Search found 130 matches

by Patashu
Mon Nov 20, 2017 3:40 am
Forum: Pending
Topic: [15.37] Boiler Output/Belt Throughput Shortages
Replies: 9
Views: 4753

Re: [15.37] Boiler Output/Belt Throughput Shortages

Is 2) intentionally set to be just 0.2-0.5 engine's worth of coal lower throughput than 120? If not, what would this issue be categorized as and where would I post a thread on it? The impression I'm getting is that it's simply coincidence that the red belt's ability to sustain boilers being just sh...
by Patashu
Tue Nov 07, 2017 2:09 am
Forum: Ideas and Suggestions
Topic: Construction Robots should have mining power
Replies: 16
Views: 3568

Re: Construction Robots should have mining power

n7m6e7 wrote: And while you can easily build a bunch of bots a lone player with a roboport can deforest way too quick.
I mean, even if robots couldn't deconstruct trees instantly, throwing grenades non-stop would be about as fast as using bots, and even later on you can use nukes.
by Patashu
Mon Nov 06, 2017 5:54 am
Forum: General discussion
Topic: What qualifies as a megabase?
Replies: 11
Views: 6463

Re: What qualifies as a megabase?

DaveMcW wrote:Sure there is. https://en.wikipedia.org/wiki/Mega-
Mega is a unit prefix in metric systems of units denoting a factor of one million
So you need to have 1 million of something.
How about 1 million biters?
by Patashu
Mon Oct 30, 2017 10:38 pm
Forum: Bob's mods
Topic: Why not do Bob's mods the right way?
Replies: 24
Views: 22327

Re: Why not do Bob's mods the right way?

Btw, https://factorio.rotol.me/ has a full recipe/research wiki for multiple mods, including Bob's mods.

So maybe you could use it somehow.
by Patashu
Sun Oct 29, 2017 10:58 pm
Forum: Ideas and Suggestions
Topic: A Machine to chop the Trees instead bomb or burn them down
Replies: 6
Views: 2423

Re: A Machine to chop the Trees instead bomb or burn them down

I believe a future version of Xander's Mod is going to have a logging camp that cuts trees down around it on a timer. Maybe once it's complete it could also be made into a standalone mod.
by Patashu
Mon Oct 23, 2017 4:06 am
Forum: General discussion
Topic: Difficulty curve and how to keep players till end game
Replies: 60
Views: 20107

Re: Factorio Confession/advice

If you get fed up by having to wait, maybe grab the Creative Mode mod and plan out some bases that you'd make if you had no time or resource limitations, and then think about how you'd bootstrap up to them in a normal game?
by Patashu
Fri Oct 20, 2017 10:47 am
Forum: General discussion
Topic: Speed Modules, What are they good for?
Replies: 38
Views: 19729

Re: Speed Modules, What are they good for?

There are also a few non-vanilla reasons why you might want to use a speed module: 1) A mod, like Building Platforms, restricts how easily you can scale up industry. 2) The production building is more expensive than filling it with speed modules (not sure what mods this happens in, but it COULD happ...
by Patashu
Sat Oct 07, 2017 12:42 am
Forum: News
Topic: Friday Facts #211 - The little things
Replies: 69
Views: 32318

Re: Friday Facts #211 - The little things

I doubt vanilla beacons will change at this point, but being able to modify how beacons work in mods (different area of effect besides just a square, like maybe a diamond or a circle or straight lines, using a different formula for beacon stacking besides linear addition, etc) could be enough to sat...
by Patashu
Sat Oct 07, 2017 12:40 am
Forum: Outdated/Not implemented
Topic: Intermidiate objects with a lifetime
Replies: 16
Views: 6534

