer Drill

I use this a lot. Any chance of a 0.16 update?
Thanks in advance!
~B
by abordoli
Tue Dec 26, 2017 7:51 am
Forum: Mods
Topic: [MOD 0.15.x] Ore Chaos
Replies: 22
Views: 11646

Re: [MOD 0.15.x] Ore Chaos

Getting:

https://cdn.discordapp.com/attachments/ ... nknown.png

Error at load.

Tried running just this mod and getting same error so no inter-mod conflict.
by abordoli
Mon Sep 18, 2017 5:17 am
Forum: Mods
Topic: [MOD 0.15] Scriptable Drones v0.4.0
Replies: 14
Views: 7783

Re: [MOD 0.15] Scriptable Drones v0.1.0

I feel it has great potential and you've given alot of great script commands. Can't wait to see what others create.

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