Search found 11 matches

by skyyy
Mon Apr 22, 2019 12:19 am
Forum: Ideas and Suggestions
Topic: Accumulator charge history in electric info
Replies: 1
Views: 652

Accumulator charge history in electric info

The electricity info panel has history of consumption and production, and current accumulator charge. But I frequently want to know the history of the accumulator charge, to diagnose problems like "do I have enough accumulators? Are they getting charged all the way?", and I have to guess t...
by skyyy
Tue Apr 09, 2019 2:07 am
Forum: News
Topic: Friday Facts #289 - Character GUI
Replies: 137
Views: 57730

Re: Friday Facts #289 - Character GUI

I love this, and can't wait to play with it! My comments: The click targets on the close/info/search buttons seem really small. Could you make them bigger? How do you set the request/trash numbers? Today has a slider, which is fine. I see the +/- buttons labeled (9), but I don't see how they'd be us...
by skyyy
Tue Mar 05, 2019 1:05 pm
Forum: Duplicates
Topic: [17.4] Tiered research missing dependency on science packs
Replies: 2
Views: 741

Re: [17.4] Tiered research missing dependency on science packs

Yeah, it'd make the tree messier, but would make the list of available/unavailable/completed research neater.
by skyyy
Tue Mar 05, 2019 1:02 pm
Forum: Not a bug
Topic: [0.17.4] [Map generation] Biter nest spawned on top of starting resources
Replies: 3
Views: 980

Re: [0.17.4] [Map generation] Biter nest spawned on top of starting resources

Sorry I couldn't find a Map Generation feedback board.
by skyyy
Tue Mar 05, 2019 12:25 am
Forum: Not a bug
Topic: [0.17.4] [Map generation] Biter nest spawned on top of starting resources
Replies: 3
Views: 980

[0.17.4] [Map generation] Biter nest spawned on top of starting resources

A large biter nest spawned on top of my starting coal. I tried to play it, but when I got close to the coal, I quickly died.

Ideally the map generation algorithm could avoid this situation.

Settings: deathworld with a couple of tweaks around water and oil.

Image
by skyyy
Tue Mar 05, 2019 12:19 am
Forum: Duplicates
Topic: [17.4] Tiered research missing dependency on science packs
Replies: 2
Views: 741

[17.4] Tiered research missing dependency on science packs

Higher-leveled tiered research sometimes requires science packs to research without those science packs being listed as dependencies in the tech tree. For example, Physical Projectile Damage 3 requires Military Science Packs (which level 2 does not), but the tech tree lists it as only being dependen...
by skyyy
Sat Apr 14, 2018 5:39 pm
Forum: News
Topic: Friday Facts #238 - The GUI update (Part II)
Replies: 143
Views: 55377

Re: Friday Facts #238 - The GUI update (Part II)

I'm not a fan of Queued being another color (orange). It's pretty hard to tell the orange "Queued" apart from the yellow available, which has the text "Queue" (especially for red/green colorblind people. The states should have a way to tell them apart that's not color-based.) Als...
by skyyy
Sat Jul 08, 2017 5:11 pm
Forum: Ideas and Suggestions
Topic: Default auto trash to 0 instead of stack size
Replies: 2
Views: 1159

Default auto trash to 0 instead of stack size

Of the 27 items in my auto trash, 20 of them are set to 0, since I have no use for them anymore. Since the default amount for auto trash is the stack size, for each one I have to move the slider, and it's kind of annoying to have to do that on the most common case. I suggest making the default amoun...
by skyyy
Wed Jul 05, 2017 5:00 pm
Forum: Ideas and Suggestions
Topic: Personal Assembly shop
Replies: 1
Views: 909

Re: Personal Assembly shop

I know that one of the reasons hand crafting is slow is to encourage you to automate. Would this let you fall into the trap of hand making everything? And since armor comes in late game, when you should have most things automated anyway, would it really solve the frustration of having to wait for ha...
by skyyy
Mon Jun 19, 2017 7:55 pm
Forum: Ideas and Suggestions
Topic: Late game solar: solar thermal plants and mirrors
Replies: 2
Views: 1553

Re: Late game solar: solar thermal plants and mirrors

From a technology standpoint, yeah, but I'm more concerned about gameplay. The fact that solar is so simple to design and deploy doesn't fit well with it's real world counterpart, so the existing photovoltaic panels fit better with midgame. I just saw this suggestion about how to make solar producti...
by skyyy
Sun Jun 18, 2017 5:33 pm
Forum: Ideas and Suggestions
Topic: Late game solar: solar thermal plants and mirrors
Replies: 2
Views: 1553

Late game solar: solar thermal plants and mirrors

https://solar-energy.technology/media/termica/central-energia-solar-termica-torre.jpg http://s.hswstatic.com/gif/solar-thermal-power-1.jpg Solar is nice, but has two problems: it takes lots of space, and layout doesn't matter. All the best parts of factorio involve work to get a good layout. I prop...

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