Search found 11 matches

by The Zero
Tue Mar 26, 2019 3:24 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.19] Crash opening up research
Replies: 16
Views: 4572

Re: [0.17.19] Crash opening up research

+1, attaching my files as well.
by The Zero
Thu Jul 06, 2017 6:27 pm
Forum: Mods
Topic: [MOD 0.15] Portal Research (Asteroid Mining) 0.7.5
Replies: 81
Views: 40678

Re: [MOD 0.15] Portal Research (Asteroid Mining) 0.7.5

portal-research-bug2.png This happens when my space telescope runs out of health. The function is not there at all (not commited). Two notes: 1. You're doing great work and I love the mod, but from what I've seen so far, a lot of errors and fix releases wouldn't happen if you did at least some sani...
by The Zero
Wed Jul 05, 2017 12:02 am
Forum: Mods
Topic: [MOD 0.15] Portal Research (Asteroid Mining) 0.7.5
Replies: 81
Views: 40678

Re: [MOD 0.15] Portal Research (Asteroid Mining) 0.7.5

Hi, I'm getting this error (even with 0.7.6): portal-research-bug.png Steps to reproduce: Have a launched portal lander (launched with 0.6.x if it makes any difference) Open orbitals Launch portal lander to a site Close orbitals, open them again Also, there's another pending PR on github ;)
by The Zero
Thu Jun 29, 2017 6:44 pm
Forum: Mods
Topic: [MOD 0.15] Portal Research (Asteroid Mining) 0.7.5
Replies: 81
Views: 40678

Re: [MOD 0.15] Portal Research (and Asteroid Mining) 0.6.1

Right now, no. Obviously I initially planned for this, so the ore would be a bit more complex to process than a normal ore, much like uranium. However as I developed things, other gameplay features started to seem a lot more interesting. A couple of uses for small crystals I was thinking were high-...
by The Zero
Wed Jun 28, 2017 7:58 pm
Forum: Mods
Topic: [MOD 0.15] Portal Research (Asteroid Mining) 0.7.5
Replies: 81
Views: 40678

Re: [MOD 0.15] Portal Research (and Asteroid Mining) 0.6.1

I'd like to post some new bug reports; I cannot for the life of me get the microwave transmitters to work. I place the red ones (microwave transmitters) on the main planet and then the green ones (microwave antenna) on the asteroid, but no power gets transmitted. The way I understand it, transmitte...
by The Zero
Tue Jun 27, 2017 10:07 pm
Forum: Mods
Topic: [MOD 0.15] Portal Research (Asteroid Mining) 0.7.5
Replies: 81
Views: 40678

Re: [MOD 0.15] Portal Research (and Asteroid Mining) 0.6.1

Hi again, maybe I'm just missing something, but launching rocket results in this: lander-error.png Probably should be global.landers[orbital.id] = orbital instead of global.landers[lander.id] = lander Refactoring, huh? And my question about code repository and a place to send PRs for bugfixes is sti...
by The Zero
Mon Jun 26, 2017 6:52 pm
Forum: Mods
Topic: [MOD 0.15] Portal Research (Asteroid Mining) 0.7.5
Replies: 81
Views: 40678

Re: [MOD 0.15] Portal Research (and Asteroid Mining) 0.6.1

If someone suggests to me some good settings then I will be happy to add this in a future update. I'll start somewhere else and come back and it will make total sense: It would be cool if you could get factorium ore added to RSO (resource spawner overhaul). If you take a look at it, it also contain...
by The Zero
Sun Jun 25, 2017 3:53 pm
Forum: Mods
Topic: [MOD 0.15] Portal Research (Asteroid Mining) 0.7.5
Replies: 81
Views: 40678

Re: [MOD 0.15] Portal Research (and Asteroid Mining) 0.6.1

Hey, there's an issue with 0.6.1, plastic forming plant recipe actually crafts ordinary chemical plant, so there's no way to create plexiglass lenses. Tried switching it in the mod files, looks that it worked.

(edit: removed stuff about plastic plant not working, didn't notice heat reqs)
by The Zero
Wed Jun 21, 2017 5:47 pm
Forum: Mods
Topic: [0.16] Teleportation
Replies: 62
Views: 35800

Re: [0.15] Teleportation

Hi, first of all - great mod!

After updating to newest version (0.15.22), Jump Targeter is always unequipped after teleportation. I like to have it locked in my toolbelt, but now it unequips into inventory (not even toolbelt).
by The Zero
Wed May 10, 2017 10:40 pm
Forum: Mods
Topic: [MOD 0.14.x] Bottleneck
Replies: 115
Views: 97275

Re: [MOD 0.14.x] Bottleneck

trold wrote:This is taken into account in Bottleneck 0.7.1
Yay, kudos for a quick fix!
by The Zero
Wed May 10, 2017 8:48 pm
Forum: Mods
Topic: [MOD 0.14.x] Bottleneck
Replies: 115
Views: 97275

Re: [MOD 0.14.x] Bottleneck

Hey, looks like 0.15.10 broke Bottleneck with a very weird off-by-1 index error: Active machines now show nothing. Starved show green, full show red. When I turn off Bottleneck, everything shows yellow. Tried even disabling mod, saving a game, loading with a mod activated again to force rebuild, sam...

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