Re: Intermidiate objects with a lifetime

You're right in that O(log n) per insert/removal is O(n log n) per tick where n is the number of items being created/destroyed. Though if every item in the heap has the same lifetime, and there's no other way to extend or shorten lifetime, you have an easier time - just have a list and add all new o...
by Patashu
Fri Oct 06, 2017 10:28 pm
Forum: Outdated/Not implemented
Topic: Intermidiate objects with a lifetime
Replies: 16
Views: 6534

Re: Intermidiate objects with a lifetime

And if all that doesn't convinces you...the performance cost for such a system would be immense. But i'm sure you don't mind playing at 30UPS. I don't think it would actually be that big. You could use a priority heap structure, containing all expirable items, with the soonest to expire at the head...
by Patashu
Wed Oct 04, 2017 2:53 am
Forum: Angels Mods
Topic: Do Cobalt Plates have a use?
Replies: 3
Views: 3635

Re: Do Cobalt Plates have a use?

https://factorio.rotol.me/pack/bobsange ... balt-plate

The one thing cobalt plate is used for is making cobalt steel plate.

If that recipe no longer exists it seems to be useless.
by Patashu
Wed Sep 27, 2017 3:30 am
Forum: Angels Mods
Topic: Angel's Smelting Patch: Early glas recepie for greenhouses
Replies: 5
Views: 4621

Re: Angel's Smelting Patch: Early glas recepie for greenhouses

Angel's Smelting Patch disables the simple silicon ore -> glass recepie for furnaces. That is the point. I have full bobs and angels and i could smelt it just fine yesterday when i tried. Just so it's clear, the mod in question is https://mods.factorio.com/mods/Florian1024/only-smelting which disab...
by Patashu
Mon Sep 25, 2017 4:09 am
Forum: News
Topic: Friday Facts #209 - Optimisation is a way of life
Replies: 95
Views: 55062

Re: Friday Facts #209 - Optimisation is a way of life

I've been following Factorio for about two and a half years now. While I love to see the art improvements and I like to learn of how you've improved the engineering of the game I am still rather saddened that the game itself has barely changed. In terms of gameplay very few things have changed. May...
by Patashu
Thu Sep 21, 2017 11:30 pm
Forum: Off topic
Topic: New Factorio (City builder / RTS)
Replies: 7
Views: 4025

Re: New Factorio (City builder / RTS)

You might be interested in the Anno series:

https://en.wikipedia.org/wiki/Anno_(series)

They're about logistics, city building/management and have competitive elements.
by Patashu
Mon Sep 18, 2017 8:34 am
Forum: Balancing
Topic: Blue science is too hard to get
Replies: 42
Views: 24623

Re: Blue science is too hard to get

I think you'll find lots of people (including me) got to blue science with spaghetti and didn't need any particular advanced techniques beyond understanding how oil works.
by Patashu
Tue Sep 05, 2017 1:14 pm
Forum: Ideas and Suggestions
Topic: Assembly machines to be more flexible
Replies: 8
Views: 2987

Re: Assembly machines to be more flexible

You could probably make a mod that automatically made such recipes and locked them behind higher tier technologies.
by Patashu
Sun Aug 27, 2017 11:23 pm
Forum: General discussion
Topic: Is "Lazy Bastard" appropriate?
Replies: 43
Views: 16519

Re: Is "Lazy Bastard" appropriate?

I think this is okay. The tone of the achievement suggests a cheeky/joshing use, not an insulting use. After all, Factorio is all about being lazy and having machines do the work. Being the laziest bastard is a compliment.
by Patashu
Sun Aug 27, 2017 5:00 am
Forum: Off topic
Topic: Random Word Association Game
Replies: 468
Views: 154551

Re: Random Word Association Game

Sober
by Patashu
Thu Aug 24, 2017 11:58 pm
Forum: Bob's mods
Topic: Bob + SpaceX?
Replies: 2
Views: 2512

Re: Bob + SpaceX?

There's a Bobs/SpaceX compatibility mod, better use it.

https://mods.factorio.com/mods/Neemys/SpaceMod-bobs

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