Search found 255 matches

by pleegwat
Sun Mar 24, 2024 2:13 pm
Forum: Ideas and Suggestions
Topic: 64-bit integer limit
Replies: 12
Views: 454

Re: 64-bit integer limit

for a display board A limited bignum implementation in combinators should not be too difficult, especially since you're only adding in scalars. If the accumulator is larger than 1 billion decimal, subtract 1 billion from it and increment the next accumulator up. I guess that would be 3 or 4 combina...
by pleegwat
Sat Mar 23, 2024 1:44 pm
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 112
Views: 12704

Re: Friday Facts #403 - Train stops 2.0

Is there something we have missed? Another problem came up to my mind. I have a problem, where a train departs to a certain station, but in the middle of the trip it decides "I will go to a different one (with the same name)". It does this because the station, which it initially chooses, ...
by pleegwat
Fri Mar 22, 2024 10:31 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 325
Views: 41630

Re: Friday Facts #384 - Combinators 2.0

dragon-architect wrote:
Fri Mar 22, 2024 9:22 pm
mrvn wrote:
Thu Mar 21, 2024 11:51 pm
If only there where instant through holes. A wire with one side red and the other side green. :)
I could suggest an arithmetic combinator set to Each+0=Each to accomplish that. ;)
That's not instant. That's got a delay of 1 tick.
by pleegwat
Sun Mar 17, 2024 2:54 pm
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 191
Views: 19977

Re: Friday Facts #402 - Lightspeed circuits

To multiplex channels onto the radar you need a clock. And beware the fool that uses a local clock to demultiplex the data. One power outage and the clocks will get out of sync. You hit the nail. To enable multi channel wireless communication, you need connect those location with a wire. :roll: :lo...
by pleegwat
Fri Mar 15, 2024 10:50 pm
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 191
Views: 19977

Re: Friday Facts #402 - Lightspeed circuits

I don't think radar signals are for people who are already using factory-wide signal networks. They are probably primarily intended at players who use circuit-wired rail blueprints "because", never use it, until at some point late in they find a usecase and then find out there are too many...
by pleegwat
Sun Mar 10, 2024 12:06 pm
Forum: Ideas and Suggestions
Topic: Fulgoran Oil Processing Reimagined
Replies: 2
Views: 193

Re: Fulgoran Oil Processing Reimagined

I like it from a realism standpoint, but it might be better suited to a 'hard mode' mod.
by pleegwat
Fri Mar 08, 2024 7:37 pm
Forum: News
Topic: Friday Facts #401 - New terrain, new planet
Replies: 100
Views: 17884

Re: Friday Facts #401 - New terrain, new planet

Great stuff! These shots look far more atmospheric. There is something I want to put forward to you, while you are working on planets and map generation: The availability of used map generation functions to mods. For explanation a use case for version 1.1: Let's say I want to make a mod, that flesh...
by pleegwat
Fri Feb 23, 2024 5:22 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 289
Views: 31181

Re: Friday Facts #399 - Trash to Treasure

How come the Engineer can build towers to support aerial railways, but not to support power lines?
by pleegwat
Sun Feb 18, 2024 2:55 pm
Forum: Ideas and Suggestions
Topic: Player Inventory Width Setting/Value
Replies: 17
Views: 1675

Re: Player Inventory Width Setting/Value

Seems more like a good argument for allowing UI/client-side only modding, because I can almost guarantee this won't be the last thing that someone can think of where one person might want one thing changed in the UI whereas someone else doesn't. I have long felt Factorio would be well served with a...
by pleegwat
Fri Feb 16, 2024 12:29 pm
Forum: News
Topic: Friday Facts #398 - Fulgora
Replies: 114
Views: 22794

Re: Friday Facts #398 - Fulgora

Interesting post, though I'm almost thinking it would have worked better as a single video with voiceover.
by pleegwat
Sun Feb 11, 2024 3:18 pm
Forum: Ideas and Suggestions
Topic: add new signal RGB (Friday Facts #388)
Replies: 20
Views: 779

Re: add new signal RGB (Friday Facts #388)

