Search found 84 matches

by myricaulus
Fri Nov 19, 2021 6:57 pm
Forum: Mods
Topic: [MOD 0.13] Big Bags - more space in your bags
Replies: 205
Views: 123194

Re: [MOD 0.13] Big Bags - more space in your bags

Actually, if there is an inventory with oversized stacks the items will be kept, so you won't lose anything. However, all calculations will be based on the new stack size. Let's say you have a stack of 200 iron plates, and stack size has been reduced to 100. If you use right-click to pick up half a...
by myricaulus
Sun Nov 07, 2021 10:54 pm
Forum: Mods
Topic: [MOD 0.13] Big Bags - more space in your bags
Replies: 205
Views: 123194

Re: [MOD 0.13] Big Bags - more space in your bags

I thought it was only increasing the stack size in my inventory, but it increases it EVERYWHERE! That sucks. If I remove the mod now, will I lose everything above the normal stack size? Sorry, i guess reducing stack size will destroy anything above that limit if factorio isn't handling it itself(wh...
by myricaulus
Fri Jan 01, 2021 2:22 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.6] Tips and Tricks: Entity Transfer
Replies: 2
Views: 1779

[kovarex] [1.1.6] Tips and Tricks: Entity Transfer

Hello and happy new Year :-) I have al little issue with "Tips and Tricks: Entity Transfer" because i use increased stack size mod. I distributed all 300 Coal into one Furnace because my stack size is 500 and then could not continue. Furthermore i then tried to deconstruct the full furnace...
by myricaulus
Sun Jul 26, 2020 7:50 pm
Forum: Mods
Topic: [MOD 0.17+] Adamo Mods
Replies: 81
Views: 28344

Re: [MOD 0.17+] Adamo Mods

Nice to see you back again, unfortunatly do i not play factorio currently anymore. Regarding my playthrough with adamo chemicals+angels+bobs i created a simple compatibility mod fixing the balance, tech or other issues. But i had also to change some of those mods to get compatibility and a nice game...
by myricaulus
Sun May 24, 2020 9:10 pm
Forum: Mods
Topic: [MOD 0.17+] Adamo Mods
Replies: 81
Views: 28344

Re: [MOD 0.17+] Adamo Mods

Hi there! I back again for more adamo mods. But unfornately i a have bug report. In Contraptions/control.lua line 11 and 32 needs to be fixed/removed. there are not logistic_slot_count_bonus anymore since factorio GUI Update. Also very unfornate is the dependency to simple silicon since this prohibi...
by myricaulus
Sun May 24, 2020 5:22 pm
Forum: Mods
Topic: [MOD 0.13] Big Bags - more space in your bags
Replies: 205
Views: 123194

Re: [MOD 0.13] Big Bags - more space in your bags

Well mods that add addtional "tiers" of worker-robots-storage or inventory-size are incompatible currently. Also mods that rely on the fact that any item has exactly a pre-defined stacksize. Other than that, i cannot imagine anything problematic.
by myricaulus
Sat Mar 14, 2020 4:23 pm
Forum: Mods
Topic: [MOD 0.13] Big Bags - more space in your bags
Replies: 205
Views: 123194

Re: [MOD 0.13] Big Bags - more space in your bags

ptx0 wrote: ↑
Tue Jan 14, 2020 4:21 pm
mod is incompatible with Diesel Locomotive, it sets too high of a stack size.
Well i have no clue, whats the problem there. Can you post the error log for this? I don't have that much time to analyze every incompatibility, sorry.
by myricaulus
Sat Mar 14, 2020 4:20 pm
Forum: Mods
Topic: [MOD 0.13] Big Bags - more space in your bags
Replies: 205
Views: 123194

Re: [MOD 0.13] Big Bags - more space in your bags

'Error at Mod Loading: Technology worker-robots-storage: infinite research followed by level 10' https://www.bilder-upload.eu/thumb/a479ea-1562351864.jpg 'Big Bags' is incompatible with 'FactorioExtended Plus Logistics' I like both mods. :cry: Hey got exactly the same problem as u stated and the fi...
by myricaulus
Thu Oct 03, 2019 9:18 pm
Forum: Mods
Topic: [MOD 0.17+] Adamo Mods
Replies: 81
Views: 28344

Re: [MOD 0.17+] Adamo Mods

Btw: You have just created a real awesome mod ... These new pipes are incredible. They even feel like cheating a bit. And its done, my massive quadratic plant with 3,84GW continuous power. First time fully build, this time optimized for your mod, and working at peak efficiency. Tile able into 4 piec...
by myricaulus
Thu Oct 03, 2019 8:38 pm
Forum: Mods
Topic: [MOD 0.17+] Adamo Mods
Replies: 81
Views: 28344

Re: [MOD 0.17+] Adamo Mods

That's just the expected change from increasing pipe size ? No the pipe has still a fluid-box of 200, something else changed. Anyways i had a different idea, how many Steam turbines you can now passthrough out of a tank with a pump? Its an increadible 88 now. so a bit more then 0.5GW out of one com...
by myricaulus
Thu Oct 03, 2019 7:53 pm
Forum: Mods
Topic: [MOD 0.17+] Adamo Mods
Replies: 81
Views: 28344

