Search found 12 matches

by promaty
Fri May 15, 2020 5:51 pm
Forum: News
Topic: Friday Facts #347 - New hope demo levels
Replies: 54
Views: 26275

Re: Friday Facts #347 - New hope demo levels

I really like having a narrative in my games when there is a clear direction and goal. Removing the campaign still makes me sad :(

I was thinking since you scrapped the campaign, maybe you can add random objective feature in freeplay levels? Find a ruined base, explore this part of map, etc.
by promaty
Fri May 08, 2020 9:21 pm
Forum: News
Topic: Friday Facts #346 - He who does nothing, breaks nothing
Replies: 47
Views: 20379

Re: Friday Facts #346 - He who does nothing, breaks nothing

visible tracks would be awesome
by promaty
Fri May 03, 2019 4:42 pm
Forum: News
Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
Replies: 124
Views: 55265

Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan

In my opinion remnants should be at least faded in some way. It will be very difficult to quickly distinguish between objects that are still functioning and the ones that are destroyed in all that mess.
by promaty
Fri Oct 26, 2018 4:49 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 209307

Re: Friday Facts #266 - Cleanup of mechanics

The greatest simplification would be rounded numbers for belt throughput. Calculating it manually is just so unnecessary complex right now with all those decimals... I'm sure some trick can be done on the graphics side regarding pixel/tick like putting items closer together, etc. This is a major gam...
by promaty
Fri Mar 09, 2018 8:51 pm
Forum: News
Topic: Friday Facts #233 - Wiki admin
Replies: 23
Views: 14315

Re: Friday Facts #233 - Wiki admin

All hail Bilka
by promaty
Sat Jan 13, 2018 1:00 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 372162

Re: Friday Facts #225 - Bots versus belts (part 2)

How about a tier 4 belt that has a huge throughput but is too fast for inserters ? It can be specifically used for transporting bulk materials over main bus, then you split it into slower belts for production?
by promaty
Sat Jan 06, 2018 12:19 am
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 345039

Re: Friday Facts #224 - Bots versus belts

I don't use logistics bots on purpose as it makes the game more interesting for me personally. But I don't see the reason to remove them if other players enjoy using them.
by promaty
Sat Dec 09, 2017 2:50 pm
Forum: News
Topic: Friday Facts #220 - The best Friday Facts ever
Replies: 197
Views: 77093

Re: Friday Facts #220 - The best Friday Facts ever

It will also interesting to see what is the price of making the shells. Will this make nuclear weapons obsolete?
by promaty
Sat Dec 09, 2017 1:46 pm
Forum: News
Topic: Friday Facts #220 - The best Friday Facts ever
Replies: 197
Views: 77093

Re: Friday Facts #220 - The best Friday Facts ever

How will this be balanced? What is preventing a player from carrying artillery wagon in their own inventory and just placing it wherever with 3 rail segments? What would the player do after getting the shots off and having half the map chase after them? 1) Drive a car into enemy territory 2) Place ...
by promaty
Sat Dec 09, 2017 12:19 pm
Forum: News
Topic: Friday Facts #220 - The best Friday Facts ever
Replies: 197
Views: 77093

Re: Friday Facts #220 - The best Friday Facts ever

How will this be balanced? What is preventing a player from carrying artillery wagon in their own inventory and just placing it wherever with 3 rail segments? Perhaps this could be balanced by not allowing carrying of artillery shells in your inventory such that you always have to drive the train fr...
by promaty
Thu Nov 09, 2017 8:10 pm
Forum: Gameplay Help
Topic: [0.15.x] Fluid mechanics
Replies: 72
Views: 202082

Re: [0.15.x] Fluid mechanics

So roughly speaking for simple calculations you should put a pump every ~100 pipes to maintain a flow of ~1000 fluid/s (gives you a tiny bit extra just in case).
by promaty
Fri Oct 27, 2017 4:39 pm
Forum: News
Topic: Friday Facts #214 - Concrete rendering
Replies: 129
Views: 66156

Re: Friday Facts #214 - Concrete rendering

This concrete looks more difficult to walk on than grass, it seems like I would trip over protruding bits if I tried to walk on it. The transitions are OK, but the texture itself should be way smoother.

Can you please make it more like this?
concrete.PNG
concrete.PNG (6.22 MiB) Viewed 19904 times

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