Search found 13 matches
- Mon Aug 03, 2020 7:06 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.40] Bots not finishing upgrade
- Replies: 3
- Views: 1627
Re: [0.18.40] Bots not finishing upgrade
Taken me quite a few tries to work out how to reproduce it! To reproduce: Find the chest of ultimate belt (green) next to it's assembly machine (near the right hand end of my bus at [-152, 2]) Turn off your personal robo port Standing next to that chest, use an upgrade planner to upgrade around 2000...
- Sun Aug 02, 2020 9:41 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.40] Bots not finishing upgrade
- Replies: 3
- Views: 1627
[0.18.40] Bots not finishing upgrade
Hi, About 15-20 game play hours ago, I did a mass upgrade of many thousand belts using the upgrade planner. Almost all of the upgrade finished within about 10 minutes, but I've just noticed that a few of the belts are still being marked as to be upgraded. There is plenty of belt in provider chests a...
- Sun Jul 19, 2020 7:58 pm
- Forum: News
- Topic: Friday Facts #356 - Blueprint library for real
- Replies: 123
- Views: 55583
Re: Friday Facts #356 - Blueprint library for real
I like the BP library changes, but what would really make it perfect IMO is the ability to edit a BP in place, specifically to add things to it. There are times where I'll BP a big section of whatever, then slowly turn off things I don't need. And if it's a complicated area, maybe it takes a few mi...
- Thu Jul 18, 2019 9:18 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.1] GUI Slider Tooltips stay there (Map Generator GUI)
- Replies: 4
- Views: 3144
Re: [0.17.1] GUI Slider Tooltips stay there (Map Generator GUI)
Simpler - don't need multiple screens: Have another program running. Click and hold on a control, so the tooltip appears. alt+tab to switch to the other program, if required move mouse to be over the other window. Release mouse. With the mouse still over the other program, alt+tab again to switch ba...
- Thu Jul 18, 2019 8:40 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.1] GUI Slider Tooltips stay there (Map Generator GUI)
- Replies: 4
- Views: 3144
Re: [0.17.1] GUI Slider Tooltips stay there (Map Generator GUI)
I have managed to reliably reproduce this effect! It's convoluted and quite possibly no point in fixing. Need a 2 monitor setup, factorio full screen. Need to have any other program running on the non-factorio monitor. Click on a slider and hold the mouse down, move the mouse onto the other monitor,...
- Wed Jul 17, 2019 8:56 pm
- Forum: Duplicates
- Topic: [0.17.58] map generator tooltip not going
- Replies: 1
- Views: 849
[0.17.58] map generator tooltip not going
The iron ore richness tooltip somehow got into a state that it was permanently up. Each time I selected a different option from the preset menu it would update to the new richness of iron ore, but move to where the mouse was when I chose the new preset. Hovering over other things would bring up a 2n...
- Fri Jun 07, 2019 9:24 pm
- Forum: Ideas and Suggestions
- Topic: Hotbar Quickcrafting
- Replies: 42
- Views: 12293
craft from toolbar
Playing with the new toolbars after not playing in a while, it now feels that if you've run out of something on the toolbar there should be some way of crafting it by just clicking on the item without having to bring up the crafting menu and go and find where it is. Possibly have a 'craft mode' butt...
- Sat Nov 03, 2018 9:45 am
- Forum: News
- Topic: Friday Facts #267 - Experiments, Explosives & Extended tags
- Replies: 120
- Views: 47328
Re: Friday Facts #267 - Experiments, Explosives & Extended tags
Please could you introduce some way to either scroll the tool tip, or find what information is being cut off if it's too long? Especially for circuit networks - I can see the start, but most of the info just gets cut off... Or maybe an extra tab when selecting a roboport displaying the network conte...
- Sat Jun 30, 2018 7:30 pm
- Forum: News
- Topic: Friday Facts #249 - Dead end exploration
- Replies: 206
- Views: 69956
Re: Friday Facts #249 - Dead end exploration
In addition to whichever of these is picked, could we have a way of editing blueprints directly, using something like the segregated world of the tutorials? That way it'd be easy to make blueprints of items that you don't currently hold enough of on your character, or move something in it without ha...
- Sat May 20, 2017 10:27 am
- Forum: News
- Topic: Friday Facts #191 - Gui improvements
- Replies: 380
- Views: 149382
Re: Friday Facts #191 - Gui improvements
Great suggestions! I'd also like to suggest: - Building (for example) a blue belt over a red splitter should upgrade the splitter to blue if you have one - Rail planner interface for placing straight lines of anything - can use +/- to change the distance between each item, should have sensible behav...
- Sat May 06, 2017 1:10 pm
- Forum: Not a bug
- Topic: [0.15.9]Tank flamethrower doesn't set fire to trees
- Replies: 1
- Views: 999
[0.15.9]Tank flamethrower doesn't set fire to trees
When you use the flamethrower built into the tank on trees, instead of setting fire to them as usual, the trees just vanish. I currently have Flamethrower damage level 1 researched.
Thanks,
Sam
Thanks,
Sam
- Fri May 05, 2017 9:07 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.4][Twinsen] Read train contents sends 0 briefly?
- Replies: 36
- Views: 37220
Re: [0.15.4][Twinsen] Read train contents sends 0 briefly?
Could the signal not be sent 1 tick before the train finishes opening?
- Wed May 03, 2017 9:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.6] Nuclear reactor doesn't display fuel in mouseover
- Replies: 1
- Views: 2060
[0.15.6] Nuclear reactor doesn't display fuel in mouseover
When you hover the mouse over most items in the game, it displays what items that has inside it. The nuclear reactor doesn't show this (in the image there was 1 fuel inside it yet to be used, but happens on any number of fuel).
Thanks,
Sam
Thanks,
Sam