Re: [MOD 0.17+] Adamo Mods

Yes, I've been able to further improve the throughput of mega-reactors by changing the way I'm altering plumbing. My new method should increase rather than decrease potential throughput in the other cases we've discussed, and I've already confirmed this is the case through the mega-reactor steam ne...
by myricaulus
Thu Oct 03, 2019 4:58 pm
Forum: Mods
Topic: [MOD 0.17+] Adamo Mods
Replies: 81
Views: 28344

Re: [MOD 0.17+] Adamo Mods

So, if your reactor is having trouble keeping up, I think there's an input issue. Happy to help you troubleshoot it. Whether using physics mod or vanilla physics, getting enough water into this reactor is a challenge. It fully-utilizes every input line of water, so the water pipes must be kept at v...
by myricaulus
Wed Oct 02, 2019 6:07 pm
Forum: Mods
Topic: [MOD 0.17+] Adamo Mods
Replies: 81
Views: 28344

Re: [MOD 0.17+] Adamo Mods

Ok, i did test this reactor without your mods, so basically vanilla values, and it turned out, that the design isnt that efficient: it floored after 10 minutes around 1.9 GW. The main issue is, that the heat pipe are too cold when they reach the last heat exchanger, so it isnt working. So with your ...
by myricaulus
Wed Oct 02, 2019 5:17 pm
Forum: Mods
Topic: [MOD 0.17+] Adamo Mods
Replies: 81
Views: 28344

Re: [MOD 0.17+] Adamo Mods

Ok, i am sorry to inform you, that you have fallen into same unintuitivity trap about fluid dynamics in factorio as most of us were: Bigger fluid-box sized means less throughput. I just tested a Reactor of mine with 2.2 GW theoretical continuous power (in Vanilla), which was pretty good working back...
by myricaulus
Wed Oct 02, 2019 2:44 pm
Forum: Mods
Topic: [MOD 0.17+] Adamo Mods
Replies: 81
Views: 28344

Re: [MOD 0.17+] Adamo Mods

Ok i started a sandbox szenario and got this error :-( : Error while running event adamo-contraptions::on_player_joined_game (ID 43) __adamo-contraptions__/control.lua:40: attempt to index local 'armorinv' (a nil value) stack traceback: __adamo-contraptions__/control.lua:40: in function 'reset_equip...
by myricaulus
Wed Oct 02, 2019 2:37 pm
Forum: Mods
Topic: [MOD 0.17+] Adamo Mods
Replies: 81
Views: 28344

Re: [MOD 0.17+] Adamo Mods

and I had to enlarge the iron pipe to maintain that. If your problem is throughput related, increasing the fluid box of the pipe could make the reactors with pipes suffer even more, since the throughput is lower with larger fluid-boxes as i showed you and other threads hinted me. At least on some d...
by myricaulus
Wed Oct 02, 2019 1:41 pm
Forum: Mods
Topic: [MOD 0.17+] Adamo Mods
Replies: 81
Views: 28344

Re: [MOD 0.17+] Adamo Mods

That would definitely be ideal. I could get CLOSE to boiler behaviour by setting the kettle to be on the same level as the pipes, which would mean, essentially, that they fill up at the same rate as the pipes, rather than "grabbing all the available fluid" like chemical plants do. That ac...
by myricaulus
Wed Oct 02, 2019 11:04 am
Forum: Mods
Topic: [MOD 0.17+] Adamo Mods
Replies: 81
Views: 28344

Re: [MOD 0.17+] Adamo Mods

Regarding the infos i found in https://forums.factorio.com/viewtopic.php?f=25&t=63801&p=388975&hilit=unstable+simulation#p388975 about how pipe flow work, i would like to have it behave mostly like the vanilla boiler. That would be optimal. Currently because of this weird heat pass throu...
by myricaulus
Tue Oct 01, 2019 11:46 am
Forum: Mods
Topic: [MOD 0.17+] Adamo Mods
Replies: 81
Views: 28344

Re: [MOD 0.17+] Adamo Mods

I ended up changing my setup to have the kettle not use their "liquid pass through" property and it seemed better ( and also to stop making sulfur out of petroleum gas :) ) Oh the spaghetti is strong in you :-D. Anywas i did the same for the same reason. I read somewhere that pass-through...
by myricaulus
Tue Oct 01, 2019 7:45 am
Forum: Mods
Topic: [MOD 0.17+] Adamo Mods
Replies: 81
Views: 28344

Re: [MOD 0.17+] Adamo Mods

I searched the forum for a bit and found that: https://forums.factorio.com/viewtopic.php?f=51&t=45001&p=279641&hilit=pipe#p279641 Of course i dont know if its still applicable. Also Bob calls its Unstable Simulation: https://forums.factorio.com/search.php?keywords=unstable+simulation&...

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