It makes me think of puzzle pieces sliding around.
Search found 258 matches
- Fri Apr 12, 2024 11:21 am
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 150
- Views: 18556
- Thu Apr 11, 2024 5:56 pm
- Forum: Ideas and Suggestions
- Topic: Let construction robots place items that were just deconstructed nearby
- Replies: 15
- Views: 712
Re: Let construction robots place items that were just deconstructed nearby
Perhaps if you could do that with a filtered storage chest instead?
- Fri Apr 05, 2024 12:12 pm
- Forum: News
- Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
- Replies: 137
- Views: 14600
Re: Friday Facts #405 - Whole belt reader, New logistics GUI
Regarding pump filters. Say I have two pumps with different filters stationed next to the same fluid car connection point. Does the filter affect which pump connects to the car?
- Sun Mar 24, 2024 2:13 pm
- Forum: Ideas and Suggestions
- Topic: 64-bit integer limit
- Replies: 12
- Views: 601
Re: 64-bit integer limit
for a display board A limited bignum implementation in combinators should not be too difficult, especially since you're only adding in scalars. If the accumulator is larger than 1 billion decimal, subtract 1 billion from it and increment the next accumulator up. I guess that would be 3 or 4 combina...
- Sat Mar 23, 2024 1:44 pm
- Forum: News
- Topic: Friday Facts #403 - Train stops 2.0
- Replies: 129
- Views: 16704
Re: Friday Facts #403 - Train stops 2.0
Is there something we have missed? Another problem came up to my mind. I have a problem, where a train departs to a certain station, but in the middle of the trip it decides "I will go to a different one (with the same name)". It does this because the station, which it initially chooses, ...
- Fri Mar 22, 2024 10:31 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 328
- Views: 45440
Re: Friday Facts #384 - Combinators 2.0
That's not instant. That's got a delay of 1 tick.dragon-architect wrote: ↑Fri Mar 22, 2024 9:22 pmI could suggest an arithmetic combinator set to Each+0=Each to accomplish that.
- Sun Mar 17, 2024 2:54 pm
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 168
- Views: 22759
Re: Friday Facts #402 - Lightspeed circuits
To multiplex channels onto the radar you need a clock. And beware the fool that uses a local clock to demultiplex the data. One power outage and the clocks will get out of sync. You hit the nail. To enable multi channel wireless communication, you need connect those location with a wire. :roll: :lo...
- Fri Mar 15, 2024 10:50 pm
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 168
- Views: 22759
Re: Friday Facts #402 - Lightspeed circuits
I don't think radar signals are for people who are already using factory-wide signal networks. They are probably primarily intended at players who use circuit-wired rail blueprints "because", never use it, until at some point late in they find a usecase and then find out there are too many...
- Sun Mar 10, 2024 12:06 pm
- Forum: Ideas and Suggestions
- Topic: Fulgoran Oil Processing Reimagined
- Replies: 2
- Views: 249
Re: Fulgoran Oil Processing Reimagined
I like it from a realism standpoint, but it might be better suited to a 'hard mode' mod.
- Fri Mar 08, 2024 7:37 pm
- Forum: News
- Topic: Friday Facts #401 - New terrain, new planet
- Replies: 102
- Views: 20071
Re: Friday Facts #401 - New terrain, new planet
Great stuff! These shots look far more atmospheric. There is something I want to put forward to you, while you are working on planets and map generation: The availability of used map generation functions to mods. For explanation a use case for version 1.1: Let's say I want to make a mod, that flesh...
- Fri Feb 23, 2024 5:22 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 35414
Re: Friday Facts #399 - Trash to Treasure
How come the Engineer can build towers to support aerial railways, but not to support power lines?
- Sun Feb 18, 2024 2:55 pm
- Forum: Ideas and Suggestions
- Topic: Player Inventory Width Setting/Value
- Replies: 17
- Views: 1855
Re: Player Inventory Width Setting/Value
Seems more like a good argument for allowing UI/client-side only modding, because I can almost guarantee this won't be the last thing that someone can think of where one person might want one thing changed in the UI whereas someone else doesn't. I have long felt Factorio would be well served with a...
- Fri Feb 16, 2024 12:29 pm
- Forum: News
- Topic: Friday Facts #398 - Fulgora
- Replies: 114
- Views: 24387
Re: Friday Facts #398 - Fulgora
Interesting post, though I'm almost thinking it would have worked better as a single video with voiceover.
- Sun Feb 11, 2024 3:18 pm
- Forum: Ideas and Suggestions
- Topic: add new signal RGB (Friday Facts #388)
- Replies: 24
- Views: 1193
Re: add new signal RGB (Friday Facts #388)
Our eyes and brains use RGB That's not true, it's just a useful fiction. We have (most commonly) three kind of colour receptors (cones) each of which is sensitive to different (but overlapping) parts of the visual spectrum; RGB is simply a reasonable approximation of displaying all colours. Light i...
- Sun Feb 11, 2024 11:33 am
- Forum: News
- Topic: Friday Facts #397 - Factoriopedia
- Replies: 118
- Views: 17003
Re: Friday Facts #397 - Factoriopedia
For inserters, you could put in that it transfers "Up to N items/sec", thus implying that it won't reach that in practical situations where belts are involved.
- Sat Feb 10, 2024 11:03 pm
- Forum: News
- Topic: Friday Facts #396 - Sound improvements in 2.0
- Replies: 98
- Views: 13322
Re: Friday Facts #396 - Sound improvements in 2.0
But since factorio trains use solid rather than liquid fuels, they are clearly external heat engines Are they, though? I mean, as you pointed out, locomotives (and cars and tanks, etc) don't take water. Could be a simplification, could be advanced tech. But they do take what we conceivably would se...
- Sat Feb 10, 2024 6:22 pm
- Forum: News
- Topic: Friday Facts #397 - Factoriopedia
- Replies: 118
- Views: 17003
Re: Friday Facts #397 - Factoriopedia
That looks really great. Tho if I may, I'd suggest a name change to Factoripedia. Just easier on the tongue. I'd go with one of these: Encyclopedia Factoria If you're going that route, you gotta spell Encyclopædia . Encyclopædia Factœria Nah. I really like Encyclopedia Factoria tho. You have my sup...
- Sat Feb 10, 2024 2:28 pm
- Forum: Ideas and Suggestions
- Topic: Rollback Netcode?
- Replies: 7
- Views: 587
Re: Rollback Netcode?
Factorio does use something like this; they call it latency hiding.
- Sat Feb 10, 2024 2:21 pm
- Forum: News
- Topic: Friday Facts #396 - Sound improvements in 2.0
- Replies: 98
- Views: 13322
Re: Friday Facts #396 - Sound improvements in 2.0
Oh and lastly (and certainly most importantly), can we get horns?! If only just for manual use, I wanna beep at the biters! (Also could include an automatic horn that plays if a player is close to train tracks whilst a train is approaching... then again making deaths by your own trains more easily ...
- Fri Feb 09, 2024 5:03 pm
- Forum: News
- Topic: Friday Facts #397 - Factoriopedia
- Replies: 118
- Views: 17003
Re: Friday Facts #397 - Factoriopedia
Instead of just clicking each item individually from the recipes, could there be a button to show a tree of all the sub-components, sub-sub-components, etc? Like, if you click on green circuits, it should show iron plates and copper wire, which expand into a lower level of iron ore and copper plate...