Our eyes and brains use RGB That's not true, it's just a useful fiction. We have (most commonly) three kind of colour receptors (cones) each of which is sensitive to different (but overlapping) parts of the visual spectrum; RGB is simply a reasonable approximation of displaying all colours. Light i...
by pleegwat
Sun Feb 11, 2024 11:33 am
Forum: News
Topic: Friday Facts #397 - Factoriopedia
Replies: 118
Views: 15544

Re: Friday Facts #397 - Factoriopedia

For inserters, you could put in that it transfers "Up to N items/sec", thus implying that it won't reach that in practical situations where belts are involved.
by pleegwat
Sat Feb 10, 2024 11:03 pm
Forum: News
Topic: Friday Facts #396 - Sound improvements in 2.0
Replies: 98
Views: 12077

Re: Friday Facts #396 - Sound improvements in 2.0

But since factorio trains use solid rather than liquid fuels, they are clearly external heat engines Are they, though? I mean, as you pointed out, locomotives (and cars and tanks, etc) don't take water. Could be a simplification, could be advanced tech. But they do take what we conceivably would se...
by pleegwat
Sat Feb 10, 2024 6:22 pm
Forum: News
Topic: Friday Facts #397 - Factoriopedia
Replies: 118
Views: 15544

Re: Friday Facts #397 - Factoriopedia

That looks really great. Tho if I may, I'd suggest a name change to Factoripedia. Just easier on the tongue. I'd go with one of these: Encyclopedia Factoria If you're going that route, you gotta spell Encyclopædia . Encyclopædia Factœria Nah. I really like Encyclopedia Factoria tho. You have my sup...
by pleegwat
Sat Feb 10, 2024 2:28 pm
Forum: Ideas and Suggestions
Topic: Rollback Netcode?
Replies: 7
Views: 468

Re: Rollback Netcode?

Factorio does use something like this; they call it latency hiding.
by pleegwat
Sat Feb 10, 2024 2:21 pm
Forum: News
Topic: Friday Facts #396 - Sound improvements in 2.0
Replies: 98
Views: 12077

Re: Friday Facts #396 - Sound improvements in 2.0

Oh and lastly (and certainly most importantly), can we get horns?! If only just for manual use, I wanna beep at the biters! (Also could include an automatic horn that plays if a player is close to train tracks whilst a train is approaching... then again making deaths by your own trains more easily ...
by pleegwat
Fri Feb 09, 2024 5:03 pm
Forum: News
Topic: Friday Facts #397 - Factoriopedia
Replies: 118
Views: 15544

Re: Friday Facts #397 - Factoriopedia

Instead of just clicking each item individually from the recipes, could there be a button to show a tree of all the sub-components, sub-sub-components, etc? Like, if you click on green circuits, it should show iron plates and copper wire, which expand into a lower level of iron ore and copper plate...
by pleegwat
Sat Feb 03, 2024 1:21 pm
Forum: News
Topic: Friday Facts #396 - Sound improvements in 2.0
Replies: 98
Views: 12077

Re: Friday Facts #396 - Sound improvements in 2.0

Oh and lastly (and certainly most importantly), can we get horns?! If only just for manual use, I wanna beep at the biters! (Also could include an automatic horn that plays if a player is close to train tracks whilst a train is approaching... then again making deaths by your own trains more easily ...
by pleegwat
Sun Jan 28, 2024 9:40 pm
Forum: Ideas and Suggestions
Topic: add new signal RGB (Friday Facts #388)
Replies: 20
Views: 779

Re: add new signal RGB (Friday Facts #388)

It would make more sense to add an option to the lamp to make it treat a user-picked signal (or three) as RGB or HSV values.
by pleegwat
Sat Jan 20, 2024 5:46 pm
Forum: News
Topic: Friday Facts #394 - Assembler flipping and circuit control
Replies: 133
Views: 19554

Re: Friday Facts #394 - Assembler flipping and circuit control

Until you beacon it of course. Or would it be more efficient to beacon in the perpendicular direction? It's not more beaconable with 1 tile gaps. If you want room for beacons on both sides, then you can still alternate them with mirror to fit them closer together and use fewer beacons. You can stil